<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-9705333</id><updated>2011-12-09T14:37:35.805-07:00</updated><category term='Chthonian Stars'/><category term='Eclipse Phase'/><category term='Traveller'/><category term='chargen'/><category term='Fading Suns'/><category term='AT-43'/><category term='Septimus'/><category term='CthulhuTech'/><category term='miniatures'/><category term='campaigns'/><category term='d6 Space'/><title type='text'>Rognar's Space Horror RPG Blog</title><subtitle type='html'>A gathering place for all the materials related to my Fading Suns campaign and my Fading Suns/d6 Space conversion project.</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://yourekiddingright.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9705333/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://yourekiddingright.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Rognar</name><uri>http://www.blogger.com/profile/16325723561313536356</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='28' src='http://photos1.blogger.com/blogger/6682/718/1600/selfpic.jpg'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>66</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-9705333.post-991318859886052778</id><published>2011-05-13T15:35:00.005-06:00</published><updated>2011-05-24T10:46:57.836-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Chthonian Stars'/><category scheme='http://www.blogger.com/atom/ns#' term='CthulhuTech'/><title type='text'>Chthonian Stars at long last</title><content type='html'>&lt;span style="font-family:arial;"&gt;&lt;em&gt;Chthonian Stars&lt;/em&gt; has finally been released to much fanfare...ok, no fanfare. Still, it was the best-selling pdf on DriveThruRPG for a couple of days, so I can't be the only one who bought a copy. To recap, &lt;em&gt;Chthonian Stars&lt;/em&gt; is a mashup of Alien, The Fifth Element and &lt;em&gt;Call of Cthulhu&lt;/em&gt;. A rogue celestial body is approaching our solar system emitting some strange form of radiation which is causing all manner of apparently supernatural phenomena. Weird cults are popping up all over the solar system, ships are disappearing, atrocities are being committed by otherwise normal people and rumours of monster sightings circulate. The publisher, Wildfire, originally intended to release the game through Mongoose, using the &lt;em&gt;Traveller&lt;/em&gt; ruleset. Something changed their minds and the game is undergoing a reboot. The new game will be called &lt;em&gt;The Void&lt;/em&gt; and will use a new ruleset. However, there was much hype and excitement about the original idea and &lt;em&gt;Chthonian Stars&lt;/em&gt; was pretty much complete when they decided to pull the plug, so they released it in pdf format.&lt;br /&gt;&lt;br /&gt;The look of &lt;em&gt;Chthonian Stars&lt;/em&gt; is very reminiscent of Wildfire's other rpg, &lt;em&gt;CthulhuTech&lt;/em&gt;. It has the same artistic style and the same interspersed pieces of short fiction, although in general, I found the quality of the writing to be a bit inferior to &lt;em&gt;CthulhuTech&lt;/em&gt;. It seemed to lack the same ability to inspire dread in the reader. Choosing to name one of the characters in one of the stories "Capt. Zack Bradigan" didn't help.&lt;br /&gt;&lt;br /&gt;The setting of &lt;em&gt;Chthonian Stars&lt;/em&gt; is a veritable cornucopia of future history tropes; a global economic crisis, a bushfire conflict in the Middle East leading to WWIII, a terrorist nuke and then everyone coming to their senses just in time, a golden age of cooperation and a return to space, colonization of the solar system and then, inevitably, an end to the glory days as the colonies grow restless. It is certainly a script we've all seen before, but it serves the campaign setting well enough. The "present" is the latter half of the 22nd century as the Chthonian Star approaches the solar system and end of the age of humanity looms.&lt;br /&gt;&lt;br /&gt;Chapters on character generation and rule adaptations follow the setting description and they are fine. The default character concept is the Warden, basically a government agent mandated to investigate and, if possible, eliminate supernatural threats throughout the solar system. While other classes are certainly possible, only the Wardens have the authority to go anywhere from the mines of Mercury to the lonely outposts of the Kuiper Belt, thus making them the best choice for a party of investigators and they have a wide range of backgrounds so no two Wardens need be alike.&lt;br /&gt;&lt;br /&gt;Technology seems to be a bit of an eclectic mix. Firearms are the default ranged weapon type. There are no lasers or particle beams, yet, oddly, there are some very high-tech melee weapon options including monofilaments and vibroblades. There is a surprisingly large number of space ship designs included in the game, warships, freighters, transports, shuttles, rescue vessels and the special "Knight's Errant Class" corvette used by the Wardens. There is no FTL capability and no artificial gravity, so setting aside the cosmic horror aspects, the game is quite hard sci-fi.&lt;br /&gt;&lt;br /&gt;Following the chapters on equipment and ships, there is a chapter detailing the planets in the solar system as well as major extraplanetary bases and colonies. There is also a fairly extensive bestiary, which may be my favourite chapter in the book. My understanding is that a more detailed bestiary entitled &lt;em&gt;Horrors of the Void&lt;/em&gt; is due to be released this summer as a pdf. If it is as good as the one in the core book, it should be excellent.&lt;br /&gt;&lt;br /&gt;The last two chapters in the book are intended primarily for gamemasters. One deals with gamemastering in general. It includes advice on how to run a game, as well as a list of plot hooks and rumours GMs can use to get things moving. The other provides a lot of secret information on the setting as well as a few short adventures. I was a bit surprised by how much of the background on the Chthonian Star was actually revealed in this section. It's common for rpg designers to leave a lot of those details up to the GM to decide, but not in this case. It is well-advised that players keep away from the last chapter.&lt;br /&gt;&lt;br /&gt;All in all, &lt;em&gt;Chthonian Stars&lt;/em&gt; is a decent offering and given that &lt;em&gt;Horrors of the Void&lt;/em&gt; will be the only supplement released for the game in this form, it should make for a nice complete game requiring only the core &lt;em&gt;Traveller&lt;/em&gt; book to play. The setting is, perhaps, a bit less compelling than that of &lt;em&gt;CthulhuTech&lt;/em&gt;, but it avoids the clunky Framewerk game mechanics, making it, in my opinion, a better and more playable Cthulhu space horror game.&lt;br /&gt;&lt;br /&gt;-Rognar-&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:Arial;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:Arial;"&gt;Cross-posted at &lt;a href="http://rollforinitiative.blogspot.com/"&gt;Roll for Initiative&lt;/a&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9705333-991318859886052778?l=yourekiddingright.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://yourekiddingright.blogspot.com/feeds/991318859886052778/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9705333&amp;postID=991318859886052778' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9705333/posts/default/991318859886052778'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9705333/posts/default/991318859886052778'/><link rel='alternate' type='text/html' href='http://yourekiddingright.blogspot.com/2011/05/chthonian-stars-at-long-last.html' title='Chthonian Stars at long last'/><author><name>Rognar</name><uri>http://www.blogger.com/profile/16325723561313536356</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='28' src='http://photos1.blogger.com/blogger/6682/718/1600/selfpic.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9705333.post-4042824816554623189</id><published>2011-02-08T14:01:00.002-07:00</published><updated>2011-02-08T14:43:06.595-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='campaigns'/><category scheme='http://www.blogger.com/atom/ns#' term='Septimus'/><title type='text'>Septimus - Chapter 1.4</title><content type='html'>&lt;span style="font-family:arial;"&gt;As we pass over the ruins of a thousand shattered civilizations, I begin to experience an odd lucidity, the likes of which I have not experienced before in my life. What is Septimus? It most surely is not the refuge we humans hope it is. I am certain the worldsphere builders are not counted among the broken empires below. No, it was never their intent to live within their creation, yet clearly they intended for others to inhabit it. Given their advanced technology, they certainly could have kept out anyone they chose. They made it possible for many interstellar civilizations to find a way in. Yet, we have never seen any evidence of any of these civilizations on other worlds, even worlds only a few tens of light years from Septimus. It could be coincidence, it's a big galaxy and we humans have only seen a tiny speck of it. Still, it doesn't seem right. Even if we are new on the galactic scene, many of the ruins in Septimus appear to be thousands, or even hundreds of thousands of years old. Surely, some of these races would have colonized planets within our region of explored space. No, they came to Septimus. The entirety of their civilizations, drawn like moths to a flame. One after another, whole interstellar civilizations swallowed up by the worldsphere. But why? Why would whole empires allow themselves to be consumed? Because they never knew what lay inside. There was no warning. No one warned them. No one ever got out.&lt;br /&gt;&lt;br /&gt;No one has ever escaped from Septimus.&lt;br /&gt;&lt;br /&gt;Septimus is a trap, a trap for entire civilizations. But that's not the whole story. Of that, I'm certain. No matter how advanced they were, constructing the worldsphere had to be a monumental effort for its builders. Was their hatred of all intelligent life in the galaxy so powerful that it compelled them to build such a trap? It's possible, I suppose, but it still feels wrong to me. What destroyed all these civilizations? Did they make war upon each other? Perhaps, but what of the victors? Was it a case of mutual destruction, repeated again and again? No, too much of a coincidence. Eventually, a race would emerge with the technological edge to wipe out all comers. They should still be around. Maybe they are and maybe they're watching us right now. Still, that doesn't really explain why Septimus was built in the first place. Was all this destruction arranged for the amusement of the builders? Maybe, they are still here. Or maybe something else? Something very ancient and very powerful. Are we intended to be sacrifices to some primordial god? Are we the latest victims to be slaughtered upon some primeval altar?&lt;br /&gt;&lt;br /&gt;"Pelham, we're landing in 10 minutes."&lt;br /&gt;&lt;br /&gt;"Huh? Oh right." It was Ramos. "Any word from the colony?"&lt;br /&gt;&lt;br /&gt;"Nothing yet, but we've got a visual. Everything looks ok. Come take a look."&lt;br /&gt;&lt;br /&gt;Sure enough, the colony looked fine. At this range, we couldn't see any colonists, but they clearly had lights and power.&lt;br /&gt;&lt;br /&gt;"Ok people, strap in and prepare for descent," Chevsky said.&lt;br /&gt;&lt;br /&gt;Just then, the ship exploded.&lt;br /&gt;&lt;br /&gt;-Rognar-&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9705333-4042824816554623189?l=yourekiddingright.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://yourekiddingright.blogspot.com/feeds/4042824816554623189/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9705333&amp;postID=4042824816554623189' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9705333/posts/default/4042824816554623189'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9705333/posts/default/4042824816554623189'/><link rel='alternate' type='text/html' href='http://yourekiddingright.blogspot.com/2011/02/septimus-14.html' title='Septimus - Chapter 1.4'/><author><name>Rognar</name><uri>http://www.blogger.com/profile/16325723561313536356</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='28' src='http://photos1.blogger.com/blogger/6682/718/1600/selfpic.jpg'/></author><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9705333.post-5238885702687165622</id><published>2010-12-14T11:05:00.002-07:00</published><updated>2010-12-14T11:07:14.151-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='miniatures'/><category scheme='http://www.blogger.com/atom/ns#' term='AT-43'/><title type='text'>An AT-43 Christmas for me</title><content type='html'>&lt;span style="font-family:arial;"&gt;With the demise of &lt;/span&gt;&lt;a href="http://www.tabletopgamingnews.com/category/rackham"&gt;&lt;span style="font-family:arial;"&gt;Rackham Entertainment&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:arial;"&gt; back in October, the race is on to grab up the remaining stock of AT-43 and Confrontation pre-painted miniatures. Supplies are already dwindling at our FLGS, so I have decided to do a little proactive Christmas shopping. There will be a lot of Red Blok and Therians under my tree this year. I even managed to score one of these:&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;a href="http://1.bp.blogspot.com/_yOp1YH_NtN4/TQeoVX4SL-I/AAAAAAAAAMA/6xYX0v8u49s/s1600/dotch-yaga_s.jpg"&gt;&lt;span style="font-family:arial;"&gt;&lt;img id="BLOGGER_PHOTO_ID_5550590150898233314" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 315px; CURSOR: hand; HEIGHT: 264px; TEXT-ALIGN: center" alt="" src="http://1.bp.blogspot.com/_yOp1YH_NtN4/TQeoVX4SL-I/AAAAAAAAAMA/6xYX0v8u49s/s400/dotch-yaga_s.jpg" border="0" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:arial;"&gt;&lt;br /&gt;&lt;br /&gt;and one of these:&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;a href="http://1.bp.blogspot.com/_yOp1YH_NtN4/TQeogNFXSOI/AAAAAAAAAMI/Ol4AY5CE15o/s1600/omega_tiamat.jpg"&gt;&lt;span style="font-family:arial;"&gt;&lt;img id="BLOGGER_PHOTO_ID_5550590336978864354" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 300px; CURSOR: hand; HEIGHT: 300px; TEXT-ALIGN: center" alt="" src="http://1.bp.blogspot.com/_yOp1YH_NtN4/TQeogNFXSOI/AAAAAAAAAMI/Ol4AY5CE15o/s400/omega_tiamat.jpg" border="0" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:arial;"&gt;&lt;br /&gt;&lt;br /&gt;And guys, you better get down there soon if you want to snatch up some Confrontation minis before they're all gone.&lt;br /&gt;&lt;br /&gt;-Rognar-&lt;br /&gt;&lt;br /&gt;Cross-posted at &lt;/span&gt;&lt;a href="http://rollforinitiative.blogspot.com/"&gt;&lt;span style="font-family:arial;"&gt;Roll For Initiative&lt;/span&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9705333-5238885702687165622?l=yourekiddingright.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://yourekiddingright.blogspot.com/feeds/5238885702687165622/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9705333&amp;postID=5238885702687165622' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9705333/posts/default/5238885702687165622'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9705333/posts/default/5238885702687165622'/><link rel='alternate' type='text/html' href='http://yourekiddingright.blogspot.com/2010/12/at-43-christmas-for-me.html' title='An AT-43 Christmas for me'/><author><name>Rognar</name><uri>http://www.blogger.com/profile/16325723561313536356</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='28' src='http://photos1.blogger.com/blogger/6682/718/1600/selfpic.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_yOp1YH_NtN4/TQeoVX4SL-I/AAAAAAAAAMA/6xYX0v8u49s/s72-c/dotch-yaga_s.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9705333.post-1626616425715508856</id><published>2010-11-24T11:52:00.003-07:00</published><updated>2010-11-24T11:55:44.661-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='AT-43'/><title type='text'>Baal Golgoth...it's finally mine!</title><content type='html'>&lt;a href="http://1.bp.blogspot.com/_yOp1YH_NtN4/TO1fjRkYc-I/AAAAAAAAALA/a7ZZKpWL63Q/s1600/Baal_resample.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5543191775979008994" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 400px; CURSOR: hand; HEIGHT: 382px; TEXT-ALIGN: center" alt="" src="http://1.bp.blogspot.com/_yOp1YH_NtN4/TO1fjRkYc-I/AAAAAAAAALA/a7ZZKpWL63Q/s400/Baal_resample.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Meet your doom!&lt;br /&gt;&lt;br /&gt;-Rognar-&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9705333-1626616425715508856?l=yourekiddingright.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://yourekiddingright.blogspot.com/feeds/1626616425715508856/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9705333&amp;postID=1626616425715508856' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9705333/posts/default/1626616425715508856'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9705333/posts/default/1626616425715508856'/><link rel='alternate' type='text/html' href='http://yourekiddingright.blogspot.com/2010/11/baal-golgothits-finally-mine.html' title='Baal Golgoth...it&apos;s finally mine!'/><author><name>Rognar</name><uri>http://www.blogger.com/profile/16325723561313536356</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='28' src='http://photos1.blogger.com/blogger/6682/718/1600/selfpic.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_yOp1YH_NtN4/TO1fjRkYc-I/AAAAAAAAALA/a7ZZKpWL63Q/s72-c/Baal_resample.jpg' height='72' width='72'/><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9705333.post-2418650486716215934</id><published>2010-10-06T15:00:00.004-06:00</published><updated>2011-01-03T14:30:04.627-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='campaigns'/><category scheme='http://www.blogger.com/atom/ns#' term='Septimus'/><title type='text'>Septimus - Chapter 1.3</title><content type='html'>&lt;span style="font-family:arial;"&gt;Since we have a few hours before arriving at the colony, I decide to take a nap. It seems like only minutes pass, when, for the third time today, Ramos wakes me up.&lt;br /&gt;&lt;br /&gt;"Ramos, what is it now?"&lt;br /&gt;&lt;br /&gt;"We're preparing for final descent. Man, I think you're gonna want to see this."&lt;br /&gt;&lt;br /&gt;I figured by now, I would have built up some resistance to Septimus Syndrome. Okay, it's not a real disorder, at least not yet. But that's what I call the endless beating your mind takes by looking at the worldsphere. I was wrong. As we got close enough to the surface to make out details, all my preconceptions about what to expect exploded in a blinding flash and a puff of smoke. Truth be told, I'm not sure why, but I always assumed the builders were the last inhabitants of Septimus and when they left, how ever many aeons ago that was, the worldsphere remained hidden and abandoned until we humans came along. Maybe since we have never discovered any life on any planets humans have explored, I figured we were really alone out here. Yet, as we approach the island where the Rojas colony is located, I can see dozens, maybe hundreds of structures scattered all over the surface of Septimus. Some look like roads or railways, others like towns and cities. At this distance, it is impossible to tell if any of the settlements are inhabited...&lt;br /&gt;&lt;br /&gt;"No EM, except for the colony transponder," Juanita said, as if anticipating my next question.&lt;br /&gt;&lt;br /&gt;"Can we get hi-mag?", asked Chevsky.&lt;br /&gt;&lt;br /&gt;"Hold on."&lt;br /&gt;&lt;br /&gt;Some of the control systems were still damaged from the jump, but Juanita and I were able to get the telescope deployed in a few minutes. As the high-mag feed appeared on the main viewer, I got the sense for first time that I was going to die on Septimus and that death would not be quiet, peaceful and painless. Everywhere we looked, we saw ruin. Broken cities, worn down by the ages could be seen everywhere. Below us were huge craters and gouges that tore up the surface, though a lot of it was overgrown with vegetation. I'm no expert on archaeology, but it sure looked like more than one group of people built all those structures. There were different styles of architecture. Some cities had pyramids, others didn't. The layout of some of the cities was very angular, for others it wasn't. Some cities appeared older and almost completely eroded away. Others seemed more recent, though probably still ancient. But one thing all the cities seemed to share. They didn't die from neglect, they were destroyed. Chevsky was the first to speak.&lt;br /&gt;&lt;br /&gt;"We better get to the colony."&lt;br /&gt;&lt;br /&gt;I could hear the fear in his voice. It was first time since I'd met the man that he showed fear of anything. No one else knew what to say. We continued on to the colony in silence.&lt;br /&gt;&lt;br /&gt;-Rognar-&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9705333-2418650486716215934?l=yourekiddingright.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://yourekiddingright.blogspot.com/feeds/2418650486716215934/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9705333&amp;postID=2418650486716215934' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9705333/posts/default/2418650486716215934'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9705333/posts/default/2418650486716215934'/><link rel='alternate' type='text/html' href='http://yourekiddingright.blogspot.com/2010/10/septimus-chapter-13.html' title='Septimus - Chapter 1.3'/><author><name>Rognar</name><uri>http://www.blogger.com/profile/16325723561313536356</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='28' src='http://photos1.blogger.com/blogger/6682/718/1600/selfpic.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9705333.post-6409452030767212274</id><published>2010-09-08T11:05:00.007-06:00</published><updated>2010-09-08T13:59:54.304-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Chthonian Stars'/><title type='text'>Chthonian Stars, the "ch" is silent</title><content type='html'>&lt;span style="font-family:arial;"&gt;It is with growing anticipation that I await the arrival of &lt;em&gt;Chthonian Stars&lt;/em&gt; by Mongoose, due for release next month. Much to my delight, there has been a recent upsurge in interest in the space horror genre in the table-top rpg community. Two companies in particular, Wildfire and Posthuman Studios, have led the way with &lt;em&gt;CthulhuTech&lt;/em&gt; and &lt;em&gt;Eclipse Phase&lt;/em&gt; respectively. Both games have much to recommend them, in terms of game setting. The former embraces the supernatural, in the form of the Cthulhu mythos, while the latter takes a more hard sci-fi approach, with malevolent AIs and aliens serving as the main antagonists. Still, both games have features which dissuade me from embracing them wholeheartedly. In the case of &lt;em&gt;CthulhuTech&lt;/em&gt;, the inclusion of anime stylings and a gimmicky game engine have turned me off. &lt;em&gt;Eclipse Phase&lt;/em&gt; is somewhat more promising, but the complexity of the game is a bit much for my middle-aged brain to fully master. The d100 game engine is simple enough, but the chargen process is byzantine and the sheer volume of options would leave me at the mercy of my younger and more intellectually-agile gaming buddies were I to attempt to run a campaign.&lt;br /&gt;&lt;br /&gt;Enter &lt;em&gt;Chthonian Stars&lt;/em&gt;. First off, it employs the venerable &lt;em&gt;Traveller&lt;/em&gt; engine. Nice, no surprises there. The setting seems to be nothing short of awesome. It is the 22nd century. Humanity has reached new heights. Technology has made it possible to populate the solar system. The ecological destruction of the industrial age has begun to heal. War has been rendered obsolete and the future holds the promise of even greater success for the human race. Time to put a stop to all that.&lt;br /&gt;&lt;br /&gt;Something primeval and malevolent approaches from the interstellar void and long-dormant horrors have heard its call. Random acts of brutal violence are reported. Ships and people disappear. Strange celestial occurrences are observed. The very edge of the solar system, once seen as the new frontier, is increasingly viewed with dread, a place of nightmares and monsters from the void. And out there, ever vigilant in the Kuiper Belt is Warden 4, the Lighthouse, humanity's most distant outpost, where the Wardens, the Unified World Council's most elite agents, observe and prepare for the arrival of the Chthonian star. How much cool can you stand?&lt;br /&gt;&lt;br /&gt;To the guys at Wildfire and Mongoose, please don't mess this up.&lt;br /&gt;&lt;br /&gt;-Rognar-&lt;br /&gt;&lt;br /&gt;cross-posted at &lt;a href="http://rollforinitiative.blogspot.com/"&gt;Roll for Initiative&lt;/a&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9705333-6409452030767212274?l=yourekiddingright.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://yourekiddingright.blogspot.com/feeds/6409452030767212274/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9705333&amp;postID=6409452030767212274' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9705333/posts/default/6409452030767212274'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9705333/posts/default/6409452030767212274'/><link rel='alternate' type='text/html' href='http://yourekiddingright.blogspot.com/2010/09/chthonian-stars-ch-is-silent.html' title='Chthonian Stars, the &quot;ch&quot; is silent'/><author><name>Rognar</name><uri>http://www.blogger.com/profile/16325723561313536356</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='28' src='http://photos1.blogger.com/blogger/6682/718/1600/selfpic.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9705333.post-6660813625890325482</id><published>2010-08-05T13:06:00.003-06:00</published><updated>2010-08-05T13:10:53.733-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Eclipse Phase'/><title type='text'>Sunward - Eclipse Phase heats up</title><content type='html'>&lt;span style="font-family:arial;"&gt;I'm not sure what I expected to see in the new &lt;em&gt;Sunward: The Inner System&lt;/em&gt; sourcebook for &lt;em&gt;Eclipse Phase&lt;/em&gt;. In hindsight, I suppose what it contains (which I will discuss below) is exactly what one would expect. Yet, somehow, I feel slightly disappointed. I bought the pdf from DriveThruRPG and have nothing negative to say about the production quality. The artwork is beautiful, the editing appears tight, it has a good ToC and index. The "hack pack" version I bought for $15 includes a printer-friendly map of the inner solar system as well as other goodies made available for use under the Creative Commons License. Really, I have nothing to complain about, so what's the problem?&lt;br /&gt;&lt;br /&gt;&lt;em&gt;Sunward: The Inner System&lt;/em&gt; is basically an encyclopedia of the inner solar system in the &lt;em&gt;Eclipse Phase&lt;/em&gt; setting. It provides an exhaustive list of colonies and space stations throughout the inner system, from the hell mines of Mercury to the nomad settlements of the Martian outback to the luxurious Venusian aerostats, there are plenty of ideas and settings to exploit. I found two of these particularly inspiring and it may be a window into my soul that both are bleak and gritty. One is the "TITAN Quarantine Zone" or TQZ on Mars and the other is Earth itself. At this point, a little background may be in order. Eclipse Phase is set in the far (but not really far) future after a "war-against-the-machines" scenario. The machines, in this case, are the TITANs (Total Information Tactical Awareness Networks), military AIs, not unlike the famous Skynet, that turn on humanity. They don't simply nuke us to extinction, however. They collect our consciousnesses (usually by way of decapitation followed by download directly from the harvested brain) and store them for some unknown purpose. Most of humanity is slaughtered, but many escape offworld. The lucky ones are able to escape intact, but most are infugees, digital consciousnesses uploaded and stored in hope of one day earning the means to have a body or "morph" and becoming a functioning individual. Most never will. Anyway, the TITANs were not defeated, although the commonly held belief is that they were contained. The discovery of Pandora Gates, portals to other star systems, which have distinct TITAN design features lead most to conclude that the TITANs built them to leave the solar system completely. The problem is, even if the TITANs left for good (an open question, to be sure), they left behind most of their automated weapons. Nanoswarms and warbots patrol the scorched ruins of Earth's great cities, while dormant viruses lie in wait to infect any biomorph that encounters them. Yet, despite these horrors, small pockets of humanity remain on Earth, ten years after the Fall. Do these survivors look up to the heavens and wonder if rescue is just a few thousand kilometers away in the glittering space stations that orbit overhead or do they assume the TITANs must have pursued humanity to the very edge of the solar system and left none alive? How can one not find that compelling? In fact, the TITANs did pursue humanity beyond Earth, most notably to Luna, the near-Earth orbital habitats and Mars. The most troubling reminder of that pursuit is the TQZ on Mars. It is a little taste of what Earth is like on the most populated planet in the system. The same technological horrors inhabit the zone, yet for some reason, do not seek to expand for the moment. Imagine the role-playing possibilities. Corporate agents, separatist militants, desert nomads and TITAN technology, Mars is a pretty interesting place.&lt;br /&gt;&lt;br /&gt;So, what about the crunch? I guess perhaps this is where I feel a bit let down. Maybe, there wasn't much left to offer after the core rulebook, but a paltry selection of new morphs, some rather silly (sun-worshipping space whales, WTF?), as well as new traits and gear. There's also a selection of new character templates. The Earth Survivor is the coolest damn thing I've seen in months, but the Martian Ranger, the Scavenger and the Siftrunner Techie are pretty sweet too. An encounter between a group of Scavengers in their flexbot morphs and Earth Survivors, looking like Tusken Raiders after ten years on a heavy diet of steroids and hate, would make for a pretty sweet evening of hardcore gaming. While Sunward is not everything I'd hoped for, it has a lot to offer and the hack pack is worth the extra few sheckels if you want to customize your game setting or maybe use some of the artwork for a blog or other website.&lt;br /&gt;&lt;br /&gt;-Rognar-&lt;br /&gt;&lt;br /&gt;cross-posted at &lt;/span&gt;&lt;a href="http://www.rollforinitiative.blogspot.com/"&gt;&lt;span style="font-family:arial;"&gt;Roll for Initiative&lt;/span&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9705333-6660813625890325482?l=yourekiddingright.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://yourekiddingright.blogspot.com/feeds/6660813625890325482/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9705333&amp;postID=6660813625890325482' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9705333/posts/default/6660813625890325482'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9705333/posts/default/6660813625890325482'/><link rel='alternate' type='text/html' href='http://yourekiddingright.blogspot.com/2010/08/sunward-eclipse-phase-heats-up.html' title='Sunward - Eclipse Phase heats up'/><author><name>Rognar</name><uri>http://www.blogger.com/profile/16325723561313536356</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='28' src='http://photos1.blogger.com/blogger/6682/718/1600/selfpic.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9705333.post-4173242952496041599</id><published>2010-06-15T13:17:00.015-06:00</published><updated>2010-06-16T13:50:50.882-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='campaigns'/><category scheme='http://www.blogger.com/atom/ns#' term='Septimus'/><title type='text'>Septimus - Chapter 1.2</title><content type='html'>&lt;span style="font-family:arial;"&gt;Only a few seconds remain in the airlock cycle and then my first look at the worldsphere from the inside. I still can't really wrap my head around it, they say the surface area is something like three hundred quadrillion square kilometers, almost a billion times the area of earth. The human mind is simply not equipped to truly appreciate such immensity. Venting is complete, the airlock opens. A gentle push and I'm drifting out.&lt;br /&gt;&lt;br /&gt;I've never been much for religion, but only someone who's stared into the face of God can imagine it. In every direction, a sky full of world. Never again will I see black sky or stars, yet I feel no sadness at this. In this instant I know that the wonder I feel right now will not fade in my lifetime. There is too much here for a hundred lifetimes to fully understand.&lt;br /&gt;&lt;br /&gt;I don't know how long I floated there in awe of what I was witnessing, but eventually my reverie was disrupted by Juanita's voice asking if I was alright. After a few seconds to compose myself, I replied that I was fine and that I was about to turn on my helmet cam for video feed back to the bridge. The mike was still open when they received the first signal and I could sense the awe in their response. If only they could see it as I was right now. It was at this point that I noticed the sunblocks. I don't recall if I ever gave much thought to day and night cycles within Septimus or whether we would just be living in perpetual high noon. If I had, I probably would have thought such a thing would be difficult to get used to. As it turns out, the Septimus builders had thought of that. A giant ring of alternating plates and voids rotates slowly within the sphere, casting shadows across an equatorial band within the sphere. There is certainly plenty of landmass above and below the equator which never sees night, but for anyone living within the equatorial zone, it appears there is a normal (or whatever passes for normal inside Septimus) day-night cycle. Of course, reflected light from within the sphere would no doubt mean night isn't exactly dark, but I guess some sort of diurnal cycle is better than none at all. On the closest part of the sphere, I can just make out some detail. There are continents and oceans, mountain ranges and rivers, and clouds. From this distance, It's hard to tell the scale of these things, but they must surely be staggering when viewed from the ground. I thought Olympus Mons was breathtaking. I guess there are going to be a lot of people walking around in a daze for awhile once we land. Which reminds me, I'm out here for a reason. Time to get to work.&lt;br /&gt;&lt;br /&gt;First, the optics array, I've got to get that online. I make my way over the hull, trying to avoid further distraction. However, I notice some strange scoring on the hull. Can't recall having seen anything quite like it, several sets of widely-spaced parallel scratchs criss-cross the outer surface of the ship. I've seen the effects of micrometeors and sandcasters, railguns and debris fields and they never looked like this. It definitely doesn't look like anything produced by lasers or plasma cannons either. Very weird, but it doesn't appear as though it caused any significant damage, whatever it was. Still, it gives me the creeps. Okay, the optics bay is just ahead. Yeah, as I suspected, the forward camera has be torn off. It probably caused a surge which burned out the rear camera as well. No big deal, I have a spare I can install for now to give us forward viewing. The rest of the system can be overhauled when we land.&lt;br /&gt;&lt;br /&gt;It takes a half hour, but we have visuals. I only have a few minutes of EVA time left, so I'm just going to take a quick look at the impact shield. It's only a few meters, so I take it in one bounce. Damn, what a mess! I don't know if the scratchs on the hull and the hole in the impact shield are related, but something tore into us pretty good. Owww, my head is starting to hurt again. I'll have to ask Ramos for another shot of that painkiller he gave me. Looking at the hole, it's strange, narrow, but deep and unusually round. It almost looks like some kind of tool was used. No melting around the edges and no transfer from the object. Man, I'm starting get a bad feeling about this. Damn, this headache! What's that?&lt;br /&gt;&lt;br /&gt;"(static)...Pelham, respond!"&lt;br /&gt;&lt;br /&gt;Right there, some sort of shimmering. Ahhhh, my skull feels like it's gonna explode. There, again.&lt;br /&gt;&lt;br /&gt;"(static)...Pelham, we are picking up elevated gamma radiation. Please, respond!...(static)"&lt;br /&gt;&lt;br /&gt;No, leave me alone! Get out of my head! No please, leave her alone! Leave them alone! They're just kids!&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;--------------&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;&lt;br /&gt;"Pelham, you're awake."&lt;br /&gt;&lt;br /&gt;"Ramos, what happened?"&lt;br /&gt;&lt;br /&gt;"You tell me."&lt;br /&gt;&lt;br /&gt;"All I remember is seeing some kind of shimmer and my head was killing me."&lt;br /&gt;&lt;br /&gt;"There was a radiation surge. We're not sure where it came from. When it stopped, Chevsky went out to find you. You were unconscious, but you still had air. Your suit was fine and you seem to have suffered no radiation exposure."&lt;br /&gt;&lt;br /&gt;"That's it?"&lt;br /&gt;&lt;br /&gt;"Well, Juanita claims she heard you mumbling something about children just before your comm went dead, but she couldn't make it out too clearly. Anyway, you seem fine now and we have a bit of good news. Juanita has located the transponder frequency for the Rojas colony. As soon as we get a fix on their location, we're on our way."&lt;br /&gt;&lt;br /&gt;"That's good to hear. I can't wait to breath some real air."&lt;br /&gt;&lt;br /&gt;"Odd thing though, she says she was only able to detect about a half dozen transponder frequencies, besides the one Rojas is using. Every colony ship is supposed to be broadcasting one and there have been over two hundred ships going through so far. I guess a lot of people just want to be left alone."&lt;br /&gt;&lt;br /&gt;-Rognar-&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9705333-4173242952496041599?l=yourekiddingright.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://yourekiddingright.blogspot.com/feeds/4173242952496041599/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9705333&amp;postID=4173242952496041599' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9705333/posts/default/4173242952496041599'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9705333/posts/default/4173242952496041599'/><link rel='alternate' type='text/html' href='http://yourekiddingright.blogspot.com/2010/06/septimus-campaign-chapter12.html' title='Septimus - Chapter 1.2'/><author><name>Rognar</name><uri>http://www.blogger.com/profile/16325723561313536356</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='28' src='http://photos1.blogger.com/blogger/6682/718/1600/selfpic.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9705333.post-358446741013397581</id><published>2010-06-11T11:57:00.006-06:00</published><updated>2010-06-11T14:46:41.425-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='campaigns'/><category scheme='http://www.blogger.com/atom/ns#' term='Septimus'/><title type='text'>Septimus - Chapter 1.1</title><content type='html'>&lt;span style="font-family:arial;"&gt;It had been over four days since the &lt;em&gt;Svetlana&lt;/em&gt; dropped out of out jumpspace. Throughout that time, Captain Chevsky had been in periodic communication with the UNA Septimus Directorate negotiating for clearance as we closed on the massive wall of blackness. Now, as we waited only a few hundred thousand klicks from the gate, we could see several ships and small craft flitting about, as well as the approach lights erected by the Directorate, indicating the location of the otherwise invisible dimensional gate. A big modular colony pod was preparing to enter and we would be permitted to enter a few hours later. The maneuvre thrusters on the colony ship fire and it proceeds forward. I watch intently as the colony ship appears to head directly toward a featureless wall so immense that even at this distance, no curvature is noticeable. It's as if one half of the sky is starless and the other sparkles with lights so clear, you almost feel as though you could touch them. I'm told it's because of the combined effects of almost non-existent ambient light and because the space around Septimus is as pristine as the interstellar void. The colony pod picks up speed rapidly. I've heard the gate works best when a ship is doing over a thousand klicks per second. Good thing they put final approach under computer control. Most helmsmen would lose bowel control flying at a solid wall at half a percent of lightspeed. And what happens on the other side? There's a lot of room inside a sphere with a radius of over one AU, but who knows where you pop back into normal space? There's a lot of decel required once inside. Could be a lot of ships finding the inside of that shell coming at them at uncomfortable speeds, especially for those clunky colony pods. Any radical course changes and those pigs turn into a fireworks display for the folks below. I try not to think about it too much.&lt;br /&gt;&lt;br /&gt;"There they go," Captain Chevsky says.&lt;br /&gt;&lt;br /&gt;I look up in time to see the colony pod approach the gate. It's really just a blur. There's no flash of light and, happily, no explosion either. One second she's there, the next, she's gone. Good luck, folks. You're gonna need it.&lt;br /&gt;&lt;br /&gt;We spend the next few hours prepping the ship for the gate jump or whatever it is. I don't claim to understand the physics involved. I'm not sure the big brains understand it either. Again, not something I spend much thought on. I'm a tech, not a scientist. I signed on with Chevsky back on Mars. He was pretty well-known around the spacer bars. It surprised everyone when he decided to retire, he was one of the few independents left in the game. Interstellar freight transport is an expensive business and most small operators couldn't make enough money to stay in it. They just couldn't afford the really big freighters and in space, you have to go big. Chevsky was an exception. He had a way of sniffing out small, high-value cargoes. Most figured he had connections. Government or criminal, who knows? Anyway, he announced he was getting out. He bought out his crew and said he was headed for Septimus. Yeah, I know, Whiskey-Tango-Foxtrot? Anyway, he was looking for colonists, young people, men and women, under thirty, no families. I don't know what convinced me to sign up. I was sober, so it wasn't that. I guess I just wanted to be part of something. So here I am, checking the sleepers in the cargo hold. Don't want anyone to bite it because of a faulty relay. If I was flying in a low berth, I'd hope someone would do it for me. After I finish with the sleepers, I'll do a check on the thrusters. Those things never have a problem, but there's a first time for everything. Then I'll grab a sandwich in the mess before heading back to the bridge. Don't want to miss the floor show.&lt;br /&gt;&lt;br /&gt;I get back to the bridge with a few minutes to spare. Chevsky has the helm, his wife Juanita is on the comm. The only other person on the flight deck is Ramos, the medic. Everyone else is in the sleepers. We'll need Ramos when we wake up the rest of the colonists. Cold sleep is pretty safe, but it's always a good idea to have a medic on standby in case someone's ticker gives out. As I finish strapping in, the Captain informs us that final approach is about to commence. The impact shields descend over the flight deck windows and the lights dim. The thrusters engage and three gees of acceleration press us hard in our seats. Seconds pass, we must be close. What the hell was I think...&lt;br /&gt;&lt;br /&gt;"Pelham, wake up!"&lt;br /&gt;&lt;br /&gt;Ahhh, my head is pounding. What the hell happened?&lt;br /&gt;&lt;br /&gt;"Pelham, get up. We need you!" It was Ramos.&lt;br /&gt;&lt;br /&gt;"What? What's wrong?"&lt;br /&gt;&lt;br /&gt;"Sensors are down. We're flying blind!"&lt;br /&gt;&lt;br /&gt;"Well, open the shield," I reply as I look around for my toolkit.&lt;br /&gt;&lt;br /&gt;"Can't, we hit something. The shield is jammed."&lt;br /&gt;&lt;br /&gt;"Damn! Alright, I'm on it."&lt;br /&gt;&lt;br /&gt;It took a few scary minutes, but I got sensors back online. Some sort of power surge tripped breakers all over the place. Weird, but reparable. Ramos is checking out the sleepers. Damn, I hope they're ok. Should be, they're well-shielded and each has independent power in an emergency. Chevsky's missus is scanning for debris. I guess something hit us pretty hard just as we dropped back into normal space. Video is still out, whatever we hit probably busted the optics package, but radar and passive EM is working. Why does my head hurt so much?&lt;br /&gt;&lt;br /&gt;"Sleepers are ok, thank god." Ramos was back. "Pelham, what happened to you?"&lt;br /&gt;&lt;br /&gt;"What do you mean?"&lt;br /&gt;&lt;br /&gt;"You lost consciousness. I had to hit you with a stim to wake you up."&lt;br /&gt;&lt;br /&gt;"I dunno, but my head is killing me. Maybe hopping across dimensions doesn't agree with me...like tequila." I was trying to lighten the mood, but my heart wasn't in it. Ramos smiled and moved on to check on Chevsky and the Missus.&lt;br /&gt;&lt;br /&gt;Time to go EVA and see if I can do something with the optics array.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;-Rognar-&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9705333-358446741013397581?l=yourekiddingright.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://yourekiddingright.blogspot.com/feeds/358446741013397581/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9705333&amp;postID=358446741013397581' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9705333/posts/default/358446741013397581'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9705333/posts/default/358446741013397581'/><link rel='alternate' type='text/html' href='http://yourekiddingright.blogspot.com/2010/06/septimus-chapter-1.html' title='Septimus - Chapter 1.1'/><author><name>Rognar</name><uri>http://www.blogger.com/profile/16325723561313536356</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='28' src='http://photos1.blogger.com/blogger/6682/718/1600/selfpic.jpg'/></author><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9705333.post-2773338542560657177</id><published>2010-06-04T10:48:00.005-06:00</published><updated>2010-06-04T11:51:50.880-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='AT-43'/><category scheme='http://www.blogger.com/atom/ns#' term='Traveller'/><title type='text'>Rebuilding the rebuilds - Kossak</title><content type='html'>&lt;a href="http://4.bp.blogspot.com/_yOp1YH_NtN4/TAkxkCAQmRI/AAAAAAAAAJI/05yDpjpEzqQ/s1600/AT43_RB_1.jpg"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 368px; DISPLAY: block; HEIGHT: 400px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5478964916755929362" border="0" alt="" src="http://4.bp.blogspot.com/_yOp1YH_NtN4/TAkxkCAQmRI/AAAAAAAAAJI/05yDpjpEzqQ/s400/AT43_RB_1.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Red Blok "Kossak" medium strider (TL 10)&lt;br /&gt;Hull: 26 m&lt;sup&gt;3&lt;/sup&gt;, Standard Configuration, Advanced Composites, Rugged, Sealed, 9/11&lt;br /&gt;Drive: Walker&lt;br /&gt;Power Plant: Hydrogen Fuel Cell-10, Power Output 330, Fuel Consumption: 5 per hour&lt;br /&gt;Fuel: 200 litres (40 hours)&lt;br /&gt;Armour: Advanced composites 12 (24/16/16/16/16/8)&lt;br /&gt;Weapons:&lt;br /&gt;light autocannon (pop-up traversing, TL 10 stabilisation, 7d6 SAP; auto 6)&lt;br /&gt;ammo: 40 attacks&lt;br /&gt;4x light tac missile (antiarmour) (right external fixed, 9d6 Super-AP)&lt;br /&gt;4x light tac missile (antiarmour) (left external fixed, 9d6 Super-AP)&lt;br /&gt;ammo: 16 missiles&lt;br /&gt;Sensors: Comprehensive Compact Hardened, Extended (9 km +2 DM)&lt;br /&gt;Communications: Radio 1,000 km, Laser 20 km&lt;br /&gt;Environmental: Improved Life Support&lt;br /&gt;Crew: 2&lt;br /&gt;Operating Stations: 2&lt;br /&gt;Cargo: 0.05 dTon&lt;br /&gt;Agility: +1 DM&lt;br /&gt;Speed: Cruise: 10 kph Top: 13 kph Offroad: 6 kph&lt;br /&gt;Ground Pressure: 3.67&lt;br /&gt;&lt;br /&gt;-Rognar-&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9705333-2773338542560657177?l=yourekiddingright.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://yourekiddingright.blogspot.com/feeds/2773338542560657177/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9705333&amp;postID=2773338542560657177' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9705333/posts/default/2773338542560657177'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9705333/posts/default/2773338542560657177'/><link rel='alternate' type='text/html' href='http://yourekiddingright.blogspot.com/2010/06/rebuilding-rebuilds-kossak.html' title='Rebuilding the rebuilds - Kossak'/><author><name>Rognar</name><uri>http://www.blogger.com/profile/16325723561313536356</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='28' src='http://photos1.blogger.com/blogger/6682/718/1600/selfpic.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_yOp1YH_NtN4/TAkxkCAQmRI/AAAAAAAAAJI/05yDpjpEzqQ/s72-c/AT43_RB_1.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9705333.post-8134789163518778763</id><published>2010-05-28T10:47:00.005-06:00</published><updated>2010-05-28T10:56:49.119-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='AT-43'/><category scheme='http://www.blogger.com/atom/ns#' term='Traveller'/><title type='text'>Rebuilding the rebuilds - Destroyer</title><content type='html'>&lt;a href="http://3.bp.blogspot.com/_yOp1YH_NtN4/S-hIL1xBeaI/AAAAAAAAAIY/EMTE0-J8MAo/s1600/AT43_ON_1.jpg"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 400px; DISPLAY: block; HEIGHT: 243px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5469701115689925026" border="0" alt="" src="http://3.bp.blogspot.com/_yOp1YH_NtN4/S-hIL1xBeaI/AAAAAAAAAIY/EMTE0-J8MAo/s400/AT43_ON_1.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;The new "Destroyer" armoured personnel carrier is still equipped with the TL 11 upgrade of the plasma A gun, but has lighter armour.&lt;br /&gt;&lt;br /&gt;ONI "Destroyer" APC (TL 11)&lt;br /&gt;Hull: 30 m&lt;sup&gt;3&lt;/sup&gt;, Standard Configuration, Advanced Composites, Rugged, Sealed, 10/12&lt;br /&gt;Drive: Wheels, Drive Wheels (x2), Offroad Suspension, Improved Controls&lt;br /&gt;Power Plant: Hydrogen Fuel Cell-10, Power Output 110, Fuel Consumption: 5 per hour&lt;br /&gt;Fuel: 200 litres (40 hours)&lt;br /&gt;Armour: Advanced Composites 8 (14/14/14/14/8/8)&lt;br /&gt;Weapons:&lt;br /&gt;plasma A gun-11 (internal traversing, TL 10 stabilisation, 14d6)&lt;br /&gt;Sensors: Comprehensive Compact Hardened (3 km +2 DM)&lt;br /&gt;Communications: Radio 100 km, Laser 20 km&lt;br /&gt;Environmental: Advanced Life Support&lt;br /&gt;Crew: 3&lt;br /&gt;Operating Stations: 3&lt;br /&gt;Passengers: 8&lt;br /&gt;Cargo: 0.01 dTon&lt;br /&gt;Agility: +0 DM, +2 DM (Offroad)&lt;br /&gt;Speed: Cruise: 63 kph Top: 84 kph Offroad: 69 kph&lt;br /&gt;Ground Pressure: 2.80&lt;br /&gt;&lt;br /&gt;-Rognar-&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9705333-8134789163518778763?l=yourekiddingright.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://yourekiddingright.blogspot.com/feeds/8134789163518778763/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9705333&amp;postID=8134789163518778763' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9705333/posts/default/8134789163518778763'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9705333/posts/default/8134789163518778763'/><link rel='alternate' type='text/html' href='http://yourekiddingright.blogspot.com/2010/05/rebuilding-rebuilds-destroyer.html' title='Rebuilding the rebuilds - Destroyer'/><author><name>Rognar</name><uri>http://www.blogger.com/profile/16325723561313536356</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='28' src='http://photos1.blogger.com/blogger/6682/718/1600/selfpic.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_yOp1YH_NtN4/S-hIL1xBeaI/AAAAAAAAAIY/EMTE0-J8MAo/s72-c/AT43_ON_1.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9705333.post-7929438796167731258</id><published>2010-05-27T11:52:00.002-06:00</published><updated>2010-05-27T11:59:56.171-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='AT-43'/><category scheme='http://www.blogger.com/atom/ns#' term='Traveller'/><title type='text'>Rebuilding the rebuilds - Kolossus</title><content type='html'>&lt;a href="http://4.bp.blogspot.com/_yOp1YH_NtN4/S8YvFJ6j7kI/AAAAAAAAAH4/PxjKjcoHeVU/s1600/AT43_RB_2.jpg"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 400px; DISPLAY: block; HEIGHT: 389px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5460103363840699970" border="0" alt="" src="http://4.bp.blogspot.com/_yOp1YH_NtN4/S8YvFJ6j7kI/AAAAAAAAAH4/PxjKjcoHeVU/s400/AT43_RB_2.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;The new "Kolossus" has a larger power plant, but a smaller main gun. It also has no reloads for the tac missile launchers, but does have higher speed and better sensors/comms. Here's the build:&lt;br /&gt;&lt;br /&gt;Red Blok "Kolossus" light strider (TL 10)&lt;br /&gt;Hull: 10 m&lt;sup&gt;3&lt;/sup&gt;, Standard Configuration, Advanced Composites, Rugged, Sealed, 3/5&lt;br /&gt;Drive: Walker&lt;br /&gt;Power Plant: Hydrogen Fuel Cell-10, Power Output 88, Fuel Consumption: 4 per hour&lt;br /&gt;Fuel: 80 litres (20 hours)&lt;br /&gt;Armour: Advanced composites 8 (16/12/12/12/12/8)&lt;br /&gt;Weapons:&lt;br /&gt;medium autocannon (right external traversing, TL 10 stabilisation, 7d6 SAP; auto 6)&lt;br /&gt;ammo: 30 attacks&lt;br /&gt;2x light tac missile (antiarmour) (left external fixed, 9d6 Super-AP)&lt;br /&gt;Sensors: Comprehensive Compact Hardened (3 km +2 DM)&lt;br /&gt;Communications: Radio 100 km, Laser 10 km&lt;br /&gt;Environmental: Improved Life Support&lt;br /&gt;Crew: 1&lt;br /&gt;Operating Stations: 1&lt;br /&gt;Agility: +1 DM&lt;br /&gt;Speed: Cruise: 11 kph Top: 15 kph Offroad: 7 kph&lt;br /&gt;Ground Pressure: 2.98&lt;br /&gt;&lt;br /&gt;-Rognar-&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9705333-7929438796167731258?l=yourekiddingright.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://yourekiddingright.blogspot.com/feeds/7929438796167731258/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9705333&amp;postID=7929438796167731258' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9705333/posts/default/7929438796167731258'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9705333/posts/default/7929438796167731258'/><link rel='alternate' type='text/html' href='http://yourekiddingright.blogspot.com/2010/05/rebuilding-rebuilds-kolossus.html' title='Rebuilding the rebuilds - Kolossus'/><author><name>Rognar</name><uri>http://www.blogger.com/profile/16325723561313536356</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='28' src='http://photos1.blogger.com/blogger/6682/718/1600/selfpic.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_yOp1YH_NtN4/S8YvFJ6j7kI/AAAAAAAAAH4/PxjKjcoHeVU/s72-c/AT43_RB_2.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9705333.post-8800705034740221547</id><published>2010-05-26T13:05:00.009-06:00</published><updated>2010-05-27T10:14:18.752-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='AT-43'/><category scheme='http://www.blogger.com/atom/ns#' term='Traveller'/><title type='text'>Rebuilding the rebuilds - Fire Toad</title><content type='html'>&lt;span style="font-family:arial;"&gt;It turns out, I've been making a very crucial mistake in my &lt;em&gt;Traveller&lt;/em&gt; builds of &lt;em&gt;AT-43&lt;/em&gt; vehicles. All my vehicles, except the ONI "Enforcer" are wrong. They are way too heavy for their drive systems. So, I undertake to correct the erroneous builds. I begin with the "Fire Toad". My biggest problem with this build is finding an appropriate weapon. Currently, there is no laser weapon in between the laser rifle (7 kg including power pack) and the laser cannon (1750 kg stripped for vehicle mounting). Clearly, there is a need for a light laser cannon, so I created one. The light laser cannon (TL 11) weighs 320 kg, does 6d6+3 damage and has a maximum effective range of 10 km. Here is the corrected build:&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/_yOp1YH_NtN4/S_190dfC3kI/AAAAAAAAAIw/jxDB09JQBeI/s1600/AT43_UN_1c.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 344px; height: 400px;" src="http://3.bp.blogspot.com/_yOp1YH_NtN4/S_190dfC3kI/AAAAAAAAAIw/jxDB09JQBeI/s400/AT43_UN_1c.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5475671062173900354" /&gt;&lt;/a&gt;&lt;br /&gt;UNA "Fire Toad" light strider (TL 11)&lt;br /&gt;Hull: 16 m&lt;sup&gt;3&lt;/sup&gt;, Standard Configuration, Advanced Composites, Rugged, Sealed, 6/6&lt;br /&gt;Drive: Walker&lt;br /&gt;Power Plant: Hydrogen Fuel Cell-10, Power Output 176, Fuel Consumption: 8 per hour&lt;br /&gt;Fuel: 320 litres (40 hours)&lt;br /&gt;Armour: Advanced Composites 12 (22/16/16/16/16/10)&lt;br /&gt;Weapons:&lt;br /&gt;light laser cannon (left external traversing, TL 10 stabilisation, 6d6+3)&lt;br /&gt;light laser cannon (right external traversing, TL 10 stabilisation, 6d6+3)&lt;br /&gt;Sensors: Comprehensive Compact Hardened Extended (9 km +2 DM)&lt;br /&gt;Communications: Radio 100 km, Laser 20 km&lt;br /&gt;Environmental: Improved Life Support&lt;br /&gt;Crew: 1&lt;br /&gt;Operating Stations: 1&lt;br /&gt;Cargo: 0.03 dTon&lt;br /&gt;Agility: +1 DM&lt;br /&gt;Speed: Cruise: 8 kph Top: 10 kph Offroad: 5 kph&lt;br /&gt;Ground Pressure: 3.85&lt;br /&gt;&lt;br /&gt;The new "Fire Toad" has a lot less armour and a larger frame and power plant. It has less sophisticated environmental capabilities, but higher speed due to its greater power output and lighter frame.&lt;br /&gt;&lt;br /&gt;-Rognar-&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9705333-8800705034740221547?l=yourekiddingright.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://yourekiddingright.blogspot.com/feeds/8800705034740221547/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9705333&amp;postID=8800705034740221547' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9705333/posts/default/8800705034740221547'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9705333/posts/default/8800705034740221547'/><link rel='alternate' type='text/html' href='http://yourekiddingright.blogspot.com/2010/05/rebuilding-rebuilds-fire-toad.html' title='Rebuilding the rebuilds - Fire Toad'/><author><name>Rognar</name><uri>http://www.blogger.com/profile/16325723561313536356</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='28' src='http://photos1.blogger.com/blogger/6682/718/1600/selfpic.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_yOp1YH_NtN4/S_190dfC3kI/AAAAAAAAAIw/jxDB09JQBeI/s72-c/AT43_UN_1c.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9705333.post-1456718796790063560</id><published>2010-05-25T16:19:00.011-06:00</published><updated>2010-05-27T15:43:16.446-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='AT-43'/><category scheme='http://www.blogger.com/atom/ns#' term='Traveller'/><title type='text'>ONI Enforcer build</title><content type='html'>&lt;a href="http://3.bp.blogspot.com/_yOp1YH_NtN4/S_xNTY37xGI/AAAAAAAAAIo/oX-kccI10u0/s1600/AT43_ON_2.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 274px;" src="http://3.bp.blogspot.com/_yOp1YH_NtN4/S_xNTY37xGI/AAAAAAAAAIo/oX-kccI10u0/s400/AT43_ON_2.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5475336242465588322" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span class="Apple-style-span"  style="font-family:arial;"&gt;The "Enforcer" scout car is the most popular ONI armoured fighting vehicle on the colonial worlds, where its compact size and toughness make it ideal for exploration and counterinsurgency. The standard configuration mounts twin Vulcan rotary cannons capable of directing ridiculous amounts of ordinance downrange. For this reason, many buyers of Enforcers request only a single autocannon be installed.&lt;br /&gt;&lt;br /&gt;ONI "Enforcer" Scout Car (TL 11)&lt;br /&gt;Hull: 20 m&lt;/span&gt;&lt;sup&gt;&lt;span class="Apple-style-span"  style="font-family:arial;"&gt;3&lt;/span&gt;&lt;/sup&gt;&lt;span class="Apple-style-span"  style="font-family:arial;"&gt;, Standard Configuration, Advanced Composites, Rugged, Sealed, 7/8&lt;br /&gt;Drive: Wheels, Drive Wheels (x1), Offroad Suspension, Improved Controls &lt;br /&gt;Power Plant: Hydrogen Fuel Cell-10, Power Output 88, Fuel Consumption: 4 per hour&lt;br /&gt;Fuel: 160 litres (40 hours)&lt;br /&gt;Armour: Advanced Compsites 8 (14/14/14/14/8/8)&lt;br /&gt;Weapons:&lt;br /&gt;2x Vulcan light autocannon (internal, traversing, TL 10 stabilisation, 6d6 SAP; auto 10)&lt;br /&gt;ammo: 30 bursts each&lt;br /&gt;Sensors: Comprehensive Compact Hardened (3 km +2 DM)&lt;br /&gt;Communications: Radio 100 km&lt;br /&gt;Environmental: Advanced Life Support&lt;br /&gt;Crew: 2&lt;br /&gt;Operating Stations: 2&lt;br /&gt;Passengers: 4&lt;br /&gt;Cargo: 0.04 dTon&lt;br /&gt;Agility: +0 DM, +2 DM (Offroad)&lt;br /&gt;Speed: Cruise: 83 kph Top: 111 kph Offroad: 91 kph&lt;br /&gt;Ground Pressure: 2.54&lt;br /&gt;&lt;br /&gt;-Rognar-&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9705333-1456718796790063560?l=yourekiddingright.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://yourekiddingright.blogspot.com/feeds/1456718796790063560/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9705333&amp;postID=1456718796790063560' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9705333/posts/default/1456718796790063560'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9705333/posts/default/1456718796790063560'/><link rel='alternate' type='text/html' href='http://yourekiddingright.blogspot.com/2010/05/oni-enforcer.html' title='ONI Enforcer build'/><author><name>Rognar</name><uri>http://www.blogger.com/profile/16325723561313536356</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='28' src='http://photos1.blogger.com/blogger/6682/718/1600/selfpic.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_yOp1YH_NtN4/S_xNTY37xGI/AAAAAAAAAIo/oX-kccI10u0/s72-c/AT43_ON_2.jpg' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9705333.post-3777179532271206728</id><published>2010-05-22T22:22:00.004-06:00</published><updated>2010-05-23T14:41:13.121-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='chargen'/><category scheme='http://www.blogger.com/atom/ns#' term='Traveller'/><title type='text'>Mongoose Traveller chargen - random v. point-buy</title><content type='html'>&lt;span class="Apple-style-span"  style="font-family:arial;"&gt;It may be blasphemy to long-time &lt;/span&gt;&lt;em&gt;&lt;span class="Apple-style-span"  style="font-family:arial;"&gt;Traveller&lt;/span&gt;&lt;/em&gt;&lt;span class="Apple-style-span"  style="font-family:arial;"&gt; players, but Mongoose has added a point-buy option to the chargen process. Since I have used point-buy systems for years, I'm agnostic in this regard, so I figured I'd run it through and see how a character will differ if generated with the point-buy.&lt;br /&gt;&lt;br /&gt;I randomly created my man, Angus. He started out in the Army, but was forced out due to a conflict with a superior officer in his second term and then enlisted in the Scout Service for two more terms. Here is the result:&lt;br /&gt;&lt;br /&gt;Angus I&lt;br /&gt;St:9 Dx:7 En:11 In:7 Ed:7 So:5&lt;br /&gt;Drive-0&lt;br /&gt;Athletics-0&lt;br /&gt;Gun Combat-0&lt;br /&gt;Gun Combat (slug rifle)-2&lt;br /&gt;Recon-1&lt;br /&gt;Melee-0&lt;br /&gt;Melee (unarmed combat)-1&lt;br /&gt;Vacc Suit-1&lt;br /&gt;Astrogation-1&lt;br /&gt;Comms-0&lt;br /&gt;Computers-0&lt;br /&gt;Streetwise-0&lt;br /&gt;Pilot (small craft)-2&lt;br /&gt;Navigation-1&lt;br /&gt;25,000 Cr&lt;br /&gt;&lt;br /&gt;Here is an approximate recreation of the build using the point-buy system:&lt;br /&gt;&lt;br /&gt;Angus II&lt;br /&gt;St:9 Dx:9 En:9 In:6 Ed:6 So:6&lt;br /&gt;Drive-0&lt;br /&gt;Gun Combat-0&lt;br /&gt;Gun Combat (slug rifle)-2&lt;br /&gt;Recon-1&lt;br /&gt;Melee-0&lt;br /&gt;Melee (unarmed combat)-1&lt;br /&gt;Vacc Suit-1&lt;br /&gt;Astrogation-1&lt;br /&gt;Computers-0&lt;br /&gt;Pilot (small craft)-2&lt;br /&gt;20,000 Cr&lt;br /&gt;&lt;br /&gt;The random Angus has more 0-level skills, while the point-buy Angus has better (and more mechanically-advantageous) characteristics. Also, the random Angus has more background info, such as the aforementioned problem with a superior officer in the Army as well as a life-threatening injury suffered in his first term of the Scout Service that nearly cost him a limb and required expensive medical treatment. Still, all that background can be created by the player after the character is built.&lt;br /&gt;&lt;br /&gt;-Rognar-&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9705333-3777179532271206728?l=yourekiddingright.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://yourekiddingright.blogspot.com/feeds/3777179532271206728/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9705333&amp;postID=3777179532271206728' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9705333/posts/default/3777179532271206728'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9705333/posts/default/3777179532271206728'/><link rel='alternate' type='text/html' href='http://yourekiddingright.blogspot.com/2010/05/mongoose-traveller-chargen-random-v.html' title='Mongoose Traveller chargen - random v. point-buy'/><author><name>Rognar</name><uri>http://www.blogger.com/profile/16325723561313536356</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='28' src='http://photos1.blogger.com/blogger/6682/718/1600/selfpic.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9705333.post-4521435789083579119</id><published>2010-05-12T09:52:00.008-06:00</published><updated>2010-06-11T16:26:13.886-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='campaigns'/><category scheme='http://www.blogger.com/atom/ns#' term='Septimus'/><title type='text'>The Cartagena colony</title><content type='html'>&lt;span style="font-family:arial;"&gt;Founded by the brother and sister team of Raphael and Jacinta Rojas, the Cartagena colony was established two years ago and currently has 19 members. Typical of many Septimus colonies, it is made up of the desperate and the adventurous looking for a better life than the one offered on the marginal worlds of explored space. All members of the colony have some basic training in hydroponics and aquaculture. Raphael Rojas is a physician, while his sister, Jacinta, is a biologist and geneticist. Other prominent members of the colony include Travis Willem, a former member of the UNA Scout Service, Natalie Tanaka, a one-time corporate espionage agent, and ex-mercenary, Roberto Morales.&lt;br /&gt;&lt;br /&gt;The Cartagena colony site was chosen because of the presence of an alien artifact which Raphael was curious to investigate. The artifact appears to be a polished white stone obelisk some 50 metres tall and 20 metres across, perfectly hexagonal in cross-section and with a modest bevel along the top edges.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;a href="http://2.bp.blogspot.com/_yOp1YH_NtN4/S-rSwG1Z0jI/AAAAAAAAAIg/VDDdpNUbfHA/s1600/colony1_w.jpg"&gt;&lt;span style="font-family:arial;"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 309px; DISPLAY: block; HEIGHT: 400px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5470416421305045554" border="0" alt="" src="http://2.bp.blogspot.com/_yOp1YH_NtN4/S-rSwG1Z0jI/AAAAAAAAAIg/VDDdpNUbfHA/s400/colony1_w.jpg" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:arial;"&gt;&lt;br /&gt;&lt;br /&gt;Raphael Rojas is an old friend of Boris Chevsky, famed captain of the freighter &lt;em&gt;Svetlana&lt;/em&gt;. Before leaving for Septimus, Rojas invited Chevsky and his wife, Juanita, to join him in the new colony. At the time, Chevsky wasn't interested, but Rojas left the invitation open and gave Chevsky the colony's transponder frequency should he ever change his mind. Two years later, Chevsky is looking for a new life and has decided to take Rojas up on his offer. He bought out his crew and is looking for adventurous young men and women to join him inside the worldsphere.&lt;br /&gt;&lt;br /&gt;-Rognar-&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9705333-4521435789083579119?l=yourekiddingright.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://yourekiddingright.blogspot.com/feeds/4521435789083579119/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9705333&amp;postID=4521435789083579119' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9705333/posts/default/4521435789083579119'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9705333/posts/default/4521435789083579119'/><link rel='alternate' type='text/html' href='http://yourekiddingright.blogspot.com/2010/05/cartagena-colony.html' title='The Cartagena colony'/><author><name>Rognar</name><uri>http://www.blogger.com/profile/16325723561313536356</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='28' src='http://photos1.blogger.com/blogger/6682/718/1600/selfpic.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_yOp1YH_NtN4/S-rSwG1Z0jI/AAAAAAAAAIg/VDDdpNUbfHA/s72-c/colony1_w.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9705333.post-7747355055589912567</id><published>2010-05-10T11:49:00.008-06:00</published><updated>2010-05-25T16:18:47.680-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='AT-43'/><category scheme='http://www.blogger.com/atom/ns#' term='Traveller'/><title type='text'>ONI Destroyer build</title><content type='html'>&lt;a href="http://3.bp.blogspot.com/_yOp1YH_NtN4/S-hIL1xBeaI/AAAAAAAAAIY/EMTE0-J8MAo/s1600/AT43_ON_1.jpg"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 400px; DISPLAY: block; HEIGHT: 243px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5469701115689925026" border="0" alt="" src="http://3.bp.blogspot.com/_yOp1YH_NtN4/S-hIL1xBeaI/AAAAAAAAAIY/EMTE0-J8MAo/s400/AT43_ON_1.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;The most recognizable ONI combat vehicle is the "Destroyer" armoured personnel carrier. Thousands of these APCs patrol the hostile borders of Asia and provide support to UNA forces throughout the colonial worlds. This build describes the favourite colonial variant, armed with an upgraded plasma A cannon.&lt;br /&gt;&lt;br /&gt;ONI "Destroyer" APC (TL 11)&lt;br /&gt;Hull: 30 m&lt;sup&gt;3&lt;/sup&gt;, Standard Configuration, Crystaliron, Very Rugged, Advanced Sealed, 9/12&lt;br /&gt;Drive: Wheels&lt;br /&gt;Power Plant: Hydrogen Fuel Cell-10, Power Output 110, Fuel Consumption: 5 per hour&lt;br /&gt;Fuel: 200 litres (40 hours)&lt;br /&gt;Armour: Crystaliron 12 (20/20/20/20/16/12)&lt;br /&gt;Weapons:&lt;br /&gt;plasma A gun-11 (internal traversing, TL 10 stabilisation, 14d6)&lt;br /&gt;Decoys: Multispectral smoke dispenser (6 uses)&lt;br /&gt;Sensors: Comprehensive Compact Hardened Extended (9 km +2 DM)&lt;br /&gt;Communications: Radio 100 km, Maser 20 km&lt;br /&gt;Environmental: Hostile Environment Life Support&lt;br /&gt;Crew: 2&lt;br /&gt;Operating Stations: 2&lt;br /&gt;Passengers: 8&lt;br /&gt;Cargo: 0.09 dTon&lt;br /&gt;Agility: +1 DM&lt;br /&gt;Speed: Cruise: 50 kph Top: 66 kph Offroad: 33 kph&lt;br /&gt;Ground Pressure: 2.67&lt;br /&gt;&lt;br /&gt;-Rognar-&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9705333-7747355055589912567?l=yourekiddingright.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://yourekiddingright.blogspot.com/feeds/7747355055589912567/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9705333&amp;postID=7747355055589912567' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9705333/posts/default/7747355055589912567'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9705333/posts/default/7747355055589912567'/><link rel='alternate' type='text/html' href='http://yourekiddingright.blogspot.com/2010/05/oni-destroyer-build.html' title='ONI Destroyer build'/><author><name>Rognar</name><uri>http://www.blogger.com/profile/16325723561313536356</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='28' src='http://photos1.blogger.com/blogger/6682/718/1600/selfpic.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_yOp1YH_NtN4/S-hIL1xBeaI/AAAAAAAAAIY/EMTE0-J8MAo/s72-c/AT43_ON_1.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9705333.post-8836380566077943099</id><published>2010-05-10T10:29:00.006-06:00</published><updated>2010-06-11T16:27:06.398-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='campaigns'/><category scheme='http://www.blogger.com/atom/ns#' term='Septimus'/><title type='text'>ONI Corp in the Septimus future</title><content type='html'>&lt;span style="font-family:arial;"&gt;Although most of Asia has fallen under the control of the Red Blok, two prominent exceptions remain, Japan and India. Though both countries maintain good relations with the UNA, they realize the limits of those relations. The UNA simply will not contribute greatly to the defense of either state. As such, India and Japan have formed a defensive alliance to deter Red Blok aggression. A lucrative arms industry has grown out of that alliance and the most prominent of the arms manufacturers is ONI Corporation. With its head office in Kyoto and major facilities in New Delhi, Mumbai and Osaka, ONI has become the largest single corporate entity on the planet. Besides providing for the massive military needs of the Indo-Japanese alliance, they also provide arms to the UNA, the Europeans and the Australians. In addition, they have adapted their considerable technological prowess to the construction of starship components for the UNA. In fact, there are persistent rumours that ONI actually maintains an extrasolar colony somewhere, known only to a hand-picked elite of scientists, politicians and company men. Among the more feverish conspiracy theorists, there are even suggestions that ONI's rapid rise to power has resulted from access to a secret cache of alien technology or even contact with an intelligent alien race.&lt;br /&gt;&lt;br /&gt;-Rognar-&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9705333-8836380566077943099?l=yourekiddingright.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://yourekiddingright.blogspot.com/feeds/8836380566077943099/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9705333&amp;postID=8836380566077943099' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9705333/posts/default/8836380566077943099'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9705333/posts/default/8836380566077943099'/><link rel='alternate' type='text/html' href='http://yourekiddingright.blogspot.com/2010/05/oni-corp-in-septimus-future.html' title='ONI Corp in the Septimus future'/><author><name>Rognar</name><uri>http://www.blogger.com/profile/16325723561313536356</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='28' src='http://photos1.blogger.com/blogger/6682/718/1600/selfpic.jpg'/></author><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9705333.post-2370663766047331924</id><published>2010-05-07T16:28:00.006-06:00</published><updated>2010-05-08T13:57:15.145-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='AT-43'/><category scheme='http://www.blogger.com/atom/ns#' term='Traveller'/><title type='text'>Kossak build</title><content type='html'>&lt;a href="http://3.bp.blogspot.com/_yOp1YH_NtN4/S-SUS2n58kI/AAAAAAAAAII/iNbcy75l6Oc/s1600/AT43_RB_1.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 368px; height: 400px;" src="http://3.bp.blogspot.com/_yOp1YH_NtN4/S-SUS2n58kI/AAAAAAAAAII/iNbcy75l6Oc/s400/AT43_RB_1.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5468658899156070978" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span class="Apple-style-span"  style="font-family:arial;"&gt;Red Blok "Kossak" medium strider (TL 10)&lt;br /&gt;Hull: 26 m&lt;/span&gt;&lt;sup&gt;&lt;span class="Apple-style-span"  style="font-family:arial;"&gt;3&lt;/span&gt;&lt;/sup&gt;&lt;span class="Apple-style-span"  style="font-family:arial;"&gt;, Standard Configuration, Advanced Composites, Very Rugged, Advanced Sealed, 9/12&lt;br /&gt;Drive: Walker&lt;br /&gt;Power Plant: Hydrogen Fuel Cell-10, Power Output 264, Fuel Consumption: 12 per hour&lt;br /&gt;Fuel: 480 litres (40 hours)&lt;br /&gt;Armour: Advanced composites 32 (46/36/36/36/36/26)&lt;br /&gt;Weapons:&lt;br /&gt;4x light tac missile (antiarmour) (left external fixed, 9d6 Super-AP)&lt;br /&gt;ammo: 2 attacks each&lt;br /&gt;4x light tac missile (antiarmour) (right external fixed, 9d6 Super-AP)&lt;br /&gt;ammo: 2 attacks each&lt;br /&gt;Sensors: Advanced Compact Hardened Extended (15 km +3 DM)&lt;br /&gt;Communications: Radio 100 km&lt;br /&gt;Environmental: Hostile Environment Life Support&lt;br /&gt;Crew: 2&lt;br /&gt;Operating Stations: 2&lt;br /&gt;Cargo: 0.12 dTon&lt;br /&gt;Agility: +1 DM&lt;br /&gt;Speed: Cruise: 9 kph Top: 12 kph Offroad: 6 kph&lt;br /&gt;Ground Pressure: 1.12&lt;br /&gt;&lt;br /&gt;Although the Kossak is typically armed with antiarmour missiles, it can be equipped with antipersonnel and antiair missiles in any combination.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;-Rognar-&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9705333-2370663766047331924?l=yourekiddingright.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://yourekiddingright.blogspot.com/feeds/2370663766047331924/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9705333&amp;postID=2370663766047331924' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9705333/posts/default/2370663766047331924'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9705333/posts/default/2370663766047331924'/><link rel='alternate' type='text/html' href='http://yourekiddingright.blogspot.com/2010/05/kossak-build.html' title='Kossak build'/><author><name>Rognar</name><uri>http://www.blogger.com/profile/16325723561313536356</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='28' src='http://photos1.blogger.com/blogger/6682/718/1600/selfpic.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_yOp1YH_NtN4/S-SUS2n58kI/AAAAAAAAAII/iNbcy75l6Oc/s72-c/AT43_RB_1.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9705333.post-3688451244962080146</id><published>2010-05-07T12:54:00.011-06:00</published><updated>2010-05-07T16:14:11.030-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='AT-43'/><category scheme='http://www.blogger.com/atom/ns#' term='Traveller'/><title type='text'>Kolossus rebuild</title><content type='html'>&lt;span style="font-family:arial;"&gt;The Red Blok "Kolossus" is the lightest mech on the battlefield. Since the Red Blok lags behind the UNA in technology, they lack the means to produce combat armour. The Kolossus fills the heavy infantry role. Here's the build:&lt;br /&gt;&lt;br /&gt;Red Blok "Kolossus" light strider (TL 10)&lt;br /&gt;Hull: 10 m&lt;sup&gt;3&lt;/sup&gt;, Standard Configuration, Advanced Composites, Very Rugged, Advanced Sealed, 3/5&lt;br /&gt;Drive: Walker&lt;br /&gt;Power Plant: Hydrogen Fuel Cell-10, Power Output 66, Fuel Consumption: 3 per hour&lt;br /&gt;Fuel: 60 litres (20 hours)&lt;br /&gt;Armour: Advanced composites 16 (30/20/20/20/20/10)&lt;br /&gt;Weapons:&lt;br /&gt;60mm antitank gun (right external traversing, TL 10 stabilisation, 7d6 Super-AP)&lt;br /&gt;ammo: 30 attacks&lt;br /&gt;2x light tac missile (antiarmour) (left external fixed, 9d6 Super-AP)&lt;br /&gt;ammo: 2 attacks each&lt;br /&gt;Sensors: Basic Compact Hardened (1 km +1 DM)&lt;br /&gt;Communications: Radio 100 km&lt;br /&gt;Environmental: Hostile Environment Life Support&lt;br /&gt;Crew: 1&lt;br /&gt;Operating Stations: 1&lt;br /&gt;Agility: +1 DM&lt;br /&gt;Speed: Cruise: 5 kph Top: 7 kph Offroad: 4 kph&lt;br /&gt;Ground Pressure: 1.90&lt;br /&gt;&lt;br /&gt;-Rognar-&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9705333-3688451244962080146?l=yourekiddingright.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://yourekiddingright.blogspot.com/feeds/3688451244962080146/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9705333&amp;postID=3688451244962080146' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9705333/posts/default/3688451244962080146'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9705333/posts/default/3688451244962080146'/><link rel='alternate' type='text/html' href='http://yourekiddingright.blogspot.com/2010/05/kolossus-rebuild.html' title='Kolossus rebuild'/><author><name>Rognar</name><uri>http://www.blogger.com/profile/16325723561313536356</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='28' src='http://photos1.blogger.com/blogger/6682/718/1600/selfpic.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9705333.post-7933901920089582749</id><published>2010-05-07T09:14:00.016-06:00</published><updated>2010-05-07T15:13:10.492-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='AT-43'/><category scheme='http://www.blogger.com/atom/ns#' term='Traveller'/><title type='text'>Fire Toad rebuild, pt.2</title><content type='html'>&lt;span style="font-family:arial;"&gt;I needed to get the weight down a bit on my Fire Toad, so I adjusted my tech level improvements on the laser cannons, sacrificing some of the extra damage for lower mass. The lasers now do 8d6+5, but are 35% lighter. Here is the updated build:&lt;br /&gt;&lt;br /&gt;UNA "Fire Toad" light strider (TL 11)&lt;br /&gt;Hull: 15 m&lt;sup&gt;3&lt;/sup&gt;, Standard Configuration, Crystaliron, Very Rugged, Advanced Sealed, 6/8&lt;br /&gt;Drive: Walker&lt;br /&gt;Power Plant: Hydrogen Fuel Cell-10, Power Output 132, Fuel Consumption: 6 per hour&lt;br /&gt;Fuel: 240 litres (40 hours)&lt;br /&gt;Armour: Crystaliron 24 (40/30/30/30/30/20)&lt;br /&gt;Weapons:&lt;br /&gt;laser cannon-11 (left external traversing, TL 10 stabilisation, 8d6+5)&lt;br /&gt;laser cannon-11 (right external traversing, TL 10 stabilisation, 8d6+5)&lt;br /&gt;Sensors: Comprehensive Compact Hardened (3 km +2 DM)&lt;br /&gt;Communications: Radio 100 km, Maser 20 km&lt;br /&gt;Environmental: Hostile Environment Life Support&lt;br /&gt;Crew: 1&lt;br /&gt;Operating Stations: 1&lt;br /&gt;Cargo: 0.04 dTon&lt;br /&gt;Agility: +1 DM&lt;br /&gt;Speed: Cruise: 5 kph Top: 6 kph Offroad: 3 kph&lt;br /&gt;Ground Pressure: 2.23&lt;br /&gt;&lt;br /&gt;Still pretty slow, but there's not much else I can do and still design the vehicle with laser cannons. Another issue is the firepower. Lasers are accurate and have long range, but do little more than scratch the paint on heavily-armoured vehicles. My Fire Toad build would be hard-pressed to even penetrate its own armour. So, I think it is time to abandon the laser cannons, and arm the 'Toad with plasma A guns. With a tech upgrade, I can make the plasma guns even lighter and smaller than my laser cannons and they do a much more respectable 14d6 damage. With the added space, I had room to upgrade my sensor package as well. At long last, the definitive Fire Toad build:&lt;br /&gt;&lt;br /&gt;UNA "Fire Toad" light strider (TL 11)&lt;br /&gt;Hull: 15 m&lt;sup&gt;3&lt;/sup&gt;, Standard Configuration, Crystaliron, Very Rugged, Advanced Sealed, 6/8&lt;br /&gt;Drive: Walker&lt;br /&gt;Power Plant: Hydrogen Fuel Cell-10, Power Output 132, Fuel Consumption: 6 per hour&lt;br /&gt;Fuel: 240 litres (40 hours)&lt;br /&gt;Armour: Crystaliron 24 (40/30/30/30/30/20)&lt;br /&gt;Weapons:&lt;br /&gt;plasma A gun-11 (left external traversing, TL 10 stabilisation, 14d6)&lt;br /&gt;plasma A gun-11 (right external traversing, TL 10 stabilisation, 14d6)&lt;br /&gt;Sensors: Comprehensive Compact Hardened Extended (9 km +2 DM)&lt;br /&gt;Communications: Radio 100 km, Maser 20 km&lt;br /&gt;Environmental: Hostile Environment Life Support&lt;br /&gt;Crew: 1&lt;br /&gt;Operating Stations: 1&lt;br /&gt;Cargo: 0.02 dTon&lt;br /&gt;Agility: +1 DM&lt;br /&gt;Speed: Cruise: 5 kph Top: 7 kph Offroad: 3 kph&lt;br /&gt;Ground Pressure: 2.03&lt;br /&gt;&lt;br /&gt;-Rognar-&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9705333-7933901920089582749?l=yourekiddingright.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://yourekiddingright.blogspot.com/feeds/7933901920089582749/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9705333&amp;postID=7933901920089582749' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9705333/posts/default/7933901920089582749'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9705333/posts/default/7933901920089582749'/><link rel='alternate' type='text/html' href='http://yourekiddingright.blogspot.com/2010/05/fire-toad-rebuild-pt2.html' title='Fire Toad rebuild, pt.2'/><author><name>Rognar</name><uri>http://www.blogger.com/profile/16325723561313536356</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='28' src='http://photos1.blogger.com/blogger/6682/718/1600/selfpic.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9705333.post-2497387473547249966</id><published>2010-05-06T16:13:00.007-06:00</published><updated>2010-05-07T14:00:30.518-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='AT-43'/><category scheme='http://www.blogger.com/atom/ns#' term='Traveller'/><title type='text'>Fire Toad rebuild</title><content type='html'>&lt;span class="Apple-style-span"  style="font-family:arial;"&gt;I have updated my UNA "Fire Toad" design using the Mongoose design rules. Several significant design changes are involved, the most significant being the switch from a fusion reactor to a hydrogen fuel cell. Power demands are not as severe with the new design rules and, in any case, the power output of the fuel cells is only slightly less than fusion reactors at the tech level I'm interested in. I have, once again, had to fiddle with my laser cannons to make the Fire Toad. Lasers have always been the red-headed stepchildren of the &lt;/span&gt;&lt;em&gt;&lt;span class="Apple-style-span"  style="font-family:arial;"&gt;Traveller&lt;/span&gt;&lt;/em&gt;&lt;span class="Apple-style-span"  style="font-family:arial;"&gt; game system, chronically underpowered when compared to slugthrowers. Anyway, I upgunned the laser cannon-9, using the tech advancement rules to give the laser cannon-11 a boost to 8d6+7. They are still enormously heavy, but the 'Toad can handle the load.&lt;br /&gt;&lt;br /&gt;So, here is the build:&lt;br /&gt;&lt;br /&gt;UNA "Fire Toad" light strider (TL 11)&lt;br /&gt;Hull: 15 m&lt;sup&gt;3&lt;/sup&gt;, Standard Configuration, Crystaliron, Very Rugged, Advanced Sealed, 6/8&lt;br /&gt;Drive: Walker&lt;br /&gt;Power Plant: Hydrogen Fuel Cell-10, Power Output 132, Fuel Consumption: 6 per hour&lt;br /&gt;Fuel: 240 litres (40 hours)&lt;br /&gt;Armour: Crystaliron 24 (40/30/30/30/30/20)&lt;br /&gt;Weapons:&lt;br /&gt;laser cannon-11 (left external traversing, TL 10 stabilisation, 8d6+7)&lt;br /&gt;laser cannon-11 (right external traversing, TL 10 stabilisation, 8d6+7)&lt;br /&gt;Sensors: Comprehensive Compact Hardened (3 km +2 DM)&lt;br /&gt;Communications: Radio 100 km, Maser 20 km&lt;br /&gt;Environmental: Hostile Environment Life Support&lt;br /&gt;Crew: 1&lt;br /&gt;Operating Stations: 1&lt;br /&gt;Cargo: 0.007 dTon&lt;br /&gt;Agility: +1 DM&lt;br /&gt;Speed: Cruise: 3 kph Top: 4 kph Offroad: 2 kph&lt;br /&gt;Ground Pressure: 2.74&lt;/span&gt; &lt;div&gt;&lt;span class="Apple-style-span"  style="font-family:arial, serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="font-family:arial;"&gt;A top speed of 4 kph is a bit low even for the lumbering Fire Toad. I don't have any volume left to upsize my power plant, however, so I have to get the weight down. I have to tweak the lasers some more. They are too heavy.&lt;br /&gt;&lt;br /&gt;-Rognar-&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9705333-2497387473547249966?l=yourekiddingright.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://yourekiddingright.blogspot.com/feeds/2497387473547249966/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9705333&amp;postID=2497387473547249966' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9705333/posts/default/2497387473547249966'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9705333/posts/default/2497387473547249966'/><link rel='alternate' type='text/html' href='http://yourekiddingright.blogspot.com/2010/05/fire-toad-rebuild.html' title='Fire Toad rebuild'/><author><name>Rognar</name><uri>http://www.blogger.com/profile/16325723561313536356</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='28' src='http://photos1.blogger.com/blogger/6682/718/1600/selfpic.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9705333.post-1676477099874069780</id><published>2010-04-30T12:52:00.023-06:00</published><updated>2010-06-11T16:27:38.439-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='campaigns'/><category scheme='http://www.blogger.com/atom/ns#' term='Septimus'/><title type='text'>Some worlds of human space - 2300 AD</title><content type='html'>&lt;span style="font-family:arial;"&gt;Early in the 24th century, human space encompasses some 50 explored systems, although only a handful of worlds have sizable populations. With the sole exception of Earth itself, all the major colony worlds are currently being terraformed, a process that takes centuries. Of these, only Mars now has a breathable atmosphere and even there, the air is thin and very dry. Most Martians still use respirators and eye protection when venturing out on to the planet's surface.&lt;br /&gt;&lt;br /&gt;Earth A867A75-B N S Hi Ht In Ri&lt;br /&gt;Over 20 billion people live on Earth. Though largely depleted of natural resources, the planet is relatively free of harmful pollutants due to plentiful fusion power. Atmospheric regeneration stations ensure the oxygen concentration stays at breathable levels. Despite its enormous population, Earth is generally self-sufficient as far as food production is concerned.&lt;br /&gt;Starting skills: Computers-0, Streetwise-0&lt;br /&gt;&lt;br /&gt;Mars A451975-B N S Hi Ht In Ri&lt;br /&gt;Mars supports almost 2 billion people, thanks to massive terraforming efforts. Dozens of small comets were harnessed and mined to provide the huge amounts of water needed to make Mars inhabitable. The process is expected to continue well into the future. Mars also has the distinction of having the only planetary base not administered by the UNA or the Red Blok. EuroStation One is an Anglo-French colony with a science station and a consulate. It also maintains a small security detachment.&lt;br /&gt;Starting skills: Computers-0, Carouse-0&lt;br /&gt;&lt;br /&gt;Luna C200565-B N Va&lt;br /&gt;Earth's moon offers little benefit for colonization beyond its close proximity. As such, permanent human habitation is limited to mainly to scientific and military facilities, although some service industries have been set up to provide for the needs of the personnel stationed on Luna as well as a small number of lunar tourists.&lt;br /&gt;Starting skills: Computers-0, Vacc Suit-0&lt;br /&gt;&lt;br /&gt;Titan C3A2565-B N Fl&lt;br /&gt;Titan is a UNA colonial protectorate, although there is a sizable Red Blok enclave. Little can be done to terraform Titan, as it is much too far from the Sun to ever support life, but its abundance of methane and other commodities make it the support base for all outer system activity.&lt;br /&gt;Starting skills: Computers-0, Vacc Suit-0&lt;br /&gt;&lt;br /&gt;Hyperia B731765-B N S IC&lt;br /&gt;Hyperia is the oldest of the extrasolar colonies, having been established by the UNA nearly a century earlier. The planet is mostly frozen, although a thin band of habitable land exists around the equator. Hyperia has great potential, however, as the massive ice caps hold abundant water and carbon dioxide, the necessary components for terraforming.&lt;br /&gt;Starting skills: Computers-0, Vacc Suit-0&lt;br /&gt;&lt;br /&gt;Xindiqiu C8207B7-A N In&lt;br /&gt;The oldest and largest of the Red Blok colonies, Xindiqiu is a marginal world rich in mineral wealth. The atmosphere is unbreathable and there is little water, so the enormous population is supported by extensive importation of food and water.&lt;br /&gt;Starting skills: Computers-0, Vacc Suit-0&lt;br /&gt;&lt;br /&gt;Krepost A5107B7-A N In&lt;br /&gt;The largest military base outside of the Solar System is found on the Red Blok world of Krepost. More Red Blok soldiers die while training on Krepost than do so in military actions. Aside from supporting the military, Krepost also has thriving mining and industrial sectors.&lt;br /&gt;Starting skills: Computers-0, Vacc Suit-0&lt;br /&gt;&lt;br /&gt;-Rognar-&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9705333-1676477099874069780?l=yourekiddingright.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://yourekiddingright.blogspot.com/feeds/1676477099874069780/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9705333&amp;postID=1676477099874069780' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9705333/posts/default/1676477099874069780'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9705333/posts/default/1676477099874069780'/><link rel='alternate' type='text/html' href='http://yourekiddingright.blogspot.com/2010/04/some-worlds-of-human-space-2300-ad.html' title='Some worlds of human space - 2300 AD'/><author><name>Rognar</name><uri>http://www.blogger.com/profile/16325723561313536356</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='28' src='http://photos1.blogger.com/blogger/6682/718/1600/selfpic.jpg'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9705333.post-5898910659547748498</id><published>2010-04-30T11:26:00.006-06:00</published><updated>2010-04-30T11:34:37.083-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Traveller'/><title type='text'>Mongoose Traveller vs. Megatraveller - combat</title><content type='html'>&lt;span style="font-family:arial;"&gt;Another area where some rule changes have been instituted by Mongoose is combat. In &lt;em&gt;Megatraveller&lt;/em&gt;, a character with average characteristics will have a hit value of 3/5. This means 3 pts. of damage will render him incapacitated, while 5 more pts. will kill him. Most of the handheld weapons in &lt;em&gt;Megatraveller&lt;/em&gt; do 3 or 4 pts. of damage. These include slugthrowers and lasers of most tech levels. This means a single full damage shot from any of these weapons will knock most characters out of combat. This is where armour comes into play. All weapons have a penetration value and all types of armour have an armour value. In order to achieve a full damage hit, the penetration value must be double the armour value. If it is equal or greater (but not double), it does half damage. In general, armour values tend to lag behind penetration values for a given tech level, so incapacitating shots tend to be rather common. Thus, combat in &lt;em&gt;Megatraveller&lt;/em&gt; is best avoided unless the characters have a clear advantage in technology or numbers over their opponents. Another feature of &lt;em&gt;Megatraveller&lt;/em&gt; combat is the lack of randomness. The penetration number and the damage of the weapon are fixed. Your weapon either penetrates or it doesn't and you either do full damage or half damage. There are no grazing hits or critical hits. If you have a laser rifle-9 and your enemy is wearing combat armour-12, don't waste your power cell. You will not affect him, no matter how awesome a called shot you make.&lt;br /&gt;&lt;br /&gt;In &lt;em&gt;Mongoose Traveller&lt;/em&gt;, a character takes damage directly to characteristics, first Endurance, then the other physical characteristics (player's choice). When End and another characteristic are reduced to zero, the character is incapacitated. When all three physical characteristics are reduced to zero, the character is dead. An average character would, therefore, expect to take around 14 pts. of damage before incapacitation and another 7 before death. There is no penetration number for a weapon. You roll a number of damage dice and any excess above what is required to exceed the armour value is applied as damage. This adds a greater degree of uncertainty to each result. For example, the aforementioned laser rifle-9 now does 5d6 pts., while the combat armour-12 has an armour value of 14. It is, therefore, likely that at least a couple pts. of damage will be done to the target and a really good roll could do significant damage. Still, one shot incapacitation against a reasonably armoured character is pretty unlikely. Of course, when PGMPs and FGMPs are being used, characters start getting vapourized pretty quickly.&lt;br /&gt;&lt;br /&gt;-Rognar-&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9705333-5898910659547748498?l=yourekiddingright.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://yourekiddingright.blogspot.com/feeds/5898910659547748498/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9705333&amp;postID=5898910659547748498' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9705333/posts/default/5898910659547748498'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9705333/posts/default/5898910659547748498'/><link rel='alternate' type='text/html' href='http://yourekiddingright.blogspot.com/2010/04/mongoose-traveller-vs-megatraveller_30.html' title='Mongoose Traveller vs. Megatraveller - combat'/><author><name>Rognar</name><uri>http://www.blogger.com/profile/16325723561313536356</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='28' src='http://photos1.blogger.com/blogger/6682/718/1600/selfpic.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9705333.post-3326480784330345784</id><published>2010-04-27T12:34:00.014-06:00</published><updated>2010-04-29T15:45:07.646-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='chargen'/><category scheme='http://www.blogger.com/atom/ns#' term='Traveller'/><title type='text'>Mongoose Traveller vs. Megatraveller - chargen</title><content type='html'>&lt;span style="font-family:arial;"&gt;&lt;em&gt;Mongoose Traveller&lt;/em&gt; is very similar to older versions of the game including the one I am most familiar with, &lt;em&gt;Megatraveller&lt;/em&gt;. There are a few differences, though, and I will demonstrate those by generating a character. My character is a Scout named Travis. Let's start with rolling characteristics.&lt;br /&gt;&lt;br /&gt;I roll 6 x 2d6 and get 11,5,3,6,9,8. In the old days, you took your rolls in order. So Travis has:&lt;br /&gt;&lt;br /&gt;Str:11 Dex:5 End:3 Int:6 Edu:9 Soc:8&lt;br /&gt;&lt;br /&gt;So, MegaTravis is strong enough to lift a small car and he attended a very good school, but he's a bit clumsy and quite sickly. Bad news for someone interested in the Scout Service.&lt;br /&gt;&lt;br /&gt;Mongoose lets you distribute your rolls as you see fit. So, I will make Travis a much hardier individual.&lt;br /&gt;&lt;br /&gt;Str:11 Dex:5 End:9 Int:6 Edu:8 Soc:3&lt;br /&gt;&lt;br /&gt;I could make more wholesale changes, but this is a comparative exercise, so I will try to minimize the number of changes I make during the chargen process.&lt;br /&gt;&lt;br /&gt;Time to revisit MegaTravis. First he must enlist. He needs a 7+ on the roll and he has a +3 DM thanks to his high Str and decent Int. He rolls an 8 (+3), total 11, no problem, he's in. Next he has to survive his first term. He needs another 7+ with no DM due to his lousy End. Luckily, he rolls a 9. Good news, he didn't suffer a career-ending injury (no death in Megatraveller chargen). He also rolls a 7 on his Special Duty check, easily making the 4+ he needed. More good news for MegaTravis. Time to start racking up the skills. MegaTravis is a Scout, so he has as default skills, Gun Combat-0, Vacc Suit-0 and Computer-0. MegaTravis gets three skills, 2 for his term of service and one for his special duty. He decides to roll twice on the Personal Development table and once on the Service Skills table. He gets a Physical and a Gun Combat result on the former and an Electronics result on the latter. He uses the Physical result to increase his End by one and he takes Laser Weapons-1 in Gun Combat. So, MegaTravis looks like this after one term:&lt;br /&gt;&lt;br /&gt;Str:11 Dex:5 End:4 Int:6 Edu:9 Soc:8&lt;br /&gt;Vacc Suit-0&lt;br /&gt;Computers-0&lt;br /&gt;Gun Combat-0&lt;br /&gt;Laser Weapons-1&lt;br /&gt;Electronics-1&lt;br /&gt;&lt;br /&gt;MegaTravis decides to try and reenlist. He needs a 3+ and rolls a 7. So far, so good.&lt;br /&gt;&lt;br /&gt;Next term, the good news keeps coming for MegaTravis. He rolls an 8 for survival and 5 for special duty. He gets 3 more skill rolls, so he decides to take one from the Personal Development table, one from the Service Skills table and one from the Advanced Education table. He gets a Dex +1, an Inborn and a Medical result. He decides to take Leader as his Inborn skill. After two terms, MegaTravis looks like this:&lt;br /&gt;&lt;br /&gt;Str:11 Dex:6 End:4 Int:6 Edu:9 Soc:8&lt;br /&gt;Vacc Suit-0&lt;br /&gt;Computers-0&lt;br /&gt;Gun Combat-0&lt;br /&gt;Laser Weapons-1&lt;br /&gt;Electronics-1&lt;br /&gt;Leader-1&lt;br /&gt;Medical-1&lt;br /&gt;&lt;br /&gt;MegaTravis is now 26 years old and he has decided he wants to strike out on his own. He still has to make a reenlistment roll to avoid mandatory reenlistment and gets a 10. He's free. Now it's time to roll for mustering out benefits. He rolls twice on the benefits table and twice on the cash table. He ends up with Int +2, a laser rifle-9 and a total of 80,000 Cr. MegaTravis is ready to start his life as a PC. He looks like this:&lt;br /&gt;&lt;br /&gt;Str:11 Dex:6 End:4 Int:8 Edu:9 Soc:8&lt;br /&gt;Vacc Suit-0&lt;br /&gt;Computers-0&lt;br /&gt;Gun Combat-0&lt;br /&gt;Laser Weapons-1&lt;br /&gt;Electronics-1&lt;br /&gt;Leader-1&lt;br /&gt;Medical-1&lt;br /&gt;&lt;br /&gt;laser rifle-9&lt;br /&gt;80,000 Cr&lt;br /&gt;&lt;br /&gt;Back to MongooseTravis. Careers in &lt;em&gt;Mongoose Traveller&lt;/em&gt; have specializations. In the case of Scout, they are Courier, Survey and Exploration. MongooseTravis decides he wants to be an Explorer. To enlist in the Scout Service, he needs an Int 5+ roll. He has no Int bonus, so it's a straight roll. No problem, he gets an 8. Life as an explorer is no walk in the park, MongooseTravis has to make an End 7+ to survive his term. He has a +1 DM due to his high End and rolls 9 (+1), for a total of 10. He also has to make an Edu 7+ roll to earn an advancement. MongooseTravis is as lucky as MegaTravis so far. He rolls an 8. Now it's time for skills. Default skills are handled a bit differently in Mongoose Traveller. You start with 3 + Edu DM skills at level-0. These can be derived from your homeworld characteristics or from formal education. I will choose to give MongooseTravis Vacc Suit-0, Computers-0 and Space Science-0. He came from a high-tech, ice planet and was very good in his astronomy classes. In his first term in the Scout Service, he also receives all the service skills at level-0. This gives him Pilot-0, Survival-0, Mechanic-0, Astrogation-0, Comms-0 and Gun Combat-0. MongooseTravis gets two rolls this term because he succeeded on his advancement roll, so he selects the Personal Development table and the Service Skill table. He gets a Dex +1 and a Mechanic result. Also, because he made a successful advancement roll, he is promoted to Scout-1 and gets Vacc Suit-1 as a rank benefit. Next, MongooseTravis makes a roll on the Events table to determine the highlight of his term. He rolls a 5, indicating an exemplary service was performed. He gets a +1 DM on a future benefits roll. MongooseTravis now looks like this:&lt;br /&gt;&lt;br /&gt;Str:11 Dex:6 End:9 Int:6 Edu:8 Soc:3&lt;br /&gt;Vacc Suit-1&lt;br /&gt;Computers-0&lt;br /&gt;Gun Combat-0&lt;br /&gt;Pilot-0&lt;br /&gt;Survival-0&lt;br /&gt;Astrogation-0&lt;br /&gt;Space Science-0&lt;br /&gt;Comms-0&lt;br /&gt;Mechanic-1&lt;br /&gt;&lt;br /&gt;MongooseTravis sticks around for another term. His reenlistment roll is combined with his advancement roll, so he is already accepted for another term. He makes his survival and advancement rolls again, earning 2 more skill rolls and decides to go with the Service Skills and Specialist: Exploration tables. He gets Comms and Recon results. He also gets promoted to Scout-2, although there are no rank benefits at that level. On his Events table roll, he surveyed an alien world. He has several skills to choose from and selects Survival-1. MongooseTravis now looks like this:&lt;br /&gt;&lt;br /&gt;Str:11 Dex:6 End:9 Int:6 Edu:8 Soc:3&lt;br /&gt;Vacc Suit-1&lt;br /&gt;Computers-0&lt;br /&gt;Gun Combat-0&lt;br /&gt;Pilot-0&lt;br /&gt;Survival-1&lt;br /&gt;Astrogation-0&lt;br /&gt;Space Science-0&lt;br /&gt;Comms-1&lt;br /&gt;Mechanic-1&lt;br /&gt;Recon-1&lt;br /&gt;&lt;br /&gt;MongooseTravis managed to avoid mandatory reenlistment last time and decides to muster out. He gets one benefits roll for each term of service and an extra one for reaching rank 2. He decides to roll twice on the benefits table and once on the cash table. He will use his +1 DM (from his first term event) on the first of his benefits table rolls. He gets three straight rolls of 2 (+1 on the first), giving him +1 Int, +1 Edu and 20,000 Cr. MongooseTravis now looks like this:&lt;br /&gt;&lt;br /&gt;Str:11 Dex:6 End:9 Int:7 Edu:9 Soc:3&lt;br /&gt;Vacc Suit-1&lt;br /&gt;Computers-0&lt;br /&gt;Gun Combat-0&lt;br /&gt;Pilot-0&lt;br /&gt;Survival-1&lt;br /&gt;Astrogation-0&lt;br /&gt;Space Science-0&lt;br /&gt;Comms-1&lt;br /&gt;Mechanic-1&lt;br /&gt;Recon-1&lt;br /&gt;&lt;br /&gt;20,000 Cr&lt;br /&gt;&lt;br /&gt;In the end, MongooseTravis has more skills and more optimal characteristics, while MegaTravis has better mustering out benefits.&lt;br /&gt;&lt;br /&gt;-Rognar-&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9705333-3326480784330345784?l=yourekiddingright.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://yourekiddingright.blogspot.com/feeds/3326480784330345784/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9705333&amp;postID=3326480784330345784' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9705333/posts/default/3326480784330345784'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9705333/posts/default/3326480784330345784'/><link rel='alternate' type='text/html' href='http://yourekiddingright.blogspot.com/2010/04/mongoose-traveller-vs-megatraveller.html' title='Mongoose Traveller vs. Megatraveller - chargen'/><author><name>Rognar</name><uri>http://www.blogger.com/profile/16325723561313536356</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='28' src='http://photos1.blogger.com/blogger/6682/718/1600/selfpic.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9705333.post-2324622006891456289</id><published>2010-04-22T13:03:00.009-06:00</published><updated>2010-06-11T16:29:17.215-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='campaigns'/><category scheme='http://www.blogger.com/atom/ns#' term='Septimus'/><title type='text'>Campaign reboot...again</title><content type='html'>&lt;span style="font-family:arial;"&gt;It seems I do this every couple of months, make wholesale changes to the space horror campaign I am planning. I don't know if it's my fussy nature or late-onset ADD setting in, but I just haven't been able to incorporate everything I want into one package. Although, I think I at least know what I want in the campaign.&lt;br /&gt;&lt;br /&gt;1. A game system that is not too onerous, but permits enough rules depth to allow for sophisticated equipment and vehicle design, as well as tactical combat.&lt;br /&gt;&lt;br /&gt;2. A game setting that can readily incorporate several design features, namely, a Dyson sphere, mechs, robots, artifical intelligence and cosmic horror. I want some elements of &lt;em&gt;Septimus&lt;/em&gt; and some of &lt;em&gt;AT-43&lt;/em&gt;.&lt;br /&gt;&lt;br /&gt;With the demise of West End Games, it's clear there will be no more support for the d6 system, so before I have to backtrack too much, I am making the decision to go with &lt;em&gt;Traveller&lt;/em&gt; as my system of choice. With a summer release of &lt;em&gt;Cthonian Stars&lt;/em&gt; announced, it seems to be pretty much a no-brainer. Now, for a little bit of background for my campaign:&lt;br /&gt;&lt;br /&gt;The first half of the 21st century saw great upheaval in the geopolitical situation on Earth. The economic collapse of 2008 and the decades long debt crisis left America weakened and insular. While some countries did what they could to help, namely the Anglosphere and Japan, America simply could not maintain its economic and military standing in the world. Europe was even worse off, as country after country defaulted on its loans. To add to the misery, the long-feared global oil shortage began to be felt in the 2020s. The Middle East oil fields began to run dry. Unconventional oil supplies became more important and the countries who had the oil became targets for those that did not. Central Asia was the worst battleground as Russia, China and India contested for control of what oil remained.&lt;br /&gt;&lt;br /&gt;For half a century, the world writhed in an orgy of deprivation and violence. Eventually, the nations of the world had exhausted themselves and new technologies were developed to replace oil, which was all but gone anyway. However, the world was changed and it was not a peaceful, happy place. The Chinese had settled their differences with Russia as the communists were able to regain control. A new collectivist superpower, the Red Blok, was born. Russian and Chinese troops were able to conquer much of Eurasia, with the exception of India and western Europe. Only the remaining nuclear arsenals of the US, Britain and France prevented even greater conquests.&lt;br /&gt;&lt;br /&gt;Meanwhile, the US had finally climbed back up from its collapse, but like so much of the world, it too had changed. Several secessionist movements had arisen and had successfully achieved independence. Rather than complete balkanization, however, the disparate parts of the old USA, combined with several other nearby states including Canada and Mexico agreed to form an alliance called the United Nations of the Americas or UNA. Most other countries in the western hemisphere would eventually join the UNA and a second global superpower was born. A new Cold War began.&lt;br /&gt;&lt;br /&gt;By this time, nuclear fusion had begun to replace fossil fuels as the main source of the world's energy. Among other things, it allowed humanity to once again look to the heavens. Exploration and colonization of the solar system followed. Asteroid and comet mining provided for much of the material needs of humanity. For a century, humans expanded and multiplied until the population offworld was in the hundreds of millions and always, the rivalry between the Red Blok and the UNA remained.&lt;br /&gt;&lt;br /&gt;When FTL travel was developed in the 23rd century, the space race took to the stars. Competition for worlds was fierce. Few were even remotely suitable for human habitation, even with massive technological support. It seemed even the galaxy itself was not big enough to allow mankind to live in peace. Then they found Septimus.&lt;br /&gt;&lt;br /&gt;For nearly three centuries, humans had explored space. In all that time, they had never found any evidence of life beyond a few ambiguous microfossils. Suddenly, a marvel of engineering so astounding, the most advanced science of the day could not explain how it could even exist, let alone how to construct it. Septimus is a Dyson Sphere approximately one astronomical unit in radius. It was studied for decades by both Red Blok and UNA teams. Eventually, a sort of transdimensional gate was discovered and robotic exploration teams were sent in. None of the teams returned or communicated back. Futher study followed and still nothing was discovered about the interior. Some 35 years after the initial discovery, a fringe religious group called the Septimus Extant commandeered a ship and was able to enter the sphere. When nothing more was heard from them, they were presumed lost. However, a few years later, a signal was detected eminating from the sphere. It was from the Extant. They claimed to have set up a colony inside the sphere and that the interior was perfect for human colonization. The one problem was that they had not discovered a means to leave. This didn't matter to many. The interior surface of Septimus was so large, it could easily house the entire human population of the galaxy with ample room to spare. Settlers from both Red Blok and UNA worlds began streaming in, eager to set up colonies in the vast new frontier. Still, some questioned what was the reason for Septimus. Who built it? Where are they now? Why is its interior so conducive to human life? Why can you enter, but not leave? Is it some sort of trap?&lt;br /&gt;&lt;br /&gt;-Rognar-&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9705333-2324622006891456289?l=yourekiddingright.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://yourekiddingright.blogspot.com/feeds/2324622006891456289/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9705333&amp;postID=2324622006891456289' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9705333/posts/default/2324622006891456289'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9705333/posts/default/2324622006891456289'/><link rel='alternate' type='text/html' href='http://yourekiddingright.blogspot.com/2010/04/campaign-rebootagain.html' title='Campaign reboot...again'/><author><name>Rognar</name><uri>http://www.blogger.com/profile/16325723561313536356</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='28' src='http://photos1.blogger.com/blogger/6682/718/1600/selfpic.jpg'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9705333.post-3707156135623844979</id><published>2010-04-22T09:12:00.003-06:00</published><updated>2010-04-22T09:42:30.623-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Traveller'/><title type='text'>Mongoose Traveller, I like it, I really like it</title><content type='html'>&lt;span style="font-family:arial;"&gt;My history with the &lt;em&gt;Traveller&lt;/em&gt; game dates back to the release of &lt;em&gt;Megatraveller&lt;/em&gt;. TSR had recently cancelled its &lt;em&gt;Star Frontiers&lt;/em&gt; game and I was looking for a new game to fill my need for space adventure. A classic space game and a shiny new setting, the Shattered Imperium, seemed like the perfect fit. I picked up quite a few of the books, including some of the releases from Digest Group Publications. I liked the game, but I have to say, I didn't love it. I like a game with a lot of combat and action, but &lt;em&gt;Megatraveller&lt;/em&gt; was too lethal to run a game like that. Many weapons in that game can kill an armoured character in one shot. On the upside, however, vehicle/spaceship design is extremely detailed and quite fun, a definite plus for a gearhead like me.&lt;br /&gt;&lt;br /&gt;When &lt;em&gt;Traveller: The New Era&lt;/em&gt; came out, I jumped on it. I was playing in a different city then, with a different group of gamers who were decidedly more into space games. Sadly, I was disappointed. T:TNE was an errata-ridden mess and the campaign setting was just awful. I gave away the core book and never looked back.&lt;br /&gt;&lt;br /&gt;Fast forward to today and I find myself revisiting the &lt;em&gt;Traveller&lt;/em&gt; game. I have started collecting Rackham's &lt;em&gt;AT-43&lt;/em&gt; miniatures line and I'm looking to convert the units to a tabletop rpg ruleset. &lt;em&gt;Traveller&lt;/em&gt; seems uniquely suited to this effort. Still, the vehicle design rules are a little dated and not as ideal for building the kind of vehicles that dominate the &lt;em&gt;AT-43&lt;/em&gt; line. So, I picked up &lt;em&gt;Supplement 6: Military Vehicles&lt;/em&gt; from the Mongoose &lt;em&gt;Traveller&lt;/em&gt;. I have to say, it looks great. One innovation I particularly like is variable damage. In &lt;em&gt;Megatraveller&lt;/em&gt;, each weapon has a fixed damage. I prefer a bit of randomness. It seems more realistic to me. Unfortunately for my bank account, I guess I will be buying Mongoose &lt;em&gt;Traveller&lt;/em&gt;. Good thing &lt;em&gt;Star Wars Saga Ed.&lt;/em&gt; has published its last supplement.&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9705333-3707156135623844979?l=yourekiddingright.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://yourekiddingright.blogspot.com/feeds/3707156135623844979/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9705333&amp;postID=3707156135623844979' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9705333/posts/default/3707156135623844979'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9705333/posts/default/3707156135623844979'/><link rel='alternate' type='text/html' href='http://yourekiddingright.blogspot.com/2010/04/mongoose-traveller-i-like-it-i-really.html' title='Mongoose Traveller, I like it, I really like it'/><author><name>Rognar</name><uri>http://www.blogger.com/profile/16325723561313536356</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='28' src='http://photos1.blogger.com/blogger/6682/718/1600/selfpic.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9705333.post-3148804913013181842</id><published>2010-04-14T15:04:00.011-06:00</published><updated>2010-04-22T09:44:35.056-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='AT-43'/><category scheme='http://www.blogger.com/atom/ns#' term='Traveller'/><title type='text'>AT-43 - Megatraveller conversion: Kolossus</title><content type='html'>&lt;span style="font-family:arial;"&gt;The Red Blok has a slightly lower level of technology than does the UNA, so I have pegged them at TL 9. This has important implications for vehicle design, as small fusion reactors first appear at the tech level, but they are still too large for small vehicle applications. Therefore, in designing the Kolossus, the standard small mech of the Red Blok, I was compelled to use the TL 8 MHD turbine power plant. This is not a particularly limiting factor, because while the Red Blok uses a wide variety of different weapons in their striders, they do not employ beam weapons. So, power output is not a major design issue for Red Blok units.&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/_yOp1YH_NtN4/S8YvFJ6j7kI/AAAAAAAAAH4/PxjKjcoHeVU/s1600/AT43_RB_2.jpg"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 400px; DISPLAY: block; HEIGHT: 389px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5460103363840699970" border="0" alt="" src="http://4.bp.blogspot.com/_yOp1YH_NtN4/S8YvFJ6j7kI/AAAAAAAAAH4/PxjKjcoHeVU/s400/AT43_RB_2.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;As mentioned, the Reds use a variety of weapons. Kolossus variants can employ rocket and grenade launchers, gauss guns and even flamethowers. Not all of these weapons have been made available in &lt;em&gt;Megatraveller&lt;/em&gt;, so some work will be needed down the road to include them. For my standard Kolossus design, I am going to arm it with two 4 cm high-velocity guns, firing KEAP rounds.&lt;br /&gt;&lt;br /&gt;Here is my build:&lt;br /&gt;CraftID: RB "Kolossus" small strider TL 9 Cr 176,000&lt;br /&gt;Hull: 1/3, Disp = 1, Config = 4USL, Armour = 10D, Unloaded = 9.5 tons, Loaded = 9.9 tons&lt;br /&gt;Power: 2/2, MHD turbine = 0.8 MW, Duration = 0.3/1&lt;br /&gt;Loco: 2/2, Legs (x2), Road = 40 kph, OffRoad = 24 kph&lt;br /&gt;Commo: MaserComm = V.Distant, Radio = Regional&lt;br /&gt;Sensors: Active IR, Passive IR, Light Amp, Adv Active IR&lt;br /&gt;Off/Def: HardPoints = 1&lt;br /&gt;4 cm high-velocity gun (x2) w/ KEAP rds, Pen = 15, Damage = 6, Range = Distant (5), Sig = Med&lt;br /&gt;Control: Computer = 0 x1, Panel = Computer link x1, Special = HeadsUp, Environ = basic env, basic ls, enhanced ls&lt;br /&gt;Accomm: Crew = 1 (Operator = 1), Seats = cramped x1&lt;br /&gt;Other: Cargo = 0.2 kl, Fuel = 0.28 kl, Ammo = 300, ObjSize = Small, EMLevel = Faint&lt;br /&gt;&lt;br /&gt;-Rognar-&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9705333-3148804913013181842?l=yourekiddingright.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://yourekiddingright.blogspot.com/feeds/3148804913013181842/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9705333&amp;postID=3148804913013181842' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9705333/posts/default/3148804913013181842'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9705333/posts/default/3148804913013181842'/><link rel='alternate' type='text/html' href='http://yourekiddingright.blogspot.com/2010/04/at-43-megatraveller-conversion-kolossus.html' title='AT-43 - Megatraveller conversion: Kolossus'/><author><name>Rognar</name><uri>http://www.blogger.com/profile/16325723561313536356</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='28' src='http://photos1.blogger.com/blogger/6682/718/1600/selfpic.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_yOp1YH_NtN4/S8YvFJ6j7kI/AAAAAAAAAH4/PxjKjcoHeVU/s72-c/AT43_RB_2.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9705333.post-4846095187595002230</id><published>2010-04-14T09:24:00.007-06:00</published><updated>2010-04-22T09:44:13.122-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='AT-43'/><category scheme='http://www.blogger.com/atom/ns#' term='Traveller'/><title type='text'>AT-43 - Megatraveller conversion: Fire Toad</title><content type='html'>&lt;span style="font-family:arial;"&gt;After trying a few different things, I decided the easiest way to deal with my power-to-weight ratio/road speed issue is just to arbitrarily let limits on the speed of walking vehicles. I would estimate the top speed of a Fire Toad to be no more than 30 kph, with a top off-road speed of 18 kph. The vehicle may have enough power to move much faster, but the nature of the design makes higher speeds dangerous and extremely uncomfortable for the driver.&lt;br /&gt;&lt;br /&gt;I have also redone the build with a much smaller hull. I realize, after comparing the Fire Toad mini to a human-sized miniature, that it is far smaller than 81 kl. I have decided to go with a displacement of 2 tons, which gives a volume of 27 kl. I also reduced the armour value to 10.&lt;br /&gt;&lt;br /&gt;Finally, I have done some interpolation in the beam laser gun table. It is a big jump from 1.0 to 5.0 MW, so I graphed the penetration, range (which is linear) and damage as a function of power and was able to derive values for other power settings. I chose 2.0 MW beam lasers, which have a penetration of 16/3, a damage of 7 and a range of V.Distant (10). This allowed me to use a smaller fusion reactor. So, my final design is as follows:&lt;br /&gt;&lt;br /&gt;CraftID: UNA "Fire Toad" small strider TL 10 Cr 967,000&lt;br /&gt;Hull: 2/5, Disp = 2, Config = 4USL, Armour = 10E, Unloaded = 20.8 tons, Loaded = 21.3 tons&lt;br /&gt;Power: 2/2, Fusion = 5.0 MW, Duration = 10/30&lt;br /&gt;Loco: 2/2, Legs (x2), Road = 30 kph, OffRoad = 18 kph&lt;br /&gt;Commo: MaserComm = V.Distant, Radio = Regional&lt;br /&gt;Sensors: Passive EMS = V.Distant, EMM&lt;br /&gt;Off/Def: HardPoints = 1&lt;br /&gt;TL 8 beam laser gun (x2), Pen/Attn = 16/3, Damage = 7, Range = V.Distant (10), Sig = Hi, AutoTgt = 2&lt;br /&gt;Control: Computer = 0/bis x1, Panel = Dynamic link x1, Special = HeadsUp, Environ = basic env, basic ls, enhanced ls&lt;br /&gt;Accomm: Crew = 1 (Operator = 1), Seats = cramped x1&lt;br /&gt;Other: Cargo = 0.5 kl, Fuel = 0.72 kl, ObjSize = Small, EMLevel = Faint&lt;br /&gt;&lt;br /&gt;-Rognar-&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9705333-4846095187595002230?l=yourekiddingright.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://yourekiddingright.blogspot.com/feeds/4846095187595002230/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9705333&amp;postID=4846095187595002230' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9705333/posts/default/4846095187595002230'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9705333/posts/default/4846095187595002230'/><link rel='alternate' type='text/html' href='http://yourekiddingright.blogspot.com/2010/04/at-43-megatraveller-conversion-fire.html' title='AT-43 - Megatraveller conversion: Fire Toad'/><author><name>Rognar</name><uri>http://www.blogger.com/profile/16325723561313536356</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='28' src='http://photos1.blogger.com/blogger/6682/718/1600/selfpic.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9705333.post-1596311849146153776</id><published>2010-04-09T10:13:00.010-06:00</published><updated>2010-04-09T15:24:49.995-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='AT-43'/><category scheme='http://www.blogger.com/atom/ns#' term='Traveller'/><title type='text'>AT-43 - Megatraveller conversion, pt.1</title><content type='html'>&lt;span style="font-family:arial;"&gt;I'm quite interested in utilizing my growing collection of &lt;em&gt;AT-43&lt;/em&gt; miniatures in a role-playing game system. One major stumbling block is statting out the units. To this end, I found myself digging out my old &lt;em&gt;Megatraveller&lt;/em&gt; books, since this game has detailed rules for creating vehicles. For my first effort, I have turned my attention to the backbone of the UNA force, the Fire Toad.&lt;/span&gt;&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/_yOp1YH_NtN4/S79fnOXvRUI/AAAAAAAAAG4/tpCJ0Lc6dpk/s1600/AT43_UN_1c.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 344px; height: 400px;" src="http://1.bp.blogspot.com/_yOp1YH_NtN4/S79fnOXvRUI/AAAAAAAAAG4/tpCJ0Lc6dpk/s400/AT43_UN_1c.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5458186400873530690" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;I've estimated the overall tech level of the UNA to be TL10. This is significantly below the default TL in the &lt;em&gt;Megatraveller&lt;/em&gt; campaign setting, but I think given the absence of grav vehicles, it is appropriate. For the hull, I have the following:&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;6/14, Disp = 6, Config = 4USL, Armor = 20E&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;The volume is 81 kl and the weight of the hull is 4.8 tonnes.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;So far, so good. Next is power supply, but I have to jump ahead a bit because the Fire Toad is armed with two laser cannons, so I have to know what kind of power requirements are going to be needed. I choose 2 5Mw TL8 beam laser guns to give me the kind of firepower I envision for the Fire Toad. So, getting back to power supply, I add a 6kl TL10 fusion reactor, which provides a total power output of 12Mw, sufficient to fire the guns and run all the other systems the vehicle will require. Locomotion is, of course, two legs and the required suspension and transmission. The power supply and locomotion systems weigh in at a hefty 36.9 tonnes.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;For sensors and communications, I include Passive EMS V.Distant (50km) and MaserComm and Radio Regional (500km), respectively. I also install Basic Env, Basic LS and Extended LS.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;The Fire Toad seems to be limited to a single crewman, so an onboard computer is clearly required. Without it, one would need a driver/operator, two gunners and a commander. I select a 1/bis system with 13 dynamic-linked control panel units and a heads-up display. I also include electronic circuit protection since it is a military vehicle.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;The entire vehicle weighs 51.7 tonnes.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;At this point, everything is pretty straightforward, but I'm guessing any of you who are veterans of the &lt;em&gt;Traveller&lt;/em&gt; vehicle design procedure may have already noticed where I am about to hit a speed bump (and I mean that literally). When I proceeded to calculate my power-to-weight ratio (P/W), I got:&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;(12.0 Mw / 51.7 tonnes) x 1000 = 232&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;A quick look at the speed table will tell you a P/W of 232 results in a top road speed of 276 kph, which seems about an order of magnitude too high for the lumbering Fire Toad. Now, I'm stuck. I can't reduce the power output without greatly reducing the firepower and I can't increase the weight very much since most of the weight is power supply. If I increase its size, I also increase its power output. One possibility is to switch from a fusion to a fission reactor, which has a significantly lower P/W. It is also a much lower TL and takes up a lot more space, so I will have to recalculate everything and watch my hull volume closely. I will post my revised build soon.&lt;br /&gt;&lt;br /&gt;-Rognar-&lt;br /&gt;&lt;br /&gt;A further thought, perhaps what I have to do is houserule a power management system. After all, the current build assumes the vehicle has all the power it needs to fire all weapons, move at full speed and run all other systems simultaneously. I used to play &lt;em&gt;BattleTech&lt;/em&gt; quite a bit. Maybe I will borrow some of that system's ideas on power distribution and management. Perhaps the weapons could be powered by capacitors that have a delayed period of charging before they can be fired.&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9705333-1596311849146153776?l=yourekiddingright.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://yourekiddingright.blogspot.com/feeds/1596311849146153776/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9705333&amp;postID=1596311849146153776' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9705333/posts/default/1596311849146153776'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9705333/posts/default/1596311849146153776'/><link rel='alternate' type='text/html' href='http://yourekiddingright.blogspot.com/2010/04/at-43-megatraveller-conversion-pt1.html' title='AT-43 - Megatraveller conversion, pt.1'/><author><name>Rognar</name><uri>http://www.blogger.com/profile/16325723561313536356</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='28' src='http://photos1.blogger.com/blogger/6682/718/1600/selfpic.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_yOp1YH_NtN4/S79fnOXvRUI/AAAAAAAAAG4/tpCJ0Lc6dpk/s72-c/AT43_UN_1c.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9705333.post-1717472411231136598</id><published>2010-03-24T13:37:00.003-06:00</published><updated>2010-04-09T11:12:46.074-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='CthulhuTech'/><category scheme='http://www.blogger.com/atom/ns#' term='Traveller'/><title type='text'>Cthonian Stars, Lovecraft meets Traveller</title><content type='html'>&lt;span style="font-family:arial;"&gt;Coming this summer, from the guys that produce &lt;em&gt;CthulhuTech&lt;/em&gt;, &lt;/span&gt;&lt;a href="http://chthonianstars.com/index.html"&gt;&lt;em&gt;&lt;span style="font-family:arial;"&gt;Cthonian Stars&lt;/span&gt;&lt;/em&gt;&lt;/a&gt;&lt;span style="font-family:arial;"&gt; is Lovecraftian sci-fi using the &lt;em&gt;Traveller&lt;/em&gt; game system. This could be interesting, although I confess I find the &lt;em&gt;Traveller&lt;/em&gt; system a little bland, with its emphasis on combat avoidance. It may be realistic, but not especially heroic or exciting. Of course, until &lt;em&gt;CthulhuTech&lt;/em&gt; came along, rpgs that revolved around the Cthulhu Mythos tended to have a similar emphasis. I suppose my interest in &lt;em&gt;Cthonian Stars&lt;/em&gt; will depend largely on how the guys at Wildfire chose to present it. I'm also somewhat hesitant to buy a product published by Mongoose. My first copy of the &lt;em&gt;CthulhuTech&lt;/em&gt; core rulebook, an original Mongoose edition, fell to pieces in a matter of hours. I had never seen such a poorly-bound book before. I have heard they have improved their quality since then, but once bitten, twice shy.&lt;br /&gt;&lt;br /&gt;-Rognar-&lt;br /&gt;&lt;br /&gt;cross-posted at &lt;/span&gt;&lt;a href="http://rollforinitiative.blogspot.com/2010/03/cthonian-stars-lovecraft-meets.html"&gt;&lt;span style="font-family:arial;"&gt;Roll for Initiative&lt;/span&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9705333-1717472411231136598?l=yourekiddingright.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://yourekiddingright.blogspot.com/feeds/1717472411231136598/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9705333&amp;postID=1717472411231136598' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9705333/posts/default/1717472411231136598'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9705333/posts/default/1717472411231136598'/><link rel='alternate' type='text/html' href='http://yourekiddingright.blogspot.com/2010/03/cthonian-stars-lovecraft-meets.html' title='Cthonian Stars, Lovecraft meets Traveller'/><author><name>Rognar</name><uri>http://www.blogger.com/profile/16325723561313536356</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='28' src='http://photos1.blogger.com/blogger/6682/718/1600/selfpic.jpg'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9705333.post-2723305584164853512</id><published>2010-02-12T11:16:00.002-07:00</published><updated>2010-02-12T11:32:25.226-07:00</updated><title type='text'>The Landmaster</title><content type='html'>&lt;span style="font-family:arial;"&gt;Over at EXONAUTS!, Jay has an excellent &lt;/span&gt;&lt;a href="http://exonauts.blogspot.com/2010/02/of-space-tanks-and-moon-wagons.html"&gt;&lt;span style="font-family:arial;"&gt;post&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:arial;"&gt; about space age vehicles. It got me to thinking about just such a vehicle that is near and dear to my heart...and it's real! I'm talking about the Landmaster from the 1977 post-apocalyptic movie &lt;/span&gt;&lt;a href="http://www.imdb.com/title/tt0075909/"&gt;&lt;em&gt;&lt;span style="font-family:arial;"&gt;Damnation Alley&lt;/span&gt;&lt;/em&gt;&lt;/a&gt;&lt;span style="font-family:arial;"&gt;. Built by Dean Jeffries for a whopping $350,000 US (well over a million in today's dollars), the Landmaster still exists today and is fully functional (except for armaments, I'm sure).&lt;br /&gt;&lt;br /&gt;I give you, the Landmaster:&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;a href="http://3.bp.blogspot.com/_yOp1YH_NtN4/S3WVVUWahQI/AAAAAAAAAGY/VH3Ao3HoIgE/s1600-h/1_damnation_alley1.jpg"&gt;&lt;span style="font-family:arial;"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 400px; DISPLAY: block; HEIGHT: 261px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5437416318592255234" border="0" alt="" src="http://3.bp.blogspot.com/_yOp1YH_NtN4/S3WVVUWahQI/AAAAAAAAAGY/VH3Ao3HoIgE/s400/1_damnation_alley1.jpg" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:arial;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;a href="http://1.bp.blogspot.com/_yOp1YH_NtN4/S3WVfTZs56I/AAAAAAAAAGg/moqqL_Gme4I/s1600-h/1_damnation_alley2.jpg"&gt;&lt;span style="font-family:arial;"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 400px; DISPLAY: block; HEIGHT: 286px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5437416490136299426" border="0" alt="" src="http://1.bp.blogspot.com/_yOp1YH_NtN4/S3WVfTZs56I/AAAAAAAAAGg/moqqL_Gme4I/s400/1_damnation_alley2.jpg" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:arial;"&gt;&lt;br /&gt;&lt;br /&gt;-Rognar-&lt;br /&gt;&lt;br /&gt;cross-posted at &lt;a href="http://rollforinitiative.blogspot.com/2010/02/landmaster.html"&gt;Roll for Initiative&lt;/a&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9705333-2723305584164853512?l=yourekiddingright.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://yourekiddingright.blogspot.com/feeds/2723305584164853512/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9705333&amp;postID=2723305584164853512' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9705333/posts/default/2723305584164853512'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9705333/posts/default/2723305584164853512'/><link rel='alternate' type='text/html' href='http://yourekiddingright.blogspot.com/2010/02/landmaster.html' title='The Landmaster'/><author><name>Rognar</name><uri>http://www.blogger.com/profile/16325723561313536356</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='28' src='http://photos1.blogger.com/blogger/6682/718/1600/selfpic.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_yOp1YH_NtN4/S3WVVUWahQI/AAAAAAAAAGY/VH3Ao3HoIgE/s72-c/1_damnation_alley1.jpg' height='72' width='72'/><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9705333.post-6845432351348664631</id><published>2010-02-03T11:44:00.004-07:00</published><updated>2010-02-03T12:40:34.124-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='d6 Space'/><category scheme='http://www.blogger.com/atom/ns#' term='Septimus'/><title type='text'>Septimus homebrew, pt.4</title><content type='html'>&lt;span style="font-family:arial;"&gt;A large number of planets and moons exist inside the worldsphere in orbital arrangements that point to intelligent, rather than natural, design. Very likely, the aliens that created Septimus also placed the planets inside it. The Archipelago, as this group of worlds is called, has proven to be a refuge for millions of newcomers seeking the avoid the oppressive rule of the Extent. Five major powers have arisen among these worlds.&lt;br /&gt;&lt;br /&gt;The Commonwealth of Maximus was created by some of the original Imperial survey teams sent to Septimus once they realized that leaving the worldsphere was impossible. It has quickly grown to become the most powerful stellar nation in the Archipelago, thanks to its technological superiority and its relatively enlightened governance. Although originally established by a group of scientists and explorers, the Commonwealth has reluctantly begun to build its military strength as the threat of war grows.&lt;br /&gt;&lt;br /&gt;The Fellowship of the Seventh Proletariat is a collectivist state which seeks to unite miners and other working-class citizens within the Archipelago under its banner. It has wrested several moons from the Commonwealth in the last few years by supporting popular uprisings. Recently, it has engaged in active aggression and piracy against the Commonwealth, even sending in troops to conquer a lightly-populated moon. Although the Commonwealth is reluctant to retaliate in kind for fear that an all-out war in the Archipelago might be the sort of opportunity the Extent is waiting for, most expect any further escalation by the Fellowship will force its hand.&lt;br /&gt;&lt;br /&gt;The Cigomi Consortium is the third major player in the Archipelago. It is content to allow the Fellowship and the Commonwealth to fight it out and commonly supplies arms and equipment to both sides. The Consortium does not seek to expand its territory, although it will defend its holdings aggressively. The Commonwealth has good relations with the Consortium, but the Fellowship has designs on several mining worlds within Cigomi space. Only the need for Consortium trade keeps the Fellowship at bay.&lt;br /&gt;&lt;br /&gt;The two remaining powers are Sarkis Intertrade PLC, an interplanetary trading company, and The Blackfeet, a criminal organization. Neither maintain extensive planetary holdings, but both have large fleets of ships. The former seeks to control the flow of legal trade goods, while the latter dominates the illicit trade. They are, of course, mutually hostile, although in truth, the Blackfeet have no friends anywhere in the Archipelago.&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;The campaign begins on Hardpoint, a moon in the Badrigal system. Prior to a recent coup led by forces loyal to the Fellowship, it was a Commonwealth research station and mining operation. The majority of the inhabitants are hostile to the new government, prompting the Fellowship to forceably settle some of its loyal citizens from the homeworld to Hardpoint. The flames of war are about to ignite. Will the PCs provide the spark?&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;-Rognar-&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9705333-6845432351348664631?l=yourekiddingright.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://yourekiddingright.blogspot.com/feeds/6845432351348664631/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9705333&amp;postID=6845432351348664631' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9705333/posts/default/6845432351348664631'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9705333/posts/default/6845432351348664631'/><link rel='alternate' type='text/html' href='http://yourekiddingright.blogspot.com/2010/02/septimus-homebrew-pt4.html' title='Septimus homebrew, pt.4'/><author><name>Rognar</name><uri>http://www.blogger.com/profile/16325723561313536356</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='28' src='http://photos1.blogger.com/blogger/6682/718/1600/selfpic.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9705333.post-4366816542923634289</id><published>2010-02-01T12:29:00.006-07:00</published><updated>2010-02-03T11:38:13.172-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='d6 Space'/><category scheme='http://www.blogger.com/atom/ns#' term='Septimus'/><title type='text'>Septimus Homebrew, pt.3</title><content type='html'>&lt;span style="font-family:arial;"&gt;In order to convert the space opera feel of &lt;em&gt;Septimus&lt;/em&gt; into the space horror campaign setting I want it to be, the main change I intend to incorporate is the nature of the Sindavar Extent. The Sindavar Extent or just Extent, as it is commonly referred, started out as a fringe technology cult exploring the edges of the galaxy. Past problems involving artificial intelligence and nanotechnology had resulted in widespread distrust of these technologies and organizations which use them. Since the Extent was just such an organization, most Imperial citizens who were even aware of the group, were generally relieved when they seemingly disappeared about a century ago.&lt;br /&gt;&lt;br /&gt;About 10 years ago, an automated signal started broadcasting from the approximate location where the Extent was thought to be headed. It was a short message inviting the people of the galaxy to flee the chaos of the dying Empire and join the Extent in the Septimus worldsphere. It has been repeating constantly since that day. Early colonists who accepted the invitation found Septimus to be a utopia. The capital, Arcopolis, and the other major settlements, known collectively as the Seven Cities, were wonders to behold, although the cloning and nanotech modification practiced by the original inhabitants was difficult for some to accept. Things didn't really start to unravel until the Corruption began. The Extent used alien technology to exert control over ever aspect of life, AIs known as Persona Constructs were enslaved and put to work building the perfect society. But something was wrong. It first started in the cloning clinics. Deformities appeared, clones died. Then the thought control systems began to break down. People began to see the reality of their enslavement. Resistance groups began to spring up. The Extent used harsher and harsher means to exert control. This prompted several groups to cooperate in the execution of Steel Helix, a plan to damage or destroy the central control system of the Persona Constructs. It was a partial success. Though the system was not destroyed, several Personas were freed. The results were catastrophic.&lt;br /&gt;&lt;br /&gt;It has been a few years since Steel Helix and there is a sense of a calm before the storm within Septimus. Within the core of Arcopolis, all seems normal. The citizens continue on with their daily lives. Peace has been reestablished and the city has been rebuilt. Beyond the great walls of the arcology, the ruins of the greater metropolis teem with activity as millions scratch out a living among the detritus. Most recent newcomers settle in the Archipelago, a series of planets inside the sphere, where several new stellar nations have risen. Still, no one believes the Extent is beaten. In the days leading up to Steel Extent, many unspeakable atrocities were committed and many technological horrors were unleashed. The Extent demonstrated the extremes to which they were prepared to go to maintain control. Few doubt they would be hesitant to go just as far to regain it.&lt;br /&gt;&lt;br /&gt;-Rognar-&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9705333-4366816542923634289?l=yourekiddingright.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://yourekiddingright.blogspot.com/feeds/4366816542923634289/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9705333&amp;postID=4366816542923634289' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9705333/posts/default/4366816542923634289'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9705333/posts/default/4366816542923634289'/><link rel='alternate' type='text/html' href='http://yourekiddingright.blogspot.com/2010/02/septimus-homebrew-pt2.html' title='Septimus Homebrew, pt.3'/><author><name>Rognar</name><uri>http://www.blogger.com/profile/16325723561313536356</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='28' src='http://photos1.blogger.com/blogger/6682/718/1600/selfpic.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9705333.post-1094119191848419531</id><published>2010-02-01T09:30:00.004-07:00</published><updated>2010-02-01T09:36:02.773-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='AT-43'/><title type='text'>Oni Hero Box - Daimyo John Priest</title><content type='html'>&lt;span style="font-family:arial;"&gt;I picked up one of these over the weekend, an early Valentine's Day gift from the Missus. It lends a real &lt;em&gt;Aliens&lt;/em&gt; feel to the collection.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-family:arial;"&gt;&lt;/span&gt;&lt;a href="http://1.bp.blogspot.com/_yOp1YH_NtN4/S2cB2yjA0VI/AAAAAAAAAF4/HSx8V2GNPls/s1600-h/JPriest_resample.jpg"&gt;&lt;span style="font-family:arial;"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 400px; DISPLAY: block; HEIGHT: 361px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5433313516238983506" border="0" alt="" src="http://1.bp.blogspot.com/_yOp1YH_NtN4/S2cB2yjA0VI/AAAAAAAAAF4/HSx8V2GNPls/s400/JPriest_resample.jpg" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:arial;"&gt;&lt;br /&gt;&lt;br /&gt;-Rognar-&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9705333-1094119191848419531?l=yourekiddingright.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://yourekiddingright.blogspot.com/feeds/1094119191848419531/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9705333&amp;postID=1094119191848419531' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9705333/posts/default/1094119191848419531'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9705333/posts/default/1094119191848419531'/><link rel='alternate' type='text/html' href='http://yourekiddingright.blogspot.com/2010/02/oni-hero-box-daimyo-john-priest.html' title='Oni Hero Box - Daimyo John Priest'/><author><name>Rognar</name><uri>http://www.blogger.com/profile/16325723561313536356</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='28' src='http://photos1.blogger.com/blogger/6682/718/1600/selfpic.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_yOp1YH_NtN4/S2cB2yjA0VI/AAAAAAAAAF4/HSx8V2GNPls/s72-c/JPriest_resample.jpg' height='72' width='72'/><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9705333.post-5682145119014869414</id><published>2010-01-28T15:19:00.005-07:00</published><updated>2010-01-28T15:42:22.507-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='AT-43'/><title type='text'>Therian Baal Golgoth....Damn!</title><content type='html'>&lt;span style="font-family:arial;"&gt;In the words of Capt. Steve Hiller, "I have got to get me one of these!"&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;a href="http://2.bp.blogspot.com/_yOp1YH_NtN4/S2IN2UBYeRI/AAAAAAAAAFw/kELegjrUkUU/s1600-h/Baal_resample.jpg"&gt;&lt;span style="font-family:arial;"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 400px; DISPLAY: block; HEIGHT: 382px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5431919327300843794" border="0" alt="" src="http://2.bp.blogspot.com/_yOp1YH_NtN4/S2IN2UBYeRI/AAAAAAAAAFw/kELegjrUkUU/s400/Baal_resample.jpg" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:arial;"&gt;&lt;br /&gt;&lt;br /&gt;-Rognar- &lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9705333-5682145119014869414?l=yourekiddingright.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://yourekiddingright.blogspot.com/feeds/5682145119014869414/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9705333&amp;postID=5682145119014869414' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9705333/posts/default/5682145119014869414'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9705333/posts/default/5682145119014869414'/><link rel='alternate' type='text/html' href='http://yourekiddingright.blogspot.com/2010/01/therian-killbot.html' title='Therian Baal Golgoth....Damn!'/><author><name>Rognar</name><uri>http://www.blogger.com/profile/16325723561313536356</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='28' src='http://photos1.blogger.com/blogger/6682/718/1600/selfpic.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_yOp1YH_NtN4/S2IN2UBYeRI/AAAAAAAAAFw/kELegjrUkUU/s72-c/Baal_resample.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9705333.post-3191718973095746055</id><published>2010-01-28T11:24:00.006-07:00</published><updated>2010-02-03T11:37:52.323-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='d6 Space'/><category scheme='http://www.blogger.com/atom/ns#' term='Septimus'/><title type='text'>Septimus homebrew, pt.2</title><content type='html'>&lt;span style="font-family:arial;"&gt;The Seventh Empire is dying. After millenia of human expansion throughout the galaxy, the fabric of hyperspace is in tatters. Once routine, interstellar travel has become perilous. The Imperial fleets stay close to their home systems, whole sectors have become isolated from the galactic community, and for many, especially those on marginal worlds greatly dependent on interstellar commerce for their very survival, the only hope is Septimus.&lt;br /&gt;&lt;br /&gt;Septimus is a marvel, a Dyson sphere on the very edge of the galaxy, an alien artifact that defies so many fundamental laws of physics, many in the Core Worlds still refuse to believe it to be anything more than a myth. For those who know the truth, however, Septimus is a beacon. So large is the sphere, the entire population of the galaxy could live comfortably inside. Unfortunately for the millions of galactic citizens who have made the dangerous voyage to Septimus, they find themselves trapped inside a cage with a monster. That monster is the Sindavar Extent.&lt;br /&gt;&lt;br /&gt;-Rognar-&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9705333-3191718973095746055?l=yourekiddingright.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://yourekiddingright.blogspot.com/feeds/3191718973095746055/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9705333&amp;postID=3191718973095746055' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9705333/posts/default/3191718973095746055'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9705333/posts/default/3191718973095746055'/><link rel='alternate' type='text/html' href='http://yourekiddingright.blogspot.com/2010/01/septimus-i.html' title='Septimus homebrew, pt.2'/><author><name>Rognar</name><uri>http://www.blogger.com/profile/16325723561313536356</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='28' src='http://photos1.blogger.com/blogger/6682/718/1600/selfpic.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9705333.post-5976497918083070495</id><published>2010-01-26T15:19:00.005-07:00</published><updated>2010-02-01T12:29:29.767-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='d6 Space'/><category scheme='http://www.blogger.com/atom/ns#' term='Septimus'/><title type='text'>Septimus homebrew, pt.1</title><content type='html'>&lt;span style="font-family:arial;"&gt;I am surprised to admit it, but I think I've finally found the space horror campaign setting I need and its name is &lt;em&gt;Septimus&lt;/em&gt;...sort of. Here's the thing, the &lt;em&gt;Septimus&lt;/em&gt; game setting, as written, is more space opera than space horror. However, with some tweaking, it could easily be worked into the game I'm looking for. It has two things going for it, one crunchy, one fluffy. The crunchy bit is the d6 system. Recall, when I first went all delirious over &lt;em&gt;Fading Suns&lt;/em&gt;, it was the d6 system I looked to for my conversion. I still think d6 is the best for gritty, realistic sci-fi. You don't want high-level d20 demigods stomping around in your space horror sandbox, routinely beating the snot out of your "Horrors-from-Beyond-the-Stars". There has to be real fear there to make it work.&lt;br /&gt;&lt;br /&gt;The fluffy bit is that Septimus (the place) is a prison, a very large prison to be sure, but a prison nonetheless. Anything going in is not getting out. Therefore, to really scare the pants off the players, you can trap them inside with something big and bad. Combined with the technological horrors being unleashed by the Extent as it thrashes around in the aftermath of Steel Helix and you have all the ingredients for a pretty intense space horror campaign. &lt;em&gt;Septimus&lt;/em&gt; is a big enough sandbox such that you can run for awhile, but ultimately, there's no place to hide.&lt;br /&gt;&lt;br /&gt;-Rognar-&lt;br /&gt;&lt;br /&gt;Further note: &lt;em&gt;Septimus&lt;/em&gt; and &lt;em&gt;AT-43&lt;/em&gt;, beautiful synergy there.&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9705333-5976497918083070495?l=yourekiddingright.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://yourekiddingright.blogspot.com/feeds/5976497918083070495/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9705333&amp;postID=5976497918083070495' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9705333/posts/default/5976497918083070495'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9705333/posts/default/5976497918083070495'/><link rel='alternate' type='text/html' href='http://yourekiddingright.blogspot.com/2010/01/septimus-homebrew.html' title='Septimus homebrew, pt.1'/><author><name>Rognar</name><uri>http://www.blogger.com/profile/16325723561313536356</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='28' src='http://photos1.blogger.com/blogger/6682/718/1600/selfpic.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9705333.post-6054648713468522878</id><published>2010-01-08T12:31:00.007-07:00</published><updated>2010-01-08T13:05:40.801-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='AT-43'/><title type='text'>AT-43-inspired campaign</title><content type='html'>&lt;span style="font-family:arial;"&gt;It seems I am constantly struggling to find the space horror campaign setting that really gets my creative juices flowing. I quite like the &lt;em&gt;Fading Suns&lt;/em&gt; campaign setting, but I don't like the game system and the d20 conversion felt haphazard and amateurish to me. &lt;em&gt;CthulhuTech&lt;/em&gt; and &lt;em&gt;Eclipse Phase&lt;/em&gt; are both excellent settings, but the game system for the former is a bit gimmicky and the latter is overwhelming in its sheer size and grandeur. In any case, I really love to use miniatures in my games and none of these game settings has a dedicated minis line to accompany it.&lt;br /&gt;&lt;br /&gt;So, I come to &lt;em&gt;AT-43&lt;/em&gt;.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-family:arial;"&gt;&lt;/span&gt;&lt;a href="http://1.bp.blogspot.com/_yOp1YH_NtN4/S0eNM6FoXDI/AAAAAAAAAFg/igawYXE738s/s1600-h/THC202_1.jpg"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 397px; DISPLAY: block; HEIGHT: 340px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5424459529081871410" border="0" alt="" src="http://1.bp.blogspot.com/_yOp1YH_NtN4/S0eNM6FoXDI/AAAAAAAAAFg/igawYXE738s/s400/THC202_1.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Suddenly, I'm feeling inspired again.&lt;br /&gt;&lt;br /&gt;-Rognar-&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9705333-6054648713468522878?l=yourekiddingright.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://yourekiddingright.blogspot.com/feeds/6054648713468522878/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9705333&amp;postID=6054648713468522878' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9705333/posts/default/6054648713468522878'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9705333/posts/default/6054648713468522878'/><link rel='alternate' type='text/html' href='http://yourekiddingright.blogspot.com/2010/01/at-43-inspred-campaign.html' title='AT-43-inspired campaign'/><author><name>Rognar</name><uri>http://www.blogger.com/profile/16325723561313536356</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='28' src='http://photos1.blogger.com/blogger/6682/718/1600/selfpic.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_yOp1YH_NtN4/S0eNM6FoXDI/AAAAAAAAAFg/igawYXE738s/s72-c/THC202_1.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9705333.post-4550111060002484233</id><published>2009-09-22T15:59:00.005-06:00</published><updated>2009-09-22T16:20:18.454-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Eclipse Phase'/><category scheme='http://www.blogger.com/atom/ns#' term='CthulhuTech'/><title type='text'>Blog Reboot</title><content type='html'>&lt;span style="font-family:arial;"&gt;My Fading Suns/d6 Space conversion project has obviously been fairly inactive lately. This has been the result of a combination of things including a lack of motivation and vacation time. While I do intend to return to this project at a later date, I have decided it is time to reboot this blog to incorporate other aspects of my true favourite genre, sci-fi horror. Two games in this genre have been released in the last year that I find really inspiring, &lt;em&gt;CthulhuTech&lt;/em&gt; and &lt;em&gt;Eclipse Phase&lt;/em&gt;. Both have aspects I like and others I dislike. &lt;em&gt;CthulhuTech&lt;/em&gt; is clearly the true sci-fi horror game. Nothing defines the absolute horror of the Void more completely than the Cthulhu Mythos. On the other hand, the game mechanics of CthulhuTech are, in my opinion, clunky and gimmicky. Also, I'm not a fan of anime-style mecha.&lt;br /&gt;&lt;br /&gt;&lt;em&gt;Eclipse Phase&lt;/em&gt; explores some very interesting concepts involving technology and transhumanism, although at present, the horror aspects of the campaign setting take a backseat to the predominent future-shock and post-apocalyptic themes. I'm hoping some of the future releases will expand upon the kernels of horror that do exist. The game engine is a fairly straightforward d100 system and the character options are more extensive than any game I've ever seen.&lt;br /&gt;&lt;br /&gt;At some point in the near future, I will be embarking on a space horror campaign and at the moment, I'm leaning heavily toward &lt;em&gt;Eclipse Phase&lt;/em&gt;. Look to this site for details.&lt;br /&gt;&lt;br /&gt;-Rognar-&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9705333-4550111060002484233?l=yourekiddingright.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://yourekiddingright.blogspot.com/feeds/4550111060002484233/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9705333&amp;postID=4550111060002484233' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9705333/posts/default/4550111060002484233'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9705333/posts/default/4550111060002484233'/><link rel='alternate' type='text/html' href='http://yourekiddingright.blogspot.com/2009/09/blog-reboot.html' title='Blog Reboot'/><author><name>Rognar</name><uri>http://www.blogger.com/profile/16325723561313536356</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='28' src='http://photos1.blogger.com/blogger/6682/718/1600/selfpic.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9705333.post-3328192497731539579</id><published>2009-07-29T10:50:00.047-06:00</published><updated>2009-09-22T14:39:36.621-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='d6 Space'/><category scheme='http://www.blogger.com/atom/ns#' term='Fading Suns'/><title type='text'>Psi Difficulty and Skill Modifiers</title><content type='html'>&lt;span style="font-family:arial;"&gt;Creating a manipulation requires a series of components including range, effect, duration of target size. Each component adds a difficulty modifier to the total difficulty of the manipulation. Some of these modifiers are listed below. Other difficulty modifiers not related to a specific die code may be derived from the special abilities section of the d6 Space rules. &lt;br /&gt;&lt;br /&gt;Die Codes&lt;br /&gt;Damage (mental or physical)..........................................+2 per 1D&lt;br /&gt;Protection (mental or physical).......................................+2 per 1D&lt;br /&gt;Non-&lt;i&gt;Extranormal&lt;/i&gt; skill modifier........................................+5 per 1D&lt;br /&gt;Non-&lt;i&gt;Extranormal&lt;/i&gt; attribute modifier..................................+6 per 1D&lt;br /&gt;&lt;i&gt;Extranormal&lt;/i&gt; skill modifier...............................................+7 per 1D&lt;br /&gt;&lt;i&gt;Extranormal&lt;/i&gt; attribute modifier.........................................+9 per 1D&lt;br /&gt;&lt;br /&gt;Target Size&lt;br /&gt;Small item or handful of tiny items..................................+1&lt;br /&gt;Person.........................................................................+2&lt;br /&gt;Few people, personal vehicle..........................................+3&lt;br /&gt;Group, small mass transport, room.................................+5&lt;br /&gt;Crowd, large mass transport, small building.....................+10&lt;br /&gt;Horde, huge mass transport, large building......................+15&lt;br /&gt;&lt;br /&gt;Range to Target&lt;br /&gt;Touching......................................................................-2&lt;br /&gt;Point Blank (0 to 3m), self..............................................0&lt;br /&gt;Close (3 to 100m; out of sight, but near).........................+5&lt;br /&gt;Long (100m to 10km)....................................................+7&lt;br /&gt;Extreme (10km to 1000km)...........................................+10&lt;br /&gt;Planetary (over 1000km, but on same planet or in orbit)...+15&lt;br /&gt;System (same star system)..........................................+20&lt;br /&gt;Sector (nearby star system)..........................................+30&lt;br /&gt;Galactic (same galaxy).................................................+60&lt;br /&gt;&lt;br /&gt;Duration&lt;br /&gt;2 rounds........................................................................0&lt;br /&gt;Each additional round, up to 1 minute.............................+1&lt;br /&gt;Each additional 5 minutes, up to 1 hour..........................+1&lt;br /&gt;Each additional hour (cumulative with other modifiers)......+1&lt;br /&gt;&lt;br /&gt;Some components may be added to the release of the manipulation to modify the skill roll. These may be gestures or incantations used by the psychic to focus the mind or they may represent degrees of familiarity with the target. These are listed below.&lt;br /&gt;&lt;br /&gt;Material component&lt;br /&gt;Small and easily concealed..........................................+1&lt;br /&gt;Portable, but too large to conceal..................................+2&lt;br /&gt;Large, not portable.......................................................+3&lt;br /&gt;Rare and/or expensive material.....................................+1&lt;br /&gt;Psi-lens......................................................................+3&lt;br /&gt;&lt;br /&gt;Gesture/Incantation&lt;br /&gt;Noticeable to wary observer..........................................+1&lt;br /&gt;Noticeable to any observer...........................................+2&lt;br /&gt;&lt;br /&gt;Relationship to target&lt;br /&gt;Very close (parents, siblings, spouse, old friends)..........+5&lt;br /&gt;Close (close friends, roommates, old enemies)..............+3&lt;br /&gt;Sporadic or recent (recent friends, former lovers)............+2&lt;br /&gt;Acquaintance (spoke a few times)..................................0&lt;br /&gt;Met Briefly (spoke once or twice)...................................-2&lt;br /&gt;Recognition (told about but never met, celebrity).............-5&lt;br /&gt;Never Met (only know name or face)..............................-8&lt;br /&gt;No Relationship (complete strangers)............................-10&lt;br /&gt;Alien (complete strangers and different species).............-12&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9705333-3328192497731539579?l=yourekiddingright.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://yourekiddingright.blogspot.com/feeds/3328192497731539579/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9705333&amp;postID=3328192497731539579' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9705333/posts/default/3328192497731539579'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9705333/posts/default/3328192497731539579'/><link rel='alternate' type='text/html' href='http://yourekiddingright.blogspot.com/2009/07/psi-difficulty-modifiers.html' title='Psi Difficulty and Skill Modifiers'/><author><name>Rognar</name><uri>http://www.blogger.com/profile/16325723561313536356</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='28' src='http://photos1.blogger.com/blogger/6682/718/1600/selfpic.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9705333.post-4985930089633139979</id><published>2009-07-28T15:05:00.004-06:00</published><updated>2009-09-22T14:40:07.322-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='d6 Space'/><category scheme='http://www.blogger.com/atom/ns#' term='Fading Suns'/><title type='text'>Mental Defenses</title><content type='html'>&lt;span style="font-family:arial;"&gt;The standard difficulty to overcome the mental defenses of an unaware target is 10. Since the difficulty of most metaphysical attacks exceeds this number, success is automatic. This is typically only possible if the attack is imperceptible or if the target's perception is impaired in some way. A wary opponent who has reason to believe a metaphysical attack is imminent may act before his initiative to make a &lt;em&gt;willpower&lt;/em&gt; roll which will serve as the difficulty an attacking psychic must defeat in order to effect the target. A target may also choose a "full defense" option. He takes no other actions in the round except to concentrate on resisting the metaphysical attack. In this case, the difficulty for the attacker is &lt;em&gt;willpower&lt;/em&gt; + 10.&lt;br /&gt;&lt;br /&gt;-Rognar-&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9705333-4985930089633139979?l=yourekiddingright.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://yourekiddingright.blogspot.com/feeds/4985930089633139979/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9705333&amp;postID=4985930089633139979' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9705333/posts/default/4985930089633139979'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9705333/posts/default/4985930089633139979'/><link rel='alternate' type='text/html' href='http://yourekiddingright.blogspot.com/2009/07/mental-defenses.html' title='Mental Defenses'/><author><name>Rognar</name><uri>http://www.blogger.com/profile/16325723561313536356</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='28' src='http://photos1.blogger.com/blogger/6682/718/1600/selfpic.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9705333.post-3745452969579072645</id><published>2009-07-28T14:28:00.011-06:00</published><updated>2009-09-22T14:40:35.153-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='d6 Space'/><category scheme='http://www.blogger.com/atom/ns#' term='Fading Suns'/><title type='text'>Paths and Powers Pt.2</title><content type='html'>&lt;span style="font-family:arial;"&gt;PSYCHE&lt;br /&gt;&lt;br /&gt;Mind Sight&lt;br /&gt;Skill Used: &lt;em&gt;Sense&lt;/em&gt;&lt;br /&gt;Difficulty: 20&lt;br /&gt;Wyrd: 4 pts&lt;br /&gt;Effect: &lt;em&gt;persuasion&lt;/em&gt; +3D to read surface thoughts opposed by standard mental defense (6); imperceptible (10)&lt;br /&gt;Target Size: Person (2)&lt;br /&gt;Range: Self (effect) (0); Point Blank (0 to 3m) (to target) (0)&lt;br /&gt;Duration: 4 rds (2)&lt;br /&gt;Possible Upgrades: Duration (+1 Diff per rd); Target Size and Effect (Diff varies)&lt;br /&gt;&lt;br /&gt;Mind Sway&lt;br /&gt;Skill Used: &lt;em&gt;Sense&lt;/em&gt;&lt;br /&gt;Difficulty: 27&lt;br /&gt;Wyrd: 6 pts&lt;br /&gt;Effect: &lt;em&gt;persuasion&lt;/em&gt; +3D to send thoughts and influence targets actions opposed by standard mental defense(6); imperceptible (12)&lt;br /&gt;Target Size: Person (2)&lt;br /&gt;Range: Self (effect) (0); Close (3 to 100m) (to target) (5)&lt;br /&gt;Duration: 4 rds (2)&lt;br /&gt;Possible Upgrades: Duration (+1 Diff per rd); Target Size and Effect (Diff varies)&lt;br /&gt;&lt;br /&gt;Puppetry&lt;br /&gt;Skill Used: &lt;em&gt;Sense&lt;/em&gt;&lt;br /&gt;Difficulty: 35&lt;br /&gt;Wyrd: 7 pts&lt;br /&gt;Effect: Full possession of target opposed by standard mental defense (16); imperceptible (16)&lt;br /&gt;Target Size: Person (2)&lt;br /&gt;Range: Self (effect) (0); Point Blank (0 to 3m) (to target) (0)&lt;br /&gt;Duration: 3 rds (1)&lt;br /&gt;Possible Upgrades: Duration (+1 Diff per rd)&lt;br /&gt;&lt;br /&gt;-Rognar-&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9705333-3745452969579072645?l=yourekiddingright.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://yourekiddingright.blogspot.com/feeds/3745452969579072645/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9705333&amp;postID=3745452969579072645' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9705333/posts/default/3745452969579072645'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9705333/posts/default/3745452969579072645'/><link rel='alternate' type='text/html' href='http://yourekiddingright.blogspot.com/2009/07/paths-and-powers-pt2.html' title='Paths and Powers Pt.2'/><author><name>Rognar</name><uri>http://www.blogger.com/profile/16325723561313536356</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='28' src='http://photos1.blogger.com/blogger/6682/718/1600/selfpic.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9705333.post-7854113353382031077</id><published>2009-06-30T15:47:00.013-06:00</published><updated>2009-09-22T14:41:00.245-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='d6 Space'/><category scheme='http://www.blogger.com/atom/ns#' term='Fading Suns'/><title type='text'>Paths and Powers Pt.1</title><content type='html'>&lt;span style="font-family:arial;"&gt;Psi and Theurgy powers are organized into paths that have been developed over the centuries. A starting psychic or theurgist will have knowledge of one primary and one secondary path. Powers within his primary path have a -1 difficulty modifier, while those in his secondary path will have a +0 modifier. Powers from other paths will have a +1 difficulty modifier and any power created by a psychic or theurgist which is not part of one of the paths will suffer a +5 difficulty modifier. Each path has 3 powers and typically, a starting character will have little chance of manifesting the more difficult powers in his paths, but will have the knowledge to build upon with practice. The first two of the paths to be presented are the Psi paths, Bedlam and Far Hand.&lt;br /&gt;&lt;br /&gt;BEDLAM&lt;br /&gt;&lt;br /&gt;War Dance&lt;br /&gt;Skill Used: &lt;em&gt;Transform&lt;/em&gt;&lt;br /&gt;Difficulty: 10&lt;br /&gt;Wyrd: 2 pts&lt;br /&gt;Effect: Target receives +1D bonus to Agility (6)&lt;br /&gt;Target Size: Person (2)&lt;br /&gt;Range: Self (0)&lt;br /&gt;Duration: 4 rds (2)&lt;br /&gt;Possible Upgrades: Duration (+1 Diff per rd); Effect (+6 Diff per +1D Agility)&lt;br /&gt;&lt;br /&gt;Confuse Other&lt;br /&gt;Skill Used: &lt;em&gt;Sense&lt;/em&gt;&lt;br /&gt;Difficulty: 27&lt;br /&gt;Wyrd: 6 pts&lt;br /&gt;Effect: Opposed by standard mental defense; target suffers +5 difficulty modifier to all actions and may not spend points (8); imperceptible (12)&lt;br /&gt;Target Size: Person (2)&lt;br /&gt;Range: Close (3 to 100m) (5)&lt;br /&gt;Duration: 2 rds (0)&lt;br /&gt;Possible Upgrades: Duration (+1 Diff per rd)&lt;br /&gt;&lt;br /&gt;Nerve Burn&lt;br /&gt;Skill Used: &lt;em&gt;Transform&lt;/em&gt;&lt;br /&gt;Difficulty: 27&lt;br /&gt;Wyrd: 6 pts&lt;br /&gt;Effect: Opposed by standard mental defense; -1D penalty to Agility (6); imperceptible (12)&lt;br /&gt;Target Size: Person (2)&lt;br /&gt;Range: Close (3 to 100m) (5)&lt;br /&gt;Duration: 4 rds (2)&lt;br /&gt;Possible Upgrades: Duration (+1 Diff per rd); Effect (+6 Diff per -1D Agility)&lt;br /&gt;&lt;br /&gt;FAR HAND&lt;br /&gt;&lt;br /&gt;Lifting Hand&lt;br /&gt;Skill Used: &lt;em&gt;Transform&lt;/em&gt;&lt;br /&gt;Difficulty: 20&lt;br /&gt;Wyrd: 4 pts&lt;br /&gt;Effect: Move target of 1 kg or less (1)&lt;br /&gt;Target Size: Small item (1)&lt;br /&gt;Range: Close (to target) (5); Close (range of movement) (5)&lt;br /&gt;Duration: 10 rds (8)&lt;br /&gt;Possible Upgrades: Duration (+1 Diff per rd); Target Size and Effect (Diff varies)&lt;br /&gt;&lt;br /&gt;Kinetic Strike&lt;br /&gt;Skill Used: &lt;em&gt;Channel&lt;/em&gt;&lt;br /&gt;Difficulty: 15&lt;br /&gt;Wyrd: 3 pts&lt;br /&gt;Effect: Opposed by &lt;em&gt;Dodge&lt;/em&gt;; physical damage 4D (8)&lt;br /&gt;Target Size: Person (2)&lt;br /&gt;Range: Close (3 to 100m) (5)&lt;br /&gt;Duration: 2 rds (1 use per rd) (0)&lt;br /&gt;Possible Upgrades: Duration (+1 Diff per rd); Effect (+2 Diff per +1D damage)&lt;br /&gt;&lt;br /&gt;Personal Shield&lt;br /&gt;Skill Used: &lt;em&gt;Channel&lt;/em&gt;&lt;br /&gt;Difficulty: 15&lt;br /&gt;Wyrd: 3 pts&lt;br /&gt;Effect: Physical protection 5D (10)&lt;br /&gt;Target Size: Person (2)&lt;br /&gt;Range: Self (0)&lt;br /&gt;Duration: 5 rds (3)&lt;br /&gt;Possible Upgrades: Duration (+1 Diff per rd); Effect (+2 Diff per +1D protection)&lt;br /&gt;Note: doesn't block lasers&lt;br /&gt;&lt;br /&gt;Rognar-&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9705333-7854113353382031077?l=yourekiddingright.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://yourekiddingright.blogspot.com/feeds/7854113353382031077/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9705333&amp;postID=7854113353382031077' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9705333/posts/default/7854113353382031077'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9705333/posts/default/7854113353382031077'/><link rel='alternate' type='text/html' href='http://yourekiddingright.blogspot.com/2009/06/paths-and-powers-pt1.html' title='Paths and Powers Pt.1'/><author><name>Rognar</name><uri>http://www.blogger.com/profile/16325723561313536356</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='28' src='http://photos1.blogger.com/blogger/6682/718/1600/selfpic.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9705333.post-1434853303098809595</id><published>2009-06-30T12:36:00.008-06:00</published><updated>2009-09-22T14:41:27.079-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Fading Suns'/><title type='text'>Social Structure in the Known Worlds</title><content type='html'>&lt;span style="font-family:arial;"&gt;The majority of humans in the 50th century live in indentured servitude to the nobility. Illiteracy is the norm and few serfs ever venture more than a day's walk from their home. The average technology level is pre-industrial and most never see anything more sophisticated than the firearms issued to local law enforcement or an occasional motor vehicle. The marvels of spaceships and jumpgates and aliens are little more than fairy tales to nearly three quarters of the population. Serfs derive what little they know of the universe from the Church which keeps them fearful and insular. Demons and sorcerers are believed to be lurking in the dark corners of the world, just waiting to tempt or devour those who stray from the Light. Advanced technologies are seen as the tools of the heretics and the diabolists. Sadly, much of what the Church teaches is actually true.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;About 20% of the population of the Known Worlds are freemen, craftsmen, free labourers, militiamen and merchants. They fill all the roles in society not covered by the Church, the League or the Nobility, although most are employed by those institutions. Most freemen are at least somewhat literate and have travelled more widely than the average peasant. A few have travelled in space and some even work on spaceships.&lt;/span&gt; &lt;span style="font-family:arial;"&gt;These freelancers are referred to as yeomen and many adventurers come from this class.&lt;br /&gt;&lt;/span&gt;&lt;span style="font-family:arial;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;The final 5% of the population are the nobles, the guilders and the priests. The are educated and have knowledge and skills which would be forbidden to people of lower classes. Indeed, some have knowledge which is forbidden to anyone, but enjoy the protection of the organizations to which they belong. Most have travelled in space and for those who haven't, it is a choice, not a necessity.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;-Rognar-&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9705333-1434853303098809595?l=yourekiddingright.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://yourekiddingright.blogspot.com/feeds/1434853303098809595/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9705333&amp;postID=1434853303098809595' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9705333/posts/default/1434853303098809595'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9705333/posts/default/1434853303098809595'/><link rel='alternate' type='text/html' href='http://yourekiddingright.blogspot.com/2009/06/social-structure-in-known-worlds.html' title='Social Structure in the Known Worlds'/><author><name>Rognar</name><uri>http://www.blogger.com/profile/16325723561313536356</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='28' src='http://photos1.blogger.com/blogger/6682/718/1600/selfpic.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9705333.post-1852571255462423371</id><published>2009-06-29T12:50:00.011-06:00</published><updated>2009-09-22T14:41:54.604-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='d6 Space'/><category scheme='http://www.blogger.com/atom/ns#' term='Fading Suns'/><title type='text'>Fading Suns and d6 Metaphysics Reboot</title><content type='html'>&lt;span style="font-family:arial;"&gt;After some deliberation, I have decided that theurgy and psi are sufficiently different in the Fading Suns campaign setting that I have to deal with them separately. To start, rather than treating all supernatural abilities under the umbrella term of "Metaphysics", the will be separate "Psi" and "Theurgy" categories. Therefore, instead of having a single Metaphysics attribute, there will be both Psi and Theurgy attributes. The player will decide which attribute his character will have. The skills, sense, channel and transform will remain in place under the Psi attribute, while the Theurgy attribute will have divination, favour and strife skills instead (derived from the Miracles section of d6 Fantasy). Everything written so far about psychic abilities remains valid, but a duplicate set of rules will be derived for theurgy. The rules presented earlier dealing with the use and recovery of Wyrd points and Wyrd Tabernacles remains valid for theurgy. Also, theurgists may use holy relics or fetishes which serve to focus their power in much the same way as the psi lens works for psychics and Anunnaki artifacts also function identically for theurgists. A ruleset for dealing with Hubris (the theurgical counterpart to Urge) will be forthcoming.&lt;br /&gt;&lt;br /&gt;-Rognar-&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9705333-1852571255462423371?l=yourekiddingright.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://yourekiddingright.blogspot.com/feeds/1852571255462423371/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9705333&amp;postID=1852571255462423371' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9705333/posts/default/1852571255462423371'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9705333/posts/default/1852571255462423371'/><link rel='alternate' type='text/html' href='http://yourekiddingright.blogspot.com/2009/06/fading-suns-and-d6-metaphysics-reboot.html' title='Fading Suns and d6 Metaphysics Reboot'/><author><name>Rognar</name><uri>http://www.blogger.com/profile/16325723561313536356</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='28' src='http://photos1.blogger.com/blogger/6682/718/1600/selfpic.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9705333.post-1583866707370775317</id><published>2009-06-22T10:30:00.015-06:00</published><updated>2009-09-22T14:42:29.975-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='d6 Space'/><category scheme='http://www.blogger.com/atom/ns#' term='Fading Suns'/><title type='text'>Fading Suns and d6 Metaphysics Pt.4</title><content type='html'>&lt;span style="font-family:arial;"&gt;Of all the technologies forbidden by the Church, only a handful are viewed more dimly than Psitech. Still, such technologies are highly-coveted because they can greatly increase the power of psychics and theurgists. There are two categories of psitechs based on who created them, Second Republic and Anunnaki (the jumpgate builders). All psitechs are based on a family of crystalline materials which have been observed to react to psychic manifestations. They basically do three things, detect psychic energy, focus psychic energy and store psychic energy. Anunnaki psitechs can typically do all three of these things and some of the more powerful artifacts such as Philosophers Stones and the most potent Gargoyles display other capabilities as well. They can also diminish or suppress Urge.&lt;br /&gt;&lt;br /&gt;Second Republic Psitechs:&lt;br /&gt;Psi-detector - A fairly simple device using a psi crystal attached to some sort of scanner. The psi-detector does just what the name implies, detects the presence of psychic abilities in the target. A psychic can attempt a Difficult willpower roll to avoid detection, assuming he is aware he is being scanned. Typically, a hand-held psi-detector will have a range of 3 m, although some larger units can have ranges of up to 100 m.&lt;br /&gt;&lt;br /&gt;Wyrd Tabernacle - Typically an ornate box or similar container with a psi crystal mounted inside, a Wyrd Tabernacle is a psychic battery capable of storing a number of Wyrd points for later use by the psychic or theurgist attuned to it. Most are capable of storing 10 Wyrd points, although a handful have been created to store two or three times as much. Note that a Wyrd Tabernacle cannot switch between Psi and Theurgy. It can only be created for one type of Metaphysics. It takes 24 hours of close proximity for a psychic to attune himself to a new Wyrd Tabernacle and he can have only one at a time.&lt;br /&gt;&lt;br /&gt;Psi Lens - A lens-shaped psi crystal, usually mounted into some sort of headgear or jewelry, a psi lens can focus psychic powers, making manifestations easier to create. The use of a psi lens provides a +3 skill modifier to psychic manifestations.&lt;br /&gt;&lt;br /&gt;Troecker Amplifier - Based on research by a Second Republic scientist named Arvin Troecker in an attempt to use psychics to discover new jumpgates, the Troecker Amplifier is a cubic chamber within which a psychic may sit. A crown-shaped array of psi crystals surrounds the head of the user. Although it never achieved its intended purpose, it did allow psychics to greatly improve their sensing capabilities. Any psychic using his sense skill in a Troecker Amplifier benefits from a -10 difficulty modifer on his manifestations. Given the size of the Troecker Amplifier, few have survived from the Second Republic era. The Emperor is believed to possess one. Also, both the Charioteers and the Engineers are likely to have access to the technology.&lt;br /&gt;&lt;br /&gt;Urge Bomb - A particularly nasty piece of psitech, an Urge Bomb appears to be a large grenade or smoke canister. It was developed by members of The Invisible Path, a group of psi-supremacist terrorists who have fought a centuries-long, undergound war against any of their fellow psychics who don't share their belief in psychic dominance of the Known Worlds. Upon detonation, the Urge Bomb releases a 30 m diameter field of hateful, Urge-laden psychotronic energy which temporarily doubles the Urge level of any psychic caught in the radius. The effects last about an hour, although any doppelgangers created will remain after the effects wear off. For every level of Urge above 9, an additional doppelganger is created. A psychic can resist the effects of an Urge Bomb with a Very Difficult willpower roll.&lt;br /&gt;&lt;br /&gt;Anunnaki Artifacts:&lt;br /&gt;Soul Shards - Ranging in size from a few inches to menhirs weighing several tons, Soul Shards are psi crystals capable of effects no Second Republic psitechs can duplicate. Soul shards which are discovered in their pristine state are colourless and transparent, with a hint of silvery iridescence. As they become attuned to a particular user, they become milky with an opalescent display of shifting colours radiating from within. The nature of the display is a function of the dominant type of use. Soul shards used mainly for attack and defense tend towards red and yellow, while those used for healing and information-gathering tend toward blue and green. Soul shards act as both focusing and storage devices. A typical soul shard will grant the user a -5 difficulty modifier on his psychic manifestations and will store 10 Wyrd points. A soul shard can also detect the presence of the Urge levels of a psychic who comes within 10 m and gives the afflicted psychic a Moderate willpower roll to lose one level of Urge. Any time the owner of a soul shard encounters a circumstance that could lead to gaining a level of Urge, the willpower roll to resist is never more difficult than Moderate.&lt;br /&gt;&lt;br /&gt;Gargoyles - Mysterious statues and bas-reliefs of demonic figures are commonly found on all Anunnaki structures, including jumpgates. Many of these display unusual properties. The larger, more powerful ones are known to induce visions of future events in the minds of psychics and theurgists. Additionally, Urge effects tend to be suppressed within a certain radius around gargoyles. Typically, larger gargoyles are more powerful and capable of suppressing higher level Urge effects over larger ranges. Gargoyles are highly-sought after by starship captains because they are believed to repel void krakens when mounted on the outside of ship hulls.&lt;br /&gt;&lt;br /&gt;Philosophers Stones - The most powerful of all the Anunnaki artifacts short of the jumpgates themselves, no two philosophers stones are identical. Some appear as intricate clockworks, incomprehensible in function, while others are statues, primitive in design, but awe-inspiring in craftmanship and precision. Still others appear as ornately-decorated melee weapons or beautiful, natural crystal formations. Typically, philosophers stones are portable, but too large to be concealed and, invariably, they exhibit multiple soul shards incorporated into their design. Discovery of a philosophers stone can potentially make someone rich and powerful, but it will also earn him some powerful enemies.&lt;br /&gt;&lt;br /&gt;-Rognar-&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9705333-1583866707370775317?l=yourekiddingright.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://yourekiddingright.blogspot.com/feeds/1583866707370775317/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9705333&amp;postID=1583866707370775317' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9705333/posts/default/1583866707370775317'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9705333/posts/default/1583866707370775317'/><link rel='alternate' type='text/html' href='http://yourekiddingright.blogspot.com/2009/06/fading-suns-and-d6-metaphysics-pt4.html' title='Fading Suns and d6 Metaphysics Pt.4'/><author><name>Rognar</name><uri>http://www.blogger.com/profile/16325723561313536356</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='28' src='http://photos1.blogger.com/blogger/6682/718/1600/selfpic.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9705333.post-6228553168323708947</id><published>2009-06-19T09:04:00.019-06:00</published><updated>2009-09-22T14:43:05.205-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='d6 Space'/><category scheme='http://www.blogger.com/atom/ns#' term='Fading Suns'/><title type='text'>Fading Suns and d6 Metaphysics Pt.3</title><content type='html'>&lt;span style="font-family:arial;"&gt;Every human being, be he psychically-gifted or not, has a dark side buried somewhere deep inside his subconscious. For most people, this darkness inside us is kept under control. We rarely even recognize its presence. For the psychic, however, this alter-ego can feed on every evil deed and traumatic experience, growing more powerful and more dominant. In the most extreme cases, it can even create a doppelganger, a dark twin with physical form. This omnipresent corruption which the psychic must guard against constantly is called Urge.&lt;br /&gt;&lt;br /&gt;Urge can be gained or lost by a variety of means, either through actions performed by the psychic, by exposure to certain technologies or by traumatic events. In each case, the psychic must make a willpower roll. Success means either the psychic has resisted his dark twin in its effort to gain strength or he has succeeded in wresting some strength away from his dark twin. Below are listed the various means of gaining or losing Urge and the willpower roll difficulties for each.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Gaining Urge:&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;committing theft - E&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;missing confessional - E&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;refusing sacrament - M&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;declaring a vendetta - M&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:Arial;"&gt;rebelling against your liege or the Church - M&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;committing assault - D&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;suffering torture - D&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;exposure to an evil creature or artifact - D&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;committing murder (justifiable) - D&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;being excommunicated - VD&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;exposure to another psychic's awakened Urge - VD&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;exposure to a demonic presence - VD&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;committing rape - H&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;committing murder (cold-blooded) - H&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Losing Urge:&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;performing a pilgrimage - VD&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;performing a Church mission - VD&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;performing dangerous mission for others - D&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;selfless sacrifice - D&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;becoming penitent - M&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;exposure to a Second Republic psi clinic - M&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;exposure to a soul shard - M&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;exposure to a philosopher's stone - E&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;exposure to a celestial presence - E&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:Arial;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:Arial;"&gt;There are nine levels of Urge. Every time a psychic fails a willpower roll to resist gaining Urge, he gets an additional level. Most of the time, having one or more levels of Urge does not interfere with the routine activities of a psychic. However, anytime a psychic rolls a 1 on his wild die while performing a psychic manifestation, his dark twin awakens and remains so for 10 minutes per level of Urge.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:Arial;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:Arial;"&gt;In the first three levels of Urge, the dark twin has limited power and can only attempt to trick the psychic. In each case, the psychic can make an Easy perception check to notice the deception and avoid the pitfall. The actions the dark twin may trick the psychic into taking grow more dangerous with each level and, of course, a dark twin has access to all actions of lower levels.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:Arial;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:Arial;"&gt;Level 1: Speaking in Tongues - The dark twin can trick the psychic into saying a wrong word or two at an inopportune time, such as when addressing a superior or while engaged in delicate negotiations.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:Arial;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:Arial;"&gt;Level 2: Misdirection - The dark twin can trick the psychic into directing a manifestation at a target other than the one intended. Difficulty modifiers still apply, so if changing the target increases the difficulty and the psychic fails his roll against the higher difficulty, the manifestation still fails.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:Arial;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:Arial;"&gt;Level 3: Voices - The dark twin can create voices in the psychic's mind or change what the psychic hears when others speak. A successful perception check informs the psychic that what he heard was wrong, but does not tell him what was actually said, unless the result was 10 or more higher than the difficulty.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:Arial;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:Arial;"&gt;The next three levels of Urge can result in direct harm to the psychic, although the harm is unlikely to be lethal. At these levels, the dark twin begins preparations for what it sees as an inevitable and terminal conflict with the psychic.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:Arial;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:Arial;"&gt;Level 4: Wyrd Drain - The dark twin will make one attempt during its awake period to drain a Wyrd point from the psychic. If the psychic fails a Moderate willpower check, the dark twin gets 1 Wyrd point to add to its Wyrd pool. The maximum Wyrd pool of the psychic is reduced by one. If the psychic fails critically, the dark twin drains 2 Wyrd points. This drain is permanent, unless the psychic can lose Urge such that his Urge level drops below 4.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:Arial;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:Arial;"&gt;Level 5: Visions - The dark twin causes the psychic to suffer hallucinations unless a successful Moderate willpower check is made. If the willpower check is failed, the dark twin can then cause the psychic to suffer a -5 penalty to any one skill or attribute check (except a willpower check) of its choosing during its awakened period as the psychic is distracted by the hallucinations. If the willpower check was a critical failure, the dark twin can create a hallucination so realistic, it will cause the psychic to take one action which is potentially destructive to himself or others.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:Arial;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:Arial;"&gt;Level 6: Urges - The dark twin gains the ability to manipulate the emotions of the psychic if a moderate willpower save is failed. Like the hallucinations of level 5, this causes a -5 penalty to skill and attribute checks, but lasts throughout the entire awakened period and does effect willpower checks as well. The dark twin will often use this opportunity to attempt a Wyrd Drain. The added effect of a critical failure on the initial willpower check is the same as for level 5.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:Arial;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:Arial;"&gt;At the highest levels of Urge, the dark twin can cause permanent effects in the mind of the psychic and eventually create an evil and material duplicate of the psychic with murderous intent. The psychic is truly in trouble at this point.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:Arial;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:Arial;"&gt;Level 7: Dementia - The psychic develops a permanent mental disorder (the nature to be decided by the GM) which the dark twin can employ during its awakened periods to cause mischief. The psychic must make a Difficult willpower check to control his pathology or suffer a debilitating psychotic break during the awakened period. A normal failure means the psychic is disruptive and uncooperative, while a critical failure makes him violent and possibly self-destructive. The mental disorder can only be cured be reducing the level of Urge below 7.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:Arial;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:Arial;"&gt;Level 8: Outer Child - The dark twin can project a psychic image of itself which requires a Difficult search check to distinguish from the psychic (unless physically interacted with). The image has both visual and auditory components. The dark twin will use this psychic projection to cause as much trouble as it can for the psychic. A successful Difficult willpower check will prevent the projection from manifesting.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:Arial;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:Arial;"&gt;Level 9: Doppelganger - The dark twin breaks free at least, creating a permanent, material duplicate of the psychic. Only a Heroic willpower check can prevent this. The doppelganger has all the same attribute and skill dice as the psychic, although its Wyrd pool is limited to whatever it successfully drained in the past. The psychic loses all of his Urge, but can only retrieve his drained Wyrd pool upon the destruction of the doppelganger. The doppelganger will attempt to destroy and replace the psychic, but it will wait for the best opportunity for success. It will often engage in criminal and depraved acts before this final confrontation, which may cause long-term problems for the psychic even if he prevails.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:Arial;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:Arial;"&gt;-Rognar-&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9705333-6228553168323708947?l=yourekiddingright.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://yourekiddingright.blogspot.com/feeds/6228553168323708947/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9705333&amp;postID=6228553168323708947' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9705333/posts/default/6228553168323708947'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9705333/posts/default/6228553168323708947'/><link rel='alternate' type='text/html' href='http://yourekiddingright.blogspot.com/2009/06/fading-suns-and-d6-metaphysics-pt3.html' title='Fading Suns and d6 Metaphysics Pt.3'/><author><name>Rognar</name><uri>http://www.blogger.com/profile/16325723561313536356</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='28' src='http://photos1.blogger.com/blogger/6682/718/1600/selfpic.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9705333.post-3812241619277638579</id><published>2009-06-18T12:58:00.010-06:00</published><updated>2009-09-22T14:43:27.569-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='d6 Space'/><category scheme='http://www.blogger.com/atom/ns#' term='Fading Suns'/><title type='text'>Fading Suns and d6 Space Metaphysics Pt.2</title><content type='html'>&lt;span style="font-family:arial;"&gt;The Fading Suns campaign setting introduces two concepts related to the use of psychic powers which do not have an equivalent in the d6 system, Wyrd and Urge. The former is the source of psychic energy used to power psychic manifestations and the latter is a sort of corruption or taint that can afflict a psychic if he uses his abilities for nefarious purposes. These two concepts are pretty fundamental to the Fading Suns setting, so I will undertake to come up with rules to include them in my d6 conversion. I will start with Wyrd because that is pretty straightforward. A psychic or theurgist will receive 10 Wyrd points for each die of Metaphysics he has and 3 for each pip. He will receive an additional 3 Wyrd points for each die has in any of the three Metaphysical skills and 1 for each pip. Therefore, 2D+2 in Metaphysics would be worth 26 Wyrd points and 1D+1 in the transform skill would be worth an additional 4 Wyrd points.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;The expenditure of Wyrd points is based on the difficulty modifier of the manifestation. For every 5 points of difficulty (rounded up), the manifestation costs the psychic or theurgist 1 Wyrd point.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:Arial;"&gt;Wyrd points are recovered at a rate of 5 per hour of restful sleep or 1 per hour of light activity.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:Arial;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:Arial;"&gt;-Rognar-&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9705333-3812241619277638579?l=yourekiddingright.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://yourekiddingright.blogspot.com/feeds/3812241619277638579/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9705333&amp;postID=3812241619277638579' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9705333/posts/default/3812241619277638579'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9705333/posts/default/3812241619277638579'/><link rel='alternate' type='text/html' href='http://yourekiddingright.blogspot.com/2009/06/fading-suns-and-d6-metaphysics.html' title='Fading Suns and d6 Space Metaphysics Pt.2'/><author><name>Rognar</name><uri>http://www.blogger.com/profile/16325723561313536356</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='28' src='http://photos1.blogger.com/blogger/6682/718/1600/selfpic.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9705333.post-7439347354422088437</id><published>2009-06-17T10:09:00.009-06:00</published><updated>2009-09-22T14:43:57.007-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='d6 Space'/><category scheme='http://www.blogger.com/atom/ns#' term='Fading Suns'/><title type='text'>Fading Suns d6 character template 9 - The Soldier</title><content type='html'>&lt;span style="font-family:arial;"&gt;In the Known Worlds, the variety of soldier types is stunning. From the super-elite Phoenix Guard and Stigmata Garrison to the millions of troopers in the House guards, Church armies, Guild security forces and local planetary militias, soldiers wearing hundreds of different uniforms are deployed in every corner of known space. Several noble houses, particularly Hazat and Decados, also produce psychic warriors, known as dervishes, although this practice is strongly condemned by the Church. Here are the templates for normal soldiers, rangers and dervishes.&lt;br /&gt;&lt;br /&gt;Soldier&lt;br /&gt;Attributes:&lt;br /&gt;Agility 3D&lt;br /&gt;Strength 4D&lt;br /&gt;Knowledge 2D&lt;br /&gt;Mechanical 2D&lt;br /&gt;Perception 3D&lt;br /&gt;Technical 2D&lt;br /&gt;Psi 0D&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Theurgy 0D&lt;br /&gt;&lt;br /&gt;Advantages:&lt;br /&gt;none&lt;br /&gt;&lt;br /&gt;Disadvantages:&lt;br /&gt;none&lt;br /&gt;&lt;br /&gt;Skills:&lt;br /&gt;firearms 2D&lt;br /&gt;melee weapons 1D&lt;br /&gt;brawling 1D&lt;br /&gt;dodge 1D&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Ranger&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Attributes:&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Agility 3D&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Strength 3D&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Knowledge 3D&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Mechanical 2D&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Perception 3D&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Technical 2D&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Psi 0D&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:Arial;"&gt;Theurgy 0D&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Advantages:&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;none&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Disadvantages:&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;none&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Skills:&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;firearms 1D&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;melee weapons 1D&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;survival 1D&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:Arial;"&gt;sneak 1D&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;dodge 1D&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Dervish&lt;br /&gt;Attributes:&lt;br /&gt;Agility 3D&lt;br /&gt;Strength 3D&lt;br /&gt;Knowledge 2D&lt;br /&gt;Mechanical 2D&lt;br /&gt;Perception 2D&lt;br /&gt;Technical 2D&lt;br /&gt;Psi 2D&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Theurgy 0D&lt;br /&gt;&lt;br /&gt;Advantages:&lt;br /&gt;none&lt;br /&gt;&lt;br /&gt;Disadvantages:&lt;br /&gt;Enemy (R1)&lt;br /&gt;&lt;br /&gt;Skills:&lt;br /&gt;channel 2D&lt;br /&gt;sense 1D&lt;br /&gt;transform 1D&lt;br /&gt;firearms 1D&lt;br /&gt;dodge 1D&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9705333-7439347354422088437?l=yourekiddingright.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://yourekiddingright.blogspot.com/feeds/7439347354422088437/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9705333&amp;postID=7439347354422088437' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9705333/posts/default/7439347354422088437'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9705333/posts/default/7439347354422088437'/><link rel='alternate' type='text/html' href='http://yourekiddingright.blogspot.com/2009/06/fading-suns-d6-character-template-9.html' title='Fading Suns d6 character template 9 - The Soldier'/><author><name>Rognar</name><uri>http://www.blogger.com/profile/16325723561313536356</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='28' src='http://photos1.blogger.com/blogger/6682/718/1600/selfpic.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9705333.post-7211236669824259829</id><published>2009-06-17T09:30:00.006-06:00</published><updated>2009-09-22T14:44:17.738-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='d6 Space'/><category scheme='http://www.blogger.com/atom/ns#' term='Fading Suns'/><title type='text'>Fading Suns d6 character template 8 - The Brother Battle</title><content type='html'>&lt;span style="font-family:arial;"&gt;The Brother Battle is the sword arm of the Church. Unlike priests of the Urth Orthodox and the holy orders, the Brothers Battle freely use high-tech weapons and openly practice theurgy. It is deemed necessary by the Church to make such allowances given the dangers the Brothers Battle face. Unlike the Avestites, the Brothers Battle do not seek out heretics and demon-worshippers in the dark corners of the Known Worlds. Rather, they fight on the front lines against alien and barbarian threats from beyond known space.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Attributes:&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Agility 3D&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Strength 3D&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Knowledge 2D&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Mechanical 2D&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Perception 2D&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Technical 2D&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:Arial;"&gt;Psi 0D&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Theurgy 2D&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Advantages:&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;none&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Disadvantages:&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Devotion (R2)&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Skills:&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;strife 2D&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;divination 1D&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;favour 1D&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;firearms 1D&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;melee weapons 1D&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;brawling 1D&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9705333-7211236669824259829?l=yourekiddingright.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://yourekiddingright.blogspot.com/feeds/7211236669824259829/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9705333&amp;postID=7211236669824259829' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9705333/posts/default/7211236669824259829'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9705333/posts/default/7211236669824259829'/><link rel='alternate' type='text/html' href='http://yourekiddingright.blogspot.com/2009/06/fading-suns-d6-character-template-8.html' title='Fading Suns d6 character template 8 - The Brother Battle'/><author><name>Rognar</name><uri>http://www.blogger.com/profile/16325723561313536356</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='28' src='http://photos1.blogger.com/blogger/6682/718/1600/selfpic.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9705333.post-6463939018498310273</id><published>2009-06-16T15:42:00.011-06:00</published><updated>2009-09-22T14:44:42.038-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='d6 Space'/><category scheme='http://www.blogger.com/atom/ns#' term='Fading Suns'/><title type='text'>Fading Suns d6 character template 7 - The Priest</title><content type='html'>&lt;span style="font-family:arial;"&gt;Priests wield great power over the peasantry, less so over the freemen. Still the Church can exert its will over even the nobility when the hierarchs feel it is necessary. As such, all the secular authorities in the Known Worlds make at least some effort to appease the Church. That is not to say a nobleman won't dispose of a particularly bothersome Avestite if the opportunity to do so presents itself. On the other hand, Amaltheans are embraced by virtually all people of the Known Worlds and most priests of other orders have more to fear from the Avestites than they do from the general populace.&lt;br /&gt;&lt;br /&gt;Avestite priest&lt;br /&gt;Attributes:&lt;br /&gt;Agility 3D&lt;br /&gt;Strength 3D&lt;br /&gt;Knowledge 3D&lt;br /&gt;Mechanical 2D&lt;br /&gt;Perception 3D&lt;br /&gt;Technical 2D&lt;br /&gt;Psi 0D&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Theurgy 0D&lt;br /&gt;&lt;br /&gt;Advantages:&lt;br /&gt;Authority (R1)&lt;br /&gt;&lt;br /&gt;Disadvantages:&lt;br /&gt;Devotion (R2)&lt;br /&gt;&lt;br /&gt;Skills:&lt;br /&gt;intimidation 2D&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;investigation 1D&lt;br /&gt;firearms 1D&lt;br /&gt;willpower 1D&lt;br /&gt;brawling 1D&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Eskatonic priest&lt;br /&gt;Attributes:&lt;br /&gt;Agility 3D&lt;br /&gt;Strength 2D&lt;br /&gt;Knowledge 4D&lt;br /&gt;Mechanical 2D&lt;br /&gt;Perception 3D&lt;br /&gt;Technical 2D&lt;br /&gt;Psi 0D&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Theurgy 0D&lt;br /&gt;&lt;br /&gt;Advantages:&lt;br /&gt;Authority (R1)&lt;br /&gt;&lt;br /&gt;Disadvantages:&lt;br /&gt;Devotion (R2)&lt;br /&gt;&lt;br /&gt;Skills:&lt;br /&gt;scholar 2D &lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;cultures 1D&lt;br /&gt;willpower 1D&lt;br /&gt;survival 1D&lt;br /&gt;search 1D&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Amalthean priest&lt;br /&gt;Attributes:&lt;br /&gt;Agility 3D&lt;br /&gt;Strength 3D&lt;br /&gt;Knowledge 2D&lt;br /&gt;Mechanical 2D&lt;br /&gt;Perception 3D&lt;br /&gt;Technical 3D&lt;br /&gt;Psi 0D&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Theurgy 0D&lt;br /&gt;&lt;br /&gt;Advantages:&lt;br /&gt;Authority (R1)&lt;br /&gt;&lt;br /&gt;Disadvantages:&lt;br /&gt;Devotion (R2)&lt;br /&gt;&lt;br /&gt;Skills:&lt;br /&gt;medicine 3D&lt;br /&gt;persuasion 1D&lt;br /&gt;cultures 1D&lt;br /&gt;willpower 1D&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Orthodox priest&lt;br /&gt;Attributes:&lt;br /&gt;Agility 3D&lt;br /&gt;Strength 2D&lt;br /&gt;Knowledge 4D&lt;br /&gt;Mechanical 2D&lt;br /&gt;Perception 3D&lt;br /&gt;Technical 2D&lt;br /&gt;Psi 0D&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Theurgy 0D&lt;br /&gt;&lt;br /&gt;Advantages:&lt;br /&gt;Authority (R1)&lt;br /&gt;&lt;br /&gt;Disadvantages:&lt;br /&gt;Devotion (R2)&lt;br /&gt;&lt;br /&gt;Skills:&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;bureaucracy 2D&lt;br /&gt;cultures 1D&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;willpower 1D&lt;br /&gt;persuasion 2D&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Mendicant monk (Hesychast)&lt;br /&gt;Attributes:&lt;br /&gt;Agility 3D&lt;br /&gt;Strength 3D&lt;br /&gt;Knowledge 3D&lt;br /&gt;Mechanical 2D&lt;br /&gt;Perception 3D&lt;br /&gt;Technical 2D&lt;br /&gt;Psi 0D&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Theurgy 0D&lt;br /&gt;&lt;br /&gt;Advantages:&lt;br /&gt;none&lt;br /&gt;&lt;br /&gt;Disadvantages:&lt;br /&gt;Devotion (R2)&lt;br /&gt;&lt;br /&gt;Skills:&lt;br /&gt;willpower 1D&lt;br /&gt;survival 2D&lt;br /&gt;brawling 1D&lt;br /&gt;persuasion 2D&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:Arial;"&gt;cultures 1D&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9705333-6463939018498310273?l=yourekiddingright.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://yourekiddingright.blogspot.com/feeds/6463939018498310273/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9705333&amp;postID=6463939018498310273' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9705333/posts/default/6463939018498310273'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9705333/posts/default/6463939018498310273'/><link rel='alternate' type='text/html' href='http://yourekiddingright.blogspot.com/2009/06/fading-suns-d6-character-template-7.html' title='Fading Suns d6 character template 7 - The Priest'/><author><name>Rognar</name><uri>http://www.blogger.com/profile/16325723561313536356</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='28' src='http://photos1.blogger.com/blogger/6682/718/1600/selfpic.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9705333.post-2810031666416136678</id><published>2009-06-02T09:37:00.011-06:00</published><updated>2009-09-22T15:08:53.404-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='d6 Space'/><category scheme='http://www.blogger.com/atom/ns#' term='Fading Suns'/><title type='text'>Fading Suns d6 character template 6 - The Guilder</title><content type='html'>&lt;span style="font-family:arial;"&gt;The Church, the Nobility and the League are the three pillars upon which the Known Worlds rest. The Guilder is the face of that third pillar, the agent through whom the goods and services of the Merchant League are distributed. Just as each guild has a speciality, so too do its representatives. It should be noted the perception exists that the Merchant League dabbles in forbidden technologies (true) and that it harbours certain republican sympathies (also true). Therefore, both the Church and the Noble Houses tend to view the League with a degree of suspicion, so a guilder must never let his guard down.&lt;br /&gt;&lt;br /&gt;The Muster&lt;br /&gt;Attributes:&lt;br /&gt;Agility 3D&lt;br /&gt;Strength 3D&lt;br /&gt;Knowledge 3D&lt;br /&gt;Mechanical 2D&lt;br /&gt;Perception 3D&lt;br /&gt;Technical 2D&lt;br /&gt;Metaphysics 0D&lt;br /&gt;&lt;br /&gt;Advantages:&lt;br /&gt;Wealth (R1)&lt;br /&gt;&lt;br /&gt;Disadvantages:&lt;br /&gt;Enemy (R1)&lt;br /&gt;&lt;br /&gt;Skills:&lt;br /&gt;intimidation 2D&lt;br /&gt;business 1D&lt;br /&gt;melee combat 1D&lt;br /&gt;brawling 1D&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Engineers&lt;br /&gt;Attributes:&lt;br /&gt;Agility 3D&lt;br /&gt;Strength 3D&lt;br /&gt;Knowledge 2D&lt;br /&gt;Mechanical 2D&lt;br /&gt;Perception 3D&lt;br /&gt;Technical 3D&lt;br /&gt;Metaphysics 0D&lt;br /&gt;&lt;br /&gt;Advantages:&lt;br /&gt;Wealth (R1)&lt;br /&gt;&lt;br /&gt;Disadvantages:&lt;br /&gt;Enemy (R1)&lt;br /&gt;&lt;br /&gt;Skills:&lt;br /&gt;computer interface/repair 1D&lt;br /&gt;personal equipment repair 1D&lt;br /&gt;vehicle repair 1D&lt;br /&gt;business 1D&lt;br /&gt;bureaucracy 1D&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Charioteers&lt;br /&gt;Attributes:&lt;br /&gt;Agility 3D&lt;br /&gt;Strength 3D&lt;br /&gt;Knowledge 2D&lt;br /&gt;Mechanical 3D&lt;br /&gt;Perception 3D&lt;br /&gt;Technical 2D&lt;br /&gt;Metaphysics 0D&lt;br /&gt;&lt;br /&gt;Advantages:&lt;br /&gt;Wealth (R1)&lt;br /&gt;&lt;br /&gt;Disadvantages:&lt;br /&gt;Enemy (R1)&lt;br /&gt;&lt;br /&gt;Skills:&lt;br /&gt;piloting 2D&lt;br /&gt;business 1D&lt;br /&gt;melee combat 1D&lt;br /&gt;bureaucracy 1D&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Reeves&lt;br /&gt;Attributes:&lt;br /&gt;Agility 3D&lt;br /&gt;Strength 2D&lt;br /&gt;Knowledge 4D&lt;br /&gt;Mechanical 2D&lt;br /&gt;Perception 3D&lt;br /&gt;Technical 2D&lt;br /&gt;Metaphysics 0D&lt;br /&gt;&lt;br /&gt;Advantages:&lt;br /&gt;Wealth (R1)&lt;br /&gt;&lt;br /&gt;Disadvantages:&lt;br /&gt;Enemy (R1)&lt;br /&gt;&lt;br /&gt;Skills:&lt;br /&gt;bureaucracy 2D&lt;br /&gt;business 2D&lt;br /&gt;persuasion 1D&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Scravers&lt;br /&gt;Attributes:&lt;br /&gt;Agility 3D&lt;br /&gt;Strength 3D&lt;br /&gt;Knowledge 3D&lt;br /&gt;Mechanical 2D&lt;br /&gt;Perception 3D&lt;br /&gt;Technical 2D&lt;br /&gt;Metaphysics 0D&lt;br /&gt;&lt;br /&gt;Advantages:&lt;br /&gt;Wealth (R1)&lt;br /&gt;&lt;br /&gt;Disadvantages:&lt;br /&gt;Enemy (R1)&lt;br /&gt;&lt;br /&gt;Skills:&lt;br /&gt;streetwise 1D&lt;br /&gt;business 1D&lt;br /&gt;survival 1D&lt;br /&gt;brawling 1D&lt;br /&gt;search 1D&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9705333-2810031666416136678?l=yourekiddingright.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://yourekiddingright.blogspot.com/feeds/2810031666416136678/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9705333&amp;postID=2810031666416136678' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9705333/posts/default/2810031666416136678'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9705333/posts/default/2810031666416136678'/><link rel='alternate' type='text/html' href='http://yourekiddingright.blogspot.com/2009/06/fading-suns-d6-character-template-6.html' title='Fading Suns d6 character template 6 - The Guilder'/><author><name>Rognar</name><uri>http://www.blogger.com/profile/16325723561313536356</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='28' src='http://photos1.blogger.com/blogger/6682/718/1600/selfpic.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9705333.post-482042594977699072</id><published>2009-06-01T14:30:00.007-06:00</published><updated>2009-09-22T15:09:40.563-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='d6 Space'/><category scheme='http://www.blogger.com/atom/ns#' term='Fading Suns'/><title type='text'>Fighting on a Starship</title><content type='html'>&lt;span style="font-family:arial;"&gt;One of my favourite novels is &lt;em&gt;The Forever War&lt;/em&gt; by Joe Haldeman because it takes a hard science look at interstellar conflict. For example, no ships ever exceed the speed of light. They come very close to it, but they never exceed it. The implications of this are many and I would strongly suggest the book to all sci-fi fans. One interesting aspect of the story is shipboard combat. Preservation of one's environment in space is paramount. It doesn't do you much good to board an enemy vessel and then proceed to blast the hell out of it, such that you all die in the process. Both sides in the conflict quickly learn that melee weapons offer the best level of lethality without the threat of multiple hull breeches. In my Fading Suns campaign, I will operate under the assumption that weapon fire, be it lasers, projectiles or plasma has a percentage chance of causing damage to the ship. The one exception to this rule is frangible bullets, which are made of compressed metal powder and are designed to disintegrate on contact with hard surfaces. The following rules apply to frangible bullets; they do one less die of damage than normal rounds from the same type of gun, they are one difficulty modifier higher to purchase than the weapon they are designed for and they do no damage to anyone wearing hephaestium or ceramsteel armour.&lt;br /&gt;&lt;br /&gt;-Rognar-&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9705333-482042594977699072?l=yourekiddingright.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://yourekiddingright.blogspot.com/feeds/482042594977699072/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9705333&amp;postID=482042594977699072' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9705333/posts/default/482042594977699072'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9705333/posts/default/482042594977699072'/><link rel='alternate' type='text/html' href='http://yourekiddingright.blogspot.com/2009/06/fighting-on-starship.html' title='Fighting on a Starship'/><author><name>Rognar</name><uri>http://www.blogger.com/profile/16325723561313536356</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='28' src='http://photos1.blogger.com/blogger/6682/718/1600/selfpic.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9705333.post-6418622306908455607</id><published>2009-06-01T10:12:00.007-06:00</published><updated>2009-09-22T15:11:07.126-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='d6 Space'/><category scheme='http://www.blogger.com/atom/ns#' term='Fading Suns'/><title type='text'>Fading Suns d6 character template 5 - The Techie</title><content type='html'>&lt;span style="font-family:arial;"&gt;Your standard, top-of-the-class, technical school graduate:&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Attributes:&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Agility 2D&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Strength 2D&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Knowledge 2D&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Mechanical 3D&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Perception 3D&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Technical 4D&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Metaphysics 0D&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Advantages:&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;none&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Disadvantages:&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;none&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Skills:&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;firearms repair 1D&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;personal equipment repair 1D&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;vehicle repair 3D&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:Arial;"&gt;-or-&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:Arial;"&gt;flight systems repair 3D&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:Arial;"&gt;personal equipment repair 1D&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:Arial;"&gt;vehicle repair 1D&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9705333-6418622306908455607?l=yourekiddingright.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://yourekiddingright.blogspot.com/feeds/6418622306908455607/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9705333&amp;postID=6418622306908455607' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9705333/posts/default/6418622306908455607'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9705333/posts/default/6418622306908455607'/><link rel='alternate' type='text/html' href='http://yourekiddingright.blogspot.com/2009/06/fading-suns-d6-character-template-5.html' title='Fading Suns d6 character template 5 - The Techie'/><author><name>Rognar</name><uri>http://www.blogger.com/profile/16325723561313536356</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='28' src='http://photos1.blogger.com/blogger/6682/718/1600/selfpic.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9705333.post-7264981826614614346</id><published>2009-05-27T12:24:00.018-06:00</published><updated>2009-09-22T15:11:34.360-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='d6 Space'/><category scheme='http://www.blogger.com/atom/ns#' term='Fading Suns'/><title type='text'>Fading Suns d6 Melee Weapons</title><content type='html'>&lt;span style="font-family:arial;"&gt;Most melee weapons in Fading Suns are constructed of hephaestium as normal steel weapons would harmlessly bounce off modern combat armour. Also, the incredible strength and hardness of the alloy allows it to hold a far keener edge than normal steel blades. Of course, peasants and yeomen would be limited to owning steel weapons, which work equally well against lightly armoured opponents. Assume the same stats for steel weapons against opponents wearing plasteel, polymer knit and leather. Vibro-blades cannot be constructed of steel. Below are listed the most common melee weapons including damage and difficulty of purchase.&lt;br /&gt;&lt;br /&gt;sword, dueling +2D E&lt;br /&gt;vibro-sword, dueling +3D M&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;sword, broad +2D+1 E&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;vibro-sword, broad +3D+1 M&lt;br /&gt;sword, two-handed +3D+1 E&lt;br /&gt;vibro-sword, two-handed +4D+1 M&lt;br /&gt;battleaxe +3D+2 E&lt;br /&gt;vibro-battleaxe +5D M&lt;br /&gt;dagger +1D VE&lt;br /&gt;vibro-dagger +2D M&lt;br /&gt;cestus +1D E&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;truncheon +1D+1 E&lt;br /&gt;flux sword +6D VD&lt;br /&gt;&lt;br /&gt;The cestus is employed using the &lt;em&gt;Brawling&lt;/em&gt; skill, rather than &lt;em&gt;Melee Combat&lt;/em&gt;.&lt;br /&gt;&lt;br /&gt;The flux sword is based on the same technology as the blaster, consisting of a magnetically-contained "blade" of plasma. Like the blaster, it incorporates Vautech and the secrets to its construction are known to very few. It does energy damage.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/_yOp1YH_NtN4/Sh7JXxc7ZyI/AAAAAAAAABc/3cqEEHFmfwk/s1600-h/UV_arc3.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5340927618356832034" style="FLOAT: left; MARGIN: 0px 10px 10px 0px; WIDTH: 320px; CURSOR: hand; HEIGHT: 164px" alt="" src="http://3.bp.blogspot.com/_yOp1YH_NtN4/Sh7JXxc7ZyI/AAAAAAAAABc/3cqEEHFmfwk/s320/UV_arc3.jpg" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9705333-7264981826614614346?l=yourekiddingright.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://yourekiddingright.blogspot.com/feeds/7264981826614614346/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9705333&amp;postID=7264981826614614346' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9705333/posts/default/7264981826614614346'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9705333/posts/default/7264981826614614346'/><link rel='alternate' type='text/html' href='http://yourekiddingright.blogspot.com/2009/05/fading-suns-d6-melee-weapons.html' title='Fading Suns d6 Melee Weapons'/><author><name>Rognar</name><uri>http://www.blogger.com/profile/16325723561313536356</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='28' src='http://photos1.blogger.com/blogger/6682/718/1600/selfpic.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_yOp1YH_NtN4/Sh7JXxc7ZyI/AAAAAAAAABc/3cqEEHFmfwk/s72-c/UV_arc3.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9705333.post-8498844862649596237</id><published>2009-05-27T09:53:00.019-06:00</published><updated>2009-09-22T15:12:01.136-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='d6 Space'/><category scheme='http://www.blogger.com/atom/ns#' term='Fading Suns'/><title type='text'>Fading Suns d6 Armour and Energy Shields</title><content type='html'>&lt;span style="font-family:arial;"&gt;There are five materials used in the manufacture of various types of armour used in the Fading Suns. They are leather, polymer knit (i.e. Kevlar), plasteel, hephaestium and ceramsteel. Of these, only the first three are commonly available to average citizens of the Known Worlds. Hephaestium is popular among minor nobles and elite infantry units, while ceramsteel is limited to only the wealthy and powerful. Heavy armour is often baroque and anachronistic in design as the Known Worlds nobility have adopted many of the trappings of the High Middle Ages period of Holy Terra. Armour is rated according to how much damage resistance it offers. The armour rating is added to the character's Strength attribute value as well as any positive or negative modifiers based on special abilities or disadvantages to give a damage resistance total. I have created a somewhat more detailed rating system based on three types of damage; melee, ballistic and energy. Below is a list of available armour types and the damage resistance each provides as well as purchase difficulty.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:Arial;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:Arial;"&gt;padded leather jacket +1D/-/- VE&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:Arial;"&gt;polymer knit vest and helmet +1D/+2D/- E&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:Arial;"&gt;plasteel and polymer knit armour +2D/+2D+1/+1D E&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:Arial;"&gt;hephaestium breastplate and mail +3D/+3D/+2D M&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:Arial;"&gt;hephaestium field plate +3D+1/+3D+1/+2D+1 D&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:Arial;"&gt;ceramsteel battle armour +4D/+3D+2/+3D+1 VD&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:Arial;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:Arial;"&gt;Energy shields were exceedingly common in the Second Republic, used not only by military and security forces, but by anyone engaged in dangerous activities, even recreational pursuits. So, even though the knowhow to construct energy shields is limited to very few armoursmiths, there are many units still around and repair of energy shields is fairly routine. There are two types of energy shields, dueling and battle. The former cannot be used with any armour heavier than padded leather because the field is generated very close to the body and heavier armour disrupts it. This type of shield is very popular among the nobility who may, at any time, face a dueling challenge. Battle shields are tuned to generate a deeper energy field and can, therefore, be used with armour. They are much rarer and more difficult to find since elite military units and warlike noblemen tend to hoard them.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:Arial;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:Arial;"&gt;Energy shields respond to ballistic and energy attacks by creating a localized repulsion field. As such, they respond quite differently to different types of attacks. They provide no protection against lasers, because photons are without mass. Melee attacks can, with sufficient finesse, be made to bypass energy shields. It is only possible with piercing weapons such as swords and daggers and requires a Difficult (against dueling shields) or Very Difficult (against battle shields) &lt;em&gt;Melee Combat&lt;/em&gt; attack roll to succeed. Vibro-blades reduce that to Moderate and Difficult respectively. Also, &lt;em&gt;Brawling&lt;/em&gt; attacks can penetrate energy shields unimpeded. Of course, sufficiently powerful attacks can overcome an energy shield and may burn it out. Below are the damage resistance contributions of the two types of energy shields.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:Arial;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:Arial;"&gt;dueling shield +3D/+3D/+2D+1 M&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:Arial;"&gt;battle shield +4D/+4D+1/+3D VD&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:Arial;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Note: The maximum defense resistance before negative modifiers, Character Points or Fate Points are applied is 6D. Of this, no more than 4D can come from STR + &lt;em&gt;lift&lt;/em&gt; skill. The remainder is derived from armour, energy and/or psychic shields.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:Arial;"&gt;-Rognar-&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9705333-8498844862649596237?l=yourekiddingright.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://yourekiddingright.blogspot.com/feeds/8498844862649596237/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9705333&amp;postID=8498844862649596237' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9705333/posts/default/8498844862649596237'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9705333/posts/default/8498844862649596237'/><link rel='alternate' type='text/html' href='http://yourekiddingright.blogspot.com/2009/05/fading-suns-d6-armour-and-energy.html' title='Fading Suns d6 Armour and Energy Shields'/><author><name>Rognar</name><uri>http://www.blogger.com/profile/16325723561313536356</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='28' src='http://photos1.blogger.com/blogger/6682/718/1600/selfpic.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9705333.post-5944573173247676282</id><published>2009-05-26T11:47:00.057-06:00</published><updated>2009-09-22T15:13:28.865-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='d6 Space'/><category scheme='http://www.blogger.com/atom/ns#' term='Fading Suns'/><title type='text'>Fading Suns d6 Guns</title><content type='html'>&lt;span style="font-family:arial;"&gt;What follows is a list of ranged weapons which fall under the &lt;em&gt;Firearms&lt;/em&gt; skill. After the name of the weapon is the damage, Short/Medium/Long range brackets, the no. of shots/rounds in a standard magazine and the difficulty of purchase. Note that shotgun damage decreases with each range bracket.&lt;br /&gt;&lt;br /&gt;Handguns:&lt;br /&gt;Light pistol 3D 10/20/50 8 E&lt;br /&gt;Medium pistol 4D 10/20/50 15 M&lt;br /&gt;Heavy pistol 4D+2 10/20/50 8 M&lt;br /&gt;Holdout pistol 2D+1 8/15/30 3 M&lt;br /&gt;Sub-machine gun (A) 4D 10/20/40 30 D&lt;br /&gt;Laser pistol 3D+1 10/30/100 10 M&lt;br /&gt;Palm laser 2D 8/25/50 3 D&lt;br /&gt;Blaster pistol 5D 10/20/40 10 VD&lt;br /&gt;&lt;br /&gt;Longarms:&lt;br /&gt;Light rifle 3D 20/80/200 10 VE&lt;br /&gt;Medium rifle 4D+1 20/100/300 10 E&lt;br /&gt;Heavy rifle 5D+1 20/100/500 8 M&lt;br /&gt;Assault rifle (A) 5D+1 20/40/300 30 D&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Machine gun (A) 6D 20/50/500 100 VD&lt;br /&gt;Light shotgun 3D/2D/1D+1 10/20/40 5 VE&lt;br /&gt;Heavy shotgun 4D+2/3D+1/2D+1 10/20/40 5 E&lt;br /&gt;Laser rifle 4D 20/100/1000 10 D&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Pulse laser rifle 5D 20/100/1000 5 VD&lt;br /&gt;Blaster rifle 6D+1 15/30/100 10 VD&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Heavy blaster rifle 8D 15/30/150 H&lt;br /&gt;Flamegun 6D 8/15/30 10 D&lt;br /&gt;&lt;br /&gt;Attack Modifiers: Att Mod/Dmg Mod&lt;br /&gt;Single Shot 0/0&lt;br /&gt;Burst (3 rd) +1D/+1D&lt;br /&gt;Full Auto (10 rd) +2D/+2D&lt;br /&gt;Sweep (10 rd) +2D/-3D&lt;br /&gt;&lt;br /&gt;Only weapons with (A) designation can perform Burst, Full Auto and Sweep options. Sweep attacks affect up to 1D targets within a 45 degree arc in front of attacker. Point Blank range (0-3 m) gives a Diff mod of -5, Short is 0, Medium is +5 and Long is +10. The use of a scope gives a +2 bonus to attacks at Medium and Long range&lt;/span&gt;&lt;span style="font-family:arial;"&gt;.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;The pulse laser uses a special capacitor to build up more power. It uses twice as much energy for each shot and will overheat on a critical failure requiring a round to cool down.&lt;br /&gt;&lt;br /&gt;A word on blasters, in Fading Suns, they more closely resemble the Phased Plasma Guns (PPGs) of &lt;em&gt;Babylon 5&lt;/em&gt; than the blasters of &lt;em&gt;Star Wars&lt;/em&gt;. They incorporate some Vautech in their design and are, therefore, difficult for most weaponsmiths to even understand, let alone manufacture.&lt;br /&gt;&lt;br /&gt;The flamegun is the preferred weapon of the Avestites. Though clumsy and heavy, its purifying flames cleanse the sins of the wicked as it sends them to the Light. Anyone hit by a flamegun takes an additional 4D of fire damage the following round.&lt;br /&gt;&lt;br /&gt;-Rognar- &lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9705333-5944573173247676282?l=yourekiddingright.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://yourekiddingright.blogspot.com/feeds/5944573173247676282/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9705333&amp;postID=5944573173247676282' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9705333/posts/default/5944573173247676282'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9705333/posts/default/5944573173247676282'/><link rel='alternate' type='text/html' href='http://yourekiddingright.blogspot.com/2009/05/fading-suns-d6-guns.html' title='Fading Suns d6 Guns'/><author><name>Rognar</name><uri>http://www.blogger.com/profile/16325723561313536356</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='28' src='http://photos1.blogger.com/blogger/6682/718/1600/selfpic.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9705333.post-5837173988195228282</id><published>2009-05-25T14:13:00.014-06:00</published><updated>2009-09-22T15:12:55.238-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='d6 Space'/><category scheme='http://www.blogger.com/atom/ns#' term='Fading Suns'/><title type='text'>Fading Suns and d6 Space Metaphysics Pt.1</title><content type='html'>&lt;span style="font-family:arial;"&gt;The Space d6 system doesn't have alternate forms of supernatural power the way Fading Suns does with Psi and Theurgy. All such powers are wrapped up under the banner of Metaphysics. Therefore, I will not create a Theurgist template as distinct from the Psychic. Such a distinction can exist in game terms by tinkering with the difficulty modifiers of manipulations. Fading Suns describes psychic powers as being more personal, while theurgical powers are more communal. So, I will add a new target size aspect, namely "Self", and give it a difficulty modifier of 0 for psychics and +2 for theurgists. The current "Person" target size aspect will apply to a single individual, other than the one creating the manipulation. "Person" and all other target size aspects denoting other people will have a difficulty modifier +1 higher for psychics. I will also make the difficulty modifier for range "Self" -2 (the same as "Touching") for psychics. It will remain 0 for theurgists. Beyond these changes, the Psychic template can be applied to Theurgists as well since they are subjected to the same restrictions and limitations as Psychics.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:Arial;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:Arial;"&gt;-Rognar-&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9705333-5837173988195228282?l=yourekiddingright.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://yourekiddingright.blogspot.com/feeds/5837173988195228282/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9705333&amp;postID=5837173988195228282' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9705333/posts/default/5837173988195228282'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9705333/posts/default/5837173988195228282'/><link rel='alternate' type='text/html' href='http://yourekiddingright.blogspot.com/2009/05/fading-suns-d6-and-theurgy.html' title='Fading Suns and d6 Space Metaphysics Pt.1'/><author><name>Rognar</name><uri>http://www.blogger.com/profile/16325723561313536356</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='28' src='http://photos1.blogger.com/blogger/6682/718/1600/selfpic.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9705333.post-8776139403358620235</id><published>2009-05-25T13:10:00.006-06:00</published><updated>2009-09-22T15:12:27.336-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='d6 Space'/><category scheme='http://www.blogger.com/atom/ns#' term='Fading Suns'/><title type='text'>Fading Suns d6 character template 4 - The Psychic</title><content type='html'>&lt;span style="font-family:arial;"&gt;The Psychic template is more complicated than the previous ones provided, because psychic powers in general are outlawed by the Church. However, it is possible for psychics to operate somewhat freely if they submit to the Church and work on its behalf. This situation can be accounted for by the inclusion of appropriate Disadvantages in the template. It should be noted that most Church psychics are either Amaltheans or Eskatonics fighting the Symbiots. The different options are described below.&lt;br /&gt;&lt;br /&gt;Attributes:&lt;br /&gt;Agility 2D&lt;br /&gt;Strength 2D&lt;br /&gt;Knowledge 2D&lt;br /&gt;Mechanical 2D&lt;br /&gt;Perception 3D&lt;br /&gt;Technical 2D&lt;br /&gt;Metaphysics 3D&lt;br /&gt;&lt;br /&gt;Advantages:&lt;br /&gt;none&lt;br /&gt;&lt;br /&gt;Disadvantages:&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Enemy (R2) (Outlaw psychic)&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Devotion (R2) (Church psychic)&lt;br /&gt;&lt;br /&gt;Skills: &lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Outlaw psychic&lt;br /&gt;channel 3D&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;sense 1D&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;transform 1D&lt;br /&gt;sneak 2D &lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Church psychic&lt;/span&gt; &lt;span style="font-family:arial;"&gt;(Amalthean)&lt;br /&gt;&lt;/span&gt;&lt;span style="font-family:arial;"&gt;channel 1D&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;sense 2D&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;transform 2D&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;medicine 2D&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:Arial;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:Arial;"&gt;Church psychic (Eskatonic)&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:Arial;"&gt;channel 2D&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:Arial;"&gt;sense 2D&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:Arial;"&gt;transform 1D&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:Arial;"&gt;survival 1D&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:Arial;"&gt;sneak 1D&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:Arial;"&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9705333-8776139403358620235?l=yourekiddingright.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://yourekiddingright.blogspot.com/feeds/8776139403358620235/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9705333&amp;postID=8776139403358620235' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9705333/posts/default/8776139403358620235'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9705333/posts/default/8776139403358620235'/><link rel='alternate' type='text/html' href='http://yourekiddingright.blogspot.com/2009/05/fading-suns-d6-character-template-4.html' title='Fading Suns d6 character template 4 - The Psychic'/><author><name>Rognar</name><uri>http://www.blogger.com/profile/16325723561313536356</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='28' src='http://photos1.blogger.com/blogger/6682/718/1600/selfpic.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9705333.post-6202592903606973765</id><published>2009-05-22T15:54:00.007-06:00</published><updated>2009-09-22T14:48:19.071-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='d6 Space'/><category scheme='http://www.blogger.com/atom/ns#' term='Fading Suns'/><title type='text'>Fading Suns d6 character template 3 - The Knave</title><content type='html'>&lt;span style="font-family:arial;"&gt;One more straightforward template, the Knave:&lt;br /&gt;&lt;br /&gt;Attributes:&lt;br /&gt;Agility 3D&lt;br /&gt;Strength 3D&lt;br /&gt;Knowledge 2D&lt;br /&gt;Mechanical 2D&lt;br /&gt;Perception 4D&lt;br /&gt;Technical 2D&lt;br /&gt;Metaphysics 0D&lt;br /&gt;&lt;br /&gt;Advantages:&lt;br /&gt;none&lt;br /&gt;&lt;br /&gt;Disadvantages:&lt;br /&gt;none&lt;br /&gt;&lt;br /&gt;Skills:&lt;br /&gt;con 2D&lt;br /&gt;forgery 1D&lt;br /&gt;sneak 1D&lt;br /&gt;streetwise 1D&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9705333-6202592903606973765?l=yourekiddingright.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://yourekiddingright.blogspot.com/feeds/6202592903606973765/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9705333&amp;postID=6202592903606973765' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9705333/posts/default/6202592903606973765'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9705333/posts/default/6202592903606973765'/><link rel='alternate' type='text/html' href='http://yourekiddingright.blogspot.com/2009/05/fading-suns-d6-character-template-3.html' title='Fading Suns d6 character template 3 - The Knave'/><author><name>Rognar</name><uri>http://www.blogger.com/profile/16325723561313536356</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='28' src='http://photos1.blogger.com/blogger/6682/718/1600/selfpic.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9705333.post-5010324967550867096</id><published>2009-05-22T13:26:00.009-06:00</published><updated>2009-09-22T14:47:49.066-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='d6 Space'/><category scheme='http://www.blogger.com/atom/ns#' term='Fading Suns'/><title type='text'>Fading Suns d6 character template 2 - The Living Weapon</title><content type='html'>&lt;span style="font-family:arial;"&gt;In keeping with getting the easy ones out of the way first, the second character template I will create is the Living Weapon. The d6 system doesn't have elaborate rules for martial arts, but I have often found such rule systems to be tiresome anyway. The player can add whatever colour he so desires to his attacks without requiring a rule. So here we have, the Living Weapon:&lt;br /&gt;&lt;br /&gt;Attributes:&lt;br /&gt;Agility 4D&lt;br /&gt;Strength 3D&lt;br /&gt;Knowledge 2D&lt;br /&gt;Mechanical 2D&lt;br /&gt;Perception 3D&lt;br /&gt;Technical 2D&lt;br /&gt;Metaphysics 0D&lt;br /&gt;&lt;br /&gt;Advantages:&lt;br /&gt;none&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Disadvantages:&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;none&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Skills:&lt;br /&gt;brawling 2D&lt;br /&gt;dodge 1D&lt;br /&gt;acrobatics 1D&lt;br /&gt;running 1D&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9705333-5010324967550867096?l=yourekiddingright.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://yourekiddingright.blogspot.com/feeds/5010324967550867096/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9705333&amp;postID=5010324967550867096' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9705333/posts/default/5010324967550867096'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9705333/posts/default/5010324967550867096'/><link rel='alternate' type='text/html' href='http://yourekiddingright.blogspot.com/2009/05/fading-suns-d6-character-template-2.html' title='Fading Suns d6 character template 2 - The Living Weapon'/><author><name>Rognar</name><uri>http://www.blogger.com/profile/16325723561313536356</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='28' src='http://photos1.blogger.com/blogger/6682/718/1600/selfpic.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9705333.post-925454091896458185</id><published>2009-05-22T12:39:00.012-06:00</published><updated>2009-09-22T14:47:22.773-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='d6 Space'/><category scheme='http://www.blogger.com/atom/ns#' term='Fading Suns'/><title type='text'>Fading Suns d6 character template 1 - The Noble</title><content type='html'>&lt;span style="font-family:arial;"&gt;The d6 system utilizes the concept of character templates to construct any sort of character. This is quite handy as it allows a starting point from which to flesh out a build and it allows a GM to enforce a certain amount of conformity on the characters in his campaign. In light of this, I will be creating a series of templates for the standard Fading Suns character types. Not wanting to completely tie the hands of the players, however, there will be a certain number of dice left open to allow some customization.&lt;br /&gt;&lt;br /&gt;A starting character has 18 dice to spend on attributes. The attributes are Agility, Strength, Knowledge, Mechanical, Perception, Technical and Metaphysics. Typically, only Psychics and Theurgists will assign dice to Metaphysics. The maximum allowable for human characters in any attribute is 5 dice. There are also 7 dice to spend on skills and advantages. This small number of additional dice represents a certain level of specialization within the larger subset of skills associated with each attribute. In each template, I will assign 16 of the 18 attribute dice and 5 of the 7 skill dice. The remaining two in each category will be left to the player to assign. The player will also have the option of taking up to 3 dice in disadvantages which can then be assigned as desired, keeping in mind that no skill can have more than 3 dice to start. Additionally, a die can be divided up into pips. There are 3 pips to a die and can be assigned as either a +1 and a +2 modifier or 3 +1 modifiers. So, let us proceed with the first template, the Noble.&lt;br /&gt;&lt;br /&gt;Attributes:&lt;br /&gt;Agility 3D&lt;br /&gt;Strength 3D&lt;br /&gt;Knowledge 2D&lt;br /&gt;Mechanical 2D&lt;br /&gt;Perception 4D&lt;br /&gt;Technical 2D&lt;br /&gt;Metaphysics 0D&lt;br /&gt;&lt;br /&gt;Advantages:&lt;br /&gt;Authority (R1)&lt;br /&gt;Wealth (R1)&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Disadvantages:&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;none&lt;br /&gt;&lt;br /&gt;Skills:&lt;br /&gt;House Hawkwood&lt;br /&gt;command 1D&lt;br /&gt;persuasion 1D&lt;br /&gt;melee combat 1D&lt;br /&gt;&lt;br /&gt;House Hazat&lt;br /&gt;command 1D&lt;br /&gt;tactics 1D&lt;br /&gt;melee combat 1D&lt;br /&gt;&lt;br /&gt;House Decados&lt;br /&gt;con 1D&lt;br /&gt;persuasion 1D&lt;br /&gt;melee combat 1D&lt;br /&gt;&lt;br /&gt;House Li Halan&lt;br /&gt;artist 1D&lt;br /&gt;persuasion 1D&lt;br /&gt;willpower 1D&lt;br /&gt;&lt;br /&gt;House al-Malik&lt;br /&gt;artist 1D&lt;br /&gt;persuasion 1D&lt;br /&gt;sneak 1D&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9705333-925454091896458185?l=yourekiddingright.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://yourekiddingright.blogspot.com/feeds/925454091896458185/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9705333&amp;postID=925454091896458185' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9705333/posts/default/925454091896458185'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9705333/posts/default/925454091896458185'/><link rel='alternate' type='text/html' href='http://yourekiddingright.blogspot.com/2009/05/fading-suns-d6-character-template-1.html' title='Fading Suns d6 character template 1 - The Noble'/><author><name>Rognar</name><uri>http://www.blogger.com/profile/16325723561313536356</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='28' src='http://photos1.blogger.com/blogger/6682/718/1600/selfpic.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9705333.post-6893269847424439731</id><published>2009-05-22T07:33:00.007-06:00</published><updated>2009-09-22T14:46:58.559-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='d6 Space'/><title type='text'>d6 Space Metaphysics</title><content type='html'>&lt;span style="font-family:arial;"&gt;WEG's d6 Space game system treats psionic effects differently from most other games I've tried. It is somewhat freeform, allowing the player to construct an effect from scratch. Each component of the effect has a difficulty modifier assigned to it and the sum of all these modifiers determines the overall difficulty. That difficulty is then compared to one of three metaphysical skills (the term "psionics" is not used, in favour of "metaphysics") which most closely describes the effect. The skills are channel (used for physical attacks, defense and other related effects), sense (anything related to detection) and transform (a catch-all skill that describes anything not covered by the other two skills, such as healing, telekinesis and teleportation).&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:Arial;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:Arial;"&gt;-Rognar-&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9705333-6893269847424439731?l=yourekiddingright.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://yourekiddingright.blogspot.com/feeds/6893269847424439731/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9705333&amp;postID=6893269847424439731' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9705333/posts/default/6893269847424439731'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9705333/posts/default/6893269847424439731'/><link rel='alternate' type='text/html' href='http://yourekiddingright.blogspot.com/2009/05/fading-suns-and-space-d6.html' title='d6 Space Metaphysics'/><author><name>Rognar</name><uri>http://www.blogger.com/profile/16325723561313536356</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='28' src='http://photos1.blogger.com/blogger/6682/718/1600/selfpic.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9705333.post-337903188869782832</id><published>2009-05-15T12:52:00.007-06:00</published><updated>2009-09-22T14:46:29.210-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Fading Suns'/><title type='text'>Fading Suns Campaign - The Race for Aspiration</title><content type='html'>&lt;span style="font-family:arial;"&gt;The Merchant League has acquired a jumpkey to a Lost World deep in Kurgan space. Information acquired by the spy who stole the key indicates that the planet is inhospitable and uninhabited, but that an old Second Republic research facility exists there. The Emperor is known to have a jumpkey to the system and it is highly probable that the Caliph has one too. Given that this world is in Kurgan space, it is unclear why the Caliph hasn't already secured it, but we do know that House Hazat and the Avestites are vigorously pushing the Emperor to authorize a major crusade to take the system before the Caliph does. This could precipitate a major war over a planet which may not have anything of value on it. We need a small group to covertly travel into the Caliphate and find a way to get to this newly uncovered system. Find out why the Kurgans haven't yet claimed it and what, if anything, remains of the facility on the planet. This is a joint League/al-Malik venture of utmost secrecy. We are looking for highly-capable volunteers to undertake this dangerous mission.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:Arial;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:Arial;"&gt;-Rognar-&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9705333-337903188869782832?l=yourekiddingright.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://yourekiddingright.blogspot.com/feeds/337903188869782832/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9705333&amp;postID=337903188869782832' title='6 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9705333/posts/default/337903188869782832'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9705333/posts/default/337903188869782832'/><link rel='alternate' type='text/html' href='http://yourekiddingright.blogspot.com/2009/05/fading-suns-race-for-aspiration.html' title='Fading Suns Campaign - The Race for Aspiration'/><author><name>Rognar</name><uri>http://www.blogger.com/profile/16325723561313536356</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='28' src='http://photos1.blogger.com/blogger/6682/718/1600/selfpic.jpg'/></author><thr:total>6</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9705333.post-1537215104063827795</id><published>2009-05-15T11:27:00.007-06:00</published><updated>2009-09-22T14:46:02.259-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='d6 Space'/><category scheme='http://www.blogger.com/atom/ns#' term='Fading Suns'/><title type='text'>The Campaign Blog</title><content type='html'>&lt;span style="font-family:arial;"&gt;This blog will cover all aspects of my new project, a conversion of the d6 Space game from West End Games (WEG) for the Fading Suns campaign setting of Holistic Design Inc. (HDI), and the campaign that will follow. Look to this site for future updates.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:Arial;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:Arial;"&gt;-Rognar-&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9705333-1537215104063827795?l=yourekiddingright.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://yourekiddingright.blogspot.com/feeds/1537215104063827795/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9705333&amp;postID=1537215104063827795' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9705333/posts/default/1537215104063827795'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9705333/posts/default/1537215104063827795'/><link rel='alternate' type='text/html' href='http://yourekiddingright.blogspot.com/2009/05/campaign-blog.html' title='The Campaign Blog'/><author><name>Rognar</name><uri>http://www.blogger.com/profile/16325723561313536356</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='28' src='http://photos1.blogger.com/blogger/6682/718/1600/selfpic.jpg'/></author><thr:total>0</thr:total></entry></feed>
