Thursday, January 28, 2010

Therian Baal Golgoth....Damn!

In the words of Capt. Steve Hiller, "I have got to get me one of these!"


Septimus homebrew, pt.2

The Seventh Empire is dying. After millenia of human expansion throughout the galaxy, the fabric of hyperspace is in tatters. Once routine, interstellar travel has become perilous. The Imperial fleets stay close to their home systems, whole sectors have become isolated from the galactic community, and for many, especially those on marginal worlds greatly dependent on interstellar commerce for their very survival, the only hope is Septimus.

Septimus is a marvel, a Dyson sphere on the very edge of the galaxy, an alien artifact that defies so many fundamental laws of physics, many in the Core Worlds still refuse to believe it to be anything more than a myth. For those who know the truth, however, Septimus is a beacon. So large is the sphere, the entire population of the galaxy could live comfortably inside. Unfortunately for the millions of galactic citizens who have made the dangerous voyage to Septimus, they find themselves trapped inside a cage with a monster. That monster is the Sindavar Extent.


Tuesday, January 26, 2010

Septimus homebrew, pt.1

I am surprised to admit it, but I think I've finally found the space horror campaign setting I need and its name is Septimus...sort of. Here's the thing, the Septimus game setting, as written, is more space opera than space horror. However, with some tweaking, it could easily be worked into the game I'm looking for. It has two things going for it, one crunchy, one fluffy. The crunchy bit is the d6 system. Recall, when I first went all delirious over Fading Suns, it was the d6 system I looked to for my conversion. I still think d6 is the best for gritty, realistic sci-fi. You don't want high-level d20 demigods stomping around in your space horror sandbox, routinely beating the snot out of your "Horrors-from-Beyond-the-Stars". There has to be real fear there to make it work.

The fluffy bit is that Septimus (the place) is a prison, a very large prison to be sure, but a prison nonetheless. Anything going in is not getting out. Therefore, to really scare the pants off the players, you can trap them inside with something big and bad. Combined with the technological horrors being unleashed by the Extent as it thrashes around in the aftermath of Steel Helix and you have all the ingredients for a pretty intense space horror campaign. Septimus is a big enough sandbox such that you can run for awhile, but ultimately, there's no place to hide.


Further note: Septimus and AT-43, beautiful synergy there.

Friday, January 08, 2010

AT-43-inspired campaign

It seems I am constantly struggling to find the space horror campaign setting that really gets my creative juices flowing. I quite like the Fading Suns campaign setting, but I don't like the game system and the d20 conversion felt haphazard and amateurish to me. CthulhuTech and Eclipse Phase are both excellent settings, but the game system for the former is a bit gimmicky and the latter is overwhelming in its sheer size and grandeur. In any case, I really love to use miniatures in my games and none of these game settings has a dedicated minis line to accompany it.

So, I come to AT-43.

Suddenly, I'm feeling inspired again.