Showing posts with label CthulhuTech. Show all posts
Showing posts with label CthulhuTech. Show all posts

Friday, May 13, 2011

Chthonian Stars at long last

Chthonian Stars has finally been released to much fanfare...ok, no fanfare. Still, it was the best-selling pdf on DriveThruRPG for a couple of days, so I can't be the only one who bought a copy. To recap, Chthonian Stars is a mashup of Alien, The Fifth Element and Call of Cthulhu. A rogue celestial body is approaching our solar system emitting some strange form of radiation which is causing all manner of apparently supernatural phenomena. Weird cults are popping up all over the solar system, ships are disappearing, atrocities are being committed by otherwise normal people and rumours of monster sightings circulate. The publisher, Wildfire, originally intended to release the game through Mongoose, using the Traveller ruleset. Something changed their minds and the game is undergoing a reboot. The new game will be called The Void and will use a new ruleset. However, there was much hype and excitement about the original idea and Chthonian Stars was pretty much complete when they decided to pull the plug, so they released it in pdf format.

The look of Chthonian Stars is very reminiscent of Wildfire's other rpg, CthulhuTech. It has the same artistic style and the same interspersed pieces of short fiction, although in general, I found the quality of the writing to be a bit inferior to CthulhuTech. It seemed to lack the same ability to inspire dread in the reader. Choosing to name one of the characters in one of the stories "Capt. Zack Bradigan" didn't help.

The setting of Chthonian Stars is a veritable cornucopia of future history tropes; a global economic crisis, a bushfire conflict in the Middle East leading to WWIII, a terrorist nuke and then everyone coming to their senses just in time, a golden age of cooperation and a return to space, colonization of the solar system and then, inevitably, an end to the glory days as the colonies grow restless. It is certainly a script we've all seen before, but it serves the campaign setting well enough. The "present" is the latter half of the 22nd century as the Chthonian Star approaches the solar system and end of the age of humanity looms.

Chapters on character generation and rule adaptations follow the setting description and they are fine. The default character concept is the Warden, basically a government agent mandated to investigate and, if possible, eliminate supernatural threats throughout the solar system. While other classes are certainly possible, only the Wardens have the authority to go anywhere from the mines of Mercury to the lonely outposts of the Kuiper Belt, thus making them the best choice for a party of investigators and they have a wide range of backgrounds so no two Wardens need be alike.

Technology seems to be a bit of an eclectic mix. Firearms are the default ranged weapon type. There are no lasers or particle beams, yet, oddly, there are some very high-tech melee weapon options including monofilaments and vibroblades. There is a surprisingly large number of space ship designs included in the game, warships, freighters, transports, shuttles, rescue vessels and the special "Knight's Errant Class" corvette used by the Wardens. There is no FTL capability and no artificial gravity, so setting aside the cosmic horror aspects, the game is quite hard sci-fi.

Following the chapters on equipment and ships, there is a chapter detailing the planets in the solar system as well as major extraplanetary bases and colonies. There is also a fairly extensive bestiary, which may be my favourite chapter in the book. My understanding is that a more detailed bestiary entitled Horrors of the Void is due to be released this summer as a pdf. If it is as good as the one in the core book, it should be excellent.

The last two chapters in the book are intended primarily for gamemasters. One deals with gamemastering in general. It includes advice on how to run a game, as well as a list of plot hooks and rumours GMs can use to get things moving. The other provides a lot of secret information on the setting as well as a few short adventures. I was a bit surprised by how much of the background on the Chthonian Star was actually revealed in this section. It's common for rpg designers to leave a lot of those details up to the GM to decide, but not in this case. It is well-advised that players keep away from the last chapter.

All in all, Chthonian Stars is a decent offering and given that Horrors of the Void will be the only supplement released for the game in this form, it should make for a nice complete game requiring only the core Traveller book to play. The setting is, perhaps, a bit less compelling than that of CthulhuTech, but it avoids the clunky Framewerk game mechanics, making it, in my opinion, a better and more playable Cthulhu space horror game.

-Rognar-


Cross-posted at Roll for Initiative

Wednesday, March 24, 2010

Cthonian Stars, Lovecraft meets Traveller

Coming this summer, from the guys that produce CthulhuTech, Cthonian Stars is Lovecraftian sci-fi using the Traveller game system. This could be interesting, although I confess I find the Traveller system a little bland, with its emphasis on combat avoidance. It may be realistic, but not especially heroic or exciting. Of course, until CthulhuTech came along, rpgs that revolved around the Cthulhu Mythos tended to have a similar emphasis. I suppose my interest in Cthonian Stars will depend largely on how the guys at Wildfire chose to present it. I'm also somewhat hesitant to buy a product published by Mongoose. My first copy of the CthulhuTech core rulebook, an original Mongoose edition, fell to pieces in a matter of hours. I had never seen such a poorly-bound book before. I have heard they have improved their quality since then, but once bitten, twice shy.

-Rognar-

cross-posted at
Roll for Initiative

Tuesday, September 22, 2009

Blog Reboot

My Fading Suns/d6 Space conversion project has obviously been fairly inactive lately. This has been the result of a combination of things including a lack of motivation and vacation time. While I do intend to return to this project at a later date, I have decided it is time to reboot this blog to incorporate other aspects of my true favourite genre, sci-fi horror. Two games in this genre have been released in the last year that I find really inspiring, CthulhuTech and Eclipse Phase. Both have aspects I like and others I dislike. CthulhuTech is clearly the true sci-fi horror game. Nothing defines the absolute horror of the Void more completely than the Cthulhu Mythos. On the other hand, the game mechanics of CthulhuTech are, in my opinion, clunky and gimmicky. Also, I'm not a fan of anime-style mecha.

Eclipse Phase explores some very interesting concepts involving technology and transhumanism, although at present, the horror aspects of the campaign setting take a backseat to the predominent future-shock and post-apocalyptic themes. I'm hoping some of the future releases will expand upon the kernels of horror that do exist. The game engine is a fairly straightforward d100 system and the character options are more extensive than any game I've ever seen.

At some point in the near future, I will be embarking on a space horror campaign and at the moment, I'm leaning heavily toward Eclipse Phase. Look to this site for details.

-Rognar-